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authorSebastián Barschkis <sebbas@sebbas.org>2020-09-22 13:25:13 +0300
committerSebastián Barschkis <sebbas@sebbas.org>2020-09-22 15:02:53 +0300
commit8d1123ba220b2e473d99960ab44b798c78bad73c (patch)
tree418d47eb7d70f1d3df26608a46ab8e12f5abc52d /intern
parentedd19c1df91179f283fb5c62f8d041ba43b0fb05 (diff)
Refactor for effector / collider velocities
This refactor is in response to an unreported bug in which overlapping, moving colliders produced an unstable simulation. Things that change apart from cleanup through this refactor: - Effector objects with no velocities (either non-animated or animated but non-moving object) will explicitly set zero velocities in their flow bounding box. - When applying object velocities to the global grid, they will now be accumulated per cell (add and not set velocities). Later they will be averaged with the object count at any cell.
Diffstat (limited to 'intern')
0 files changed, 0 insertions, 0 deletions