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authorThomas Dinges <blender@dingto.org>2013-02-04 15:23:40 +0400
committerThomas Dinges <blender@dingto.org>2013-02-04 15:23:40 +0400
commite3784a27d6372858411ce257df6bff8984509702 (patch)
tree185a8c527e728c8385c06c1f68558f719fb37b22 /intern
parentb2f6c49830ca4e306b92b7b26037217f286bb371 (diff)
Cycles / OSL:
* Fix for r53689, there are two noise types, signed and unsigned. Caused Musgrave Texture to render differently compared to SVM backend.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/shaders/node_musgrave_texture.osl24
-rw-r--r--intern/cycles/kernel/shaders/node_texture.h14
2 files changed, 23 insertions, 15 deletions
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
index 38232ea0aeb..8675c23d0d8 100644
--- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
@@ -37,14 +37,14 @@ float noise_musgrave_fBm(point p, string basis, float H, float lacunarity, float
int i;
for (i = 0; i < (int)octaves; i++) {
- value += safe_noise(p) * pwr;
+ value += safe_noise(p, 0) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- value += rmd * safe_noise(p) * pwr;
+ value += rmd * safe_noise(p, 0) * pwr;
return value;
}
@@ -65,14 +65,14 @@ float noise_musgrave_multi_fractal(point p, string basis, float H, float lacunar
int i;
for (i = 0; i < (int)octaves; i++) {
- value *= (pwr * safe_noise(p) + 1.0);
+ value *= (pwr * safe_noise(p, 0) + 1.0);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- value *= (rmd * pwr * safe_noise(p) + 1.0); /* correct? */
+ value *= (rmd * pwr * safe_noise(p, 0) + 1.0); /* correct? */
return value;
}
@@ -93,11 +93,11 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
int i;
/* first unscaled octave of function; later octaves are scaled */
- value = offset + safe_noise(p);
+ value = offset + safe_noise(p, 0);
p *= lacunarity;
for (i = 1; i < (int)octaves; i++) {
- increment = (safe_noise(p) + offset) * pwr * value;
+ increment = (safe_noise(p, 0) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
@@ -105,7 +105,7 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
rmd = octaves - floor(octaves);
if (rmd != 0.0) {
- increment = (safe_noise(p) + offset) * pwr * value;
+ increment = (safe_noise(p, 0) + offset) * pwr * value;
value += rmd * increment;
}
@@ -128,7 +128,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
float pwr = pwHL;
int i;
- result = safe_noise(p) + offset;
+ result = safe_noise(p, 0) + offset;
weight = gain * result;
p *= lacunarity;
@@ -136,7 +136,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
if (weight > 1.0)
weight = 1.0;
- signal = (safe_noise(p) + offset) * pwr;
+ signal = (safe_noise(p, 0) + offset) * pwr;
pwr *= pwHL;
result += weight * signal;
weight *= gain * signal;
@@ -145,7 +145,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- result += rmd * ((safe_noise(p) + offset) * pwr);
+ result += rmd * ((safe_noise(p, 0) + offset) * pwr);
return result;
}
@@ -166,7 +166,7 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H,
float pwr = pwHL;
int i;
- signal = offset - fabs(safe_noise(p));
+ signal = offset - fabs(safe_noise(p, 0));
signal *= signal;
result = signal;
weight = 1.0;
@@ -174,7 +174,7 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H,
for (i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0, 1.0);
- signal = offset - fabs(safe_noise(p));
+ signal = offset - fabs(safe_noise(p, 0));
signal *= signal;
signal *= weight;
result += signal * pwr;
diff --git a/intern/cycles/kernel/shaders/node_texture.h b/intern/cycles/kernel/shaders/node_texture.h
index 2de0fc0ea57..463c68a6c27 100644
--- a/intern/cycles/kernel/shaders/node_texture.h
+++ b/intern/cycles/kernel/shaders/node_texture.h
@@ -151,9 +151,17 @@ float voronoi_CrS(point p) { return 2.0 * voronoi_Cr(p) - 1.0; }
/* Noise Bases */
-float safe_noise(point p)
+float safe_noise(point p, int type)
{
- float f = noise(p);
+ float f = 0.0;
+
+ /* Perlin noise in range -1..1 */
+ if (type == 0)
+ f = noise("perlin", p);
+
+ /* Perlin noise in range 0..1 */
+ else
+ f = noise(p);
/* can happen for big coordinates, things even out to 0.5 then anyway */
if(!isfinite(f))
@@ -167,7 +175,7 @@ float noise_basis(point p, string basis)
float result = 0.0;
if (basis == "Perlin")
- result = safe_noise(p); /* returns perlin noise in range 0..1 */
+ result = safe_noise(p, 1);
if (basis == "Voronoi F1")
result = voronoi_F1S(p);
if (basis == "Voronoi F2")