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authorPablo Dobarro <pablodp606@gmail.com>2020-07-09 18:56:00 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-07-09 18:56:56 +0300
commit6778949e0114ab4bb6c157c03948f86b13b73ea2 (patch)
treec244a817044283dd3a7760737423e1dd1ae6d0a1 /intern
parent7b1c406b5431ce65d84ddb5f2c53977c25c18373 (diff)
Fix repeated Face Sets IDs when joining meshes
As Face Sets IDs start from 0 and increase by 1 each time a new face set is created in a mesh, when joining multiple meshes it could happen that the same ID is used by several unrelated areas in multiple objects. This checks the Face Sets IDs when joining meshes and ensures that they are not repeated between different objects when joining them, so in the resulting mesh all previous face sets will have different IDs. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8224
Diffstat (limited to 'intern')
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