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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-21 12:24:29 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-21 12:26:42 +0300 |
commit | b0df19667fa30ad80631da86198710981ca03824 (patch) | |
tree | cffb147212139a4411e5c1974568064400f2d4a6 /intern | |
parent | b23c6c430f9c405bab22fc8cd19b7c7916a29f71 (diff) |
Fix T45317: Cycles material preview unnecessarily re-rendering
The issue was caused by wrong fix for T22741 which forced redraws on any window
event, like Expose. Use proper NV_WM | ND_UNDO listener instead,
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index f1296541e2b..46d5b3c3684 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1406,7 +1406,6 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler) void PointDensityTextureNode::compile(OSLCompiler& compiler) { - ShaderInput *vector_in = input("Vector"); ShaderOutput *density_out = output("Density"); ShaderOutput *color_out = output("Color"); |