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authorPhilipp Oeser <info@graphics-engineer.com>2020-02-18 19:19:16 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-02-19 14:10:33 +0300
commit65ea5020c4a1647bcacd4933dc9e5fc519982536 (patch)
tree5ec266a21726fc63720b07bf7d407015fb9f6bdf /intern
parent3b01dbdeb14a9deca0857ca6c3b038840fb96388 (diff)
Fix T73938: Cycles Vertex Color wrong if no layer is specified
The node would render black in this case (but should use the 'active_render' layer choosen in the object data properties -- this is now in line to how this is handled for e.g. UVs) This introduces ATTR_STD_VERTEX_COLOR and uses this thoughout, if no particular layer is specified in the node. Maniphest Tasks: T73938 Differential Revision: https://developer.blender.org/D6887
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp42
-rw-r--r--intern/cycles/kernel/kernel_types.h1
-rw-r--r--intern/cycles/kernel/shaders/node_vertex_color.osl11
-rw-r--r--intern/cycles/render/attribute.cpp5
-rw-r--r--intern/cycles/render/nodes.cpp28
5 files changed, 75 insertions, 12 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 4be07ac5e8e..509da1601f3 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -285,14 +285,27 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
BL::Mesh::vertex_colors_iterator l;
for (b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l) {
- if (!mesh->need_attribute(scene, ustring(l->name().c_str())))
+ const bool active_render = l->active_render();
+ AttributeStandard vcol_std = (active_render) ? ATTR_STD_VERTEX_COLOR : ATTR_STD_NONE;
+ ustring vcol_name = ustring(l->name().c_str());
+
+ const bool need_vcol = mesh->need_attribute(scene, vcol_name) ||
+ mesh->need_attribute(scene, vcol_std);
+
+ if (!need_vcol) {
continue;
+ }
- Attribute *attr = mesh->subd_attributes.add(
- ustring(l->name().c_str()), TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
+ Attribute *vcol_attr = NULL;
+ if (active_render) {
+ vcol_attr = mesh->subd_attributes.add(vcol_std, vcol_name);
+ }
+ else {
+ vcol_attr = mesh->subd_attributes.add(vcol_name, TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
+ }
BL::Mesh::polygons_iterator p;
- uchar4 *cdata = attr->data_uchar4();
+ uchar4 *cdata = vcol_attr->data_uchar4();
for (b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
int n = p->loop_total();
@@ -307,14 +320,27 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
else {
BL::Mesh::vertex_colors_iterator l;
for (b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l) {
- if (!mesh->need_attribute(scene, ustring(l->name().c_str())))
+ const bool active_render = l->active_render();
+ AttributeStandard vcol_std = (active_render) ? ATTR_STD_VERTEX_COLOR : ATTR_STD_NONE;
+ ustring vcol_name = ustring(l->name().c_str());
+
+ const bool need_vcol = mesh->need_attribute(scene, vcol_name) ||
+ mesh->need_attribute(scene, vcol_std);
+
+ if (!need_vcol) {
continue;
+ }
- Attribute *attr = mesh->attributes.add(
- ustring(l->name().c_str()), TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
+ Attribute *vcol_attr = NULL;
+ if (active_render) {
+ vcol_attr = mesh->attributes.add(vcol_std, vcol_name);
+ }
+ else {
+ vcol_attr = mesh->attributes.add(vcol_name, TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
+ }
BL::Mesh::loop_triangles_iterator t;
- uchar4 *cdata = attr->data_uchar4();
+ uchar4 *cdata = vcol_attr->data_uchar4();
for (b_mesh.loop_triangles.begin(t); t != b_mesh.loop_triangles.end(); ++t) {
int3 li = get_int3(t->loops());
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index bf34450df4b..68cb1e974f0 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -753,6 +753,7 @@ typedef enum AttributeStandard {
ATTR_STD_UV,
ATTR_STD_UV_TANGENT,
ATTR_STD_UV_TANGENT_SIGN,
+ ATTR_STD_VERTEX_COLOR,
ATTR_STD_GENERATED,
ATTR_STD_GENERATED_TRANSFORM,
ATTR_STD_POSITION_UNDEFORMED,
diff --git a/intern/cycles/kernel/shaders/node_vertex_color.osl b/intern/cycles/kernel/shaders/node_vertex_color.osl
index 70843b5543a..ffaf7a2f720 100644
--- a/intern/cycles/kernel/shaders/node_vertex_color.osl
+++ b/intern/cycles/kernel/shaders/node_vertex_color.osl
@@ -22,7 +22,16 @@ shader node_vertex_color(string bump_offset = "center",
output float Alpha = 0.0)
{
float vertex_color[4];
- if (getattribute(layer_name, vertex_color)) {
+ string vertex_color_layer;
+
+ if (layer_name == "") {
+ vertex_color_layer = "geom:vertex_color";
+ }
+ else {
+ vertex_color_layer = layer_name;
+ }
+
+ if (getattribute(vertex_color_layer, vertex_color)) {
Color = color(vertex_color[0], vertex_color[1], vertex_color[2]);
Alpha = vertex_color[3];
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 05c0b5693bc..4fbf831087f 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -301,6 +301,8 @@ const char *Attribute::standard_name(AttributeStandard std)
return "tangent";
case ATTR_STD_UV_TANGENT_SIGN:
return "tangent_sign";
+ case ATTR_STD_VERTEX_COLOR:
+ return "vertex_color";
case ATTR_STD_POSITION_UNDEFORMED:
return "undeformed";
case ATTR_STD_POSITION_UNDISPLACED:
@@ -480,6 +482,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_UV_TANGENT_SIGN:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
break;
+ case ATTR_STD_VERTEX_COLOR:
+ attr = add(name,TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
+ break;
case ATTR_STD_GENERATED:
case ATTR_STD_POSITION_UNDEFORMED:
case ATTR_STD_POSITION_UNDISPLACED:
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 41b4b05ba19..9c909c2131f 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4519,7 +4519,10 @@ VertexColorNode::VertexColorNode() : ShaderNode(node_type)
void VertexColorNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
if (!(output("Color")->links.empty() && output("Alpha")->links.empty())) {
- attributes->add_standard(layer_name);
+ if (layer_name != "")
+ attributes->add_standard(layer_name);
+ else
+ attributes->add(ATTR_STD_VERTEX_COLOR);
}
ShaderNode::attributes(shader, attributes);
}
@@ -4528,7 +4531,14 @@ void VertexColorNode::compile(SVMCompiler &compiler)
{
ShaderOutput *color_out = output("Color");
ShaderOutput *alpha_out = output("Alpha");
- int layer_id = compiler.attribute(layer_name);
+ int layer_id = 0;
+
+ if (layer_name != "") {
+ layer_id = compiler.attribute(layer_name);
+ }
+ else {
+ layer_id = compiler.attribute(ATTR_STD_VERTEX_COLOR);
+ }
ShaderNodeType node;
@@ -4555,7 +4565,19 @@ void VertexColorNode::compile(OSLCompiler &compiler)
else {
compiler.parameter("bump_offset", "center");
}
- compiler.parameter("layer_name", layer_name.c_str());
+
+ if (layer_name.empty()) {
+ compiler.parameter("layer_name", ustring("geom:vertex_color"));
+ }
+ else {
+ if (Attribute::name_standard(layer_name.c_str()) != ATTR_STD_NONE) {
+ compiler.parameter("name", (string("geom:") + layer_name.c_str()).c_str());
+ }
+ else {
+ compiler.parameter("layer_name", layer_name.c_str());
+ }
+ }
+
compiler.add(this, "node_vertex_color");
}