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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-30 23:44:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-31 01:21:33 +0300
commit0d4a7d50c68ca6cf47aca1274ea38cd7b59e8307 (patch)
treeb1aaf628f60afb2cc3460e5e5e29518c13fae1bb /intern
parent14828260755b385e4f4d5668bf24769d5e2078e2 (diff)
Fix broken Cycles curve motion radius after recent refactor, and fix warnings.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_curves.cpp21
-rw-r--r--intern/cycles/render/mesh.cpp2
-rw-r--r--intern/cycles/render/mesh.h2
-rw-r--r--intern/cycles/subd/subd_dice.cpp7
-rw-r--r--intern/cycles/subd/subd_dice.h2
5 files changed, 19 insertions, 15 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index a1e2617d66f..378ae67f0c7 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -604,7 +604,7 @@ void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
num_curve_keys++;
}
- mesh->add_curve(num_keys, num_curve_keys, CData->psys_shader[sys]);
+ mesh->add_curve(num_keys, CData->psys_shader[sys]);
num_keys += num_curve_keys;
num_curves++;
}
@@ -635,7 +635,7 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
/* export motion vectors for curve keys */
size_t numkeys = mesh->curve_keys.size();
- float3 *mP = attr_mP->data_float3() + time_index*numkeys;
+ float4 *mP = attr_mP->data_float4() + time_index*numkeys;
bool have_motion = false;
int i = 0;
@@ -656,13 +656,16 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius = 0.0f;
- mP[i] = ickey_loc;
- (void)radius;
+ /* curve motion keys store both position and radius in float4 */
+ mP[i] = float3_to_float4(ickey_loc);
+ mP[i].w = radius;
/* unlike mesh coordinates, these tend to be slightly different
* between frames due to particle transforms into/out of object
* space, so we use an epsilon to detect actual changes */
- if(len_squared(mP[i] - mesh->curve_keys[i]) > 1e-5f*1e-5f)
+ float4 curve_key = float3_to_float4(mesh->curve_keys[i]);
+ curve_key.w = mesh->curve_radius[i];
+ if(len_squared(mP[i] - curve_key) > 1e-5f*1e-5f)
have_motion = true;
}
@@ -684,10 +687,12 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
for(int step = 0; step < time_index; step++) {
- float3 *mP = attr_mP->data_float3() + step*numkeys;
+ float4 *mP = attr_mP->data_float4() + step*numkeys;
- for(int key = 0; key < numkeys; key++)
- mP[key] = mesh->curve_keys[key];
+ for(int key = 0; key < numkeys; key++) {
+ mP[key] = float3_to_float4(mesh->curve_keys[key]);
+ mP[key].w = mesh->curve_radius[key];
+ }
}
}
}
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 00b8e02f87f..d92226d6910 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -240,7 +240,7 @@ void Mesh::add_curve_key(float3 co, float radius)
curve_radius.push_back_reserved(radius);
}
-void Mesh::add_curve(int first_key, int num_keys, int shader)
+void Mesh::add_curve(int first_key, int shader)
{
curve_first_key.push_back_reserved(first_key);
curve_shader.push_back_reserved(shader);
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 7556b7ccf1e..5c788fc12c7 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -158,7 +158,7 @@ public:
void add_vertex(float3 P);
void add_triangle(int v0, int v1, int v2, int shader, bool smooth, bool forms_quad = false);
void add_curve_key(float3 loc, float radius);
- void add_curve(int first_key, int num_keys, int shader);
+ void add_curve(int first_key, int shader);
int split_vertex(int vertex);
void compute_bounds();
diff --git a/intern/cycles/subd/subd_dice.cpp b/intern/cycles/subd/subd_dice.cpp
index 9542ac48eda..8dba1379855 100644
--- a/intern/cycles/subd/subd_dice.cpp
+++ b/intern/cycles/subd/subd_dice.cpp
@@ -41,7 +41,7 @@ EdgeDice::EdgeDice(const SubdParams& params_)
}
}
-void EdgeDice::reserve(int num_verts, int num_tris)
+void EdgeDice::reserve(int num_verts)
{
Mesh *mesh = params.mesh;
@@ -147,8 +147,7 @@ void QuadDice::reserve(EdgeFactors& ef, int Mu, int Mv)
{
/* XXX need to make this also work for edge factor 0 and 1 */
int num_verts = (ef.tu0 + ef.tu1 + ef.tv0 + ef.tv1) + (Mu - 1)*(Mv - 1);
- int num_tris = 0;
- EdgeDice::reserve(num_verts, num_tris);
+ EdgeDice::reserve(num_verts);
}
float2 QuadDice::map_uv(SubPatch& sub, float u, float v)
@@ -358,7 +357,7 @@ void TriangleDice::reserve(EdgeFactors& ef, int M)
if(!(M & 1))
num_verts++;
- EdgeDice::reserve(num_verts, 0);
+ EdgeDice::reserve(num_verts);
}
float2 TriangleDice::map_uv(SubPatch& sub, float2 uv)
diff --git a/intern/cycles/subd/subd_dice.h b/intern/cycles/subd/subd_dice.h
index 49f786e949e..85bd0ea28f0 100644
--- a/intern/cycles/subd/subd_dice.h
+++ b/intern/cycles/subd/subd_dice.h
@@ -72,7 +72,7 @@ public:
explicit EdgeDice(const SubdParams& params);
- void reserve(int num_verts, int num_tris);
+ void reserve(int num_verts);
int add_vert(Patch *patch, float2 uv);
void add_triangle(Patch *patch, int v0, int v1, int v2);