diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2020-10-26 15:07:00 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2020-10-26 15:07:00 +0300 |
commit | 4d5e0a852060fbac1a56eb04511c08b5409c8d3d (patch) | |
tree | 779f7c63c7bd7f2c5733d0df8ef20d67d2b19bc8 /intern | |
parent | 57fc44de6ca085178b3834db2b8a842e96f31eac (diff) | |
parent | f76f48c3d3eb3ac518fed158a0f17c7507604ca8 (diff) |
Merge branch 'blender-v2.91-release'
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_geometry.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_id_map.h | 7 | ||||
-rw-r--r-- | intern/cycles/render/camera.cpp | 32 | ||||
-rw-r--r-- | intern/cycles/render/camera.h | 2 |
4 files changed, 26 insertions, 17 deletions
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp index 14da8075903..c7637fe8608 100644 --- a/intern/cycles/blender/blender_geometry.cpp +++ b/intern/cycles/blender/blender_geometry.cpp @@ -52,11 +52,11 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph, /* Test if we can instance or if the object is modified. */ BL::ID b_ob_data = b_ob.data(); BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data; - GeometryKey key(b_key_id.ptr.data, use_particle_hair); BL::Material material_override = view_layer.material_override; Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume : scene->default_surface; Geometry::Type geom_type = determine_geom_type(b_ob, use_particle_hair); + GeometryKey key(b_key_id.ptr.data, geom_type); /* Find shader indices. */ vector<Shader *> used_shaders; diff --git a/intern/cycles/blender/blender_id_map.h b/intern/cycles/blender/blender_id_map.h index f9f201c2e4e..8ce1d23665d 100644 --- a/intern/cycles/blender/blender_id_map.h +++ b/intern/cycles/blender/blender_id_map.h @@ -19,6 +19,7 @@ #include <string.h> +#include "render/geometry.h" #include "render/scene.h" #include "util/util_map.h" @@ -230,9 +231,9 @@ struct ObjectKey { struct GeometryKey { void *id; - bool use_particle_hair; + Geometry::Type geometry_type; - GeometryKey(void *id, bool use_particle_hair) : id(id), use_particle_hair(use_particle_hair) + GeometryKey(void *id, Geometry::Type geometry_type) : id(id), geometry_type(geometry_type) { } @@ -242,7 +243,7 @@ struct GeometryKey { return true; } else if (id == k.id) { - if (use_particle_hair < k.use_particle_hair) { + if (geometry_type < k.geometry_type) { return true; } } diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp index ee68c9ede22..0f2befae320 100644 --- a/intern/cycles/render/camera.cpp +++ b/intern/cycles/render/camera.cpp @@ -313,9 +313,12 @@ void Camera::update(Scene *scene) if (type == CAMERA_PERSPECTIVE) { float3 v = transform_perspective(&full_rastertocamera, make_float3(full_width, full_height, 1.0f)); - frustum_right_normal = normalize(make_float3(v.z, 0.0f, -v.x)); frustum_top_normal = normalize(make_float3(0.0f, v.z, -v.y)); + + v = transform_perspective(&full_rastertocamera, make_float3(0.0f, 0.0f, 1.0f)); + frustum_left_normal = normalize(make_float3(-v.z, 0.0f, v.x)); + frustum_bottom_normal = normalize(make_float3(0.0f, -v.z, v.y)); } /* Compute kernel camera data. */ @@ -644,17 +647,22 @@ float Camera::world_to_raster_size(float3 P) if (offscreen_dicing_scale > 1.0f) { float3 p = transform_point(&worldtocamera, P); - float3 v = transform_perspective(&full_rastertocamera, - make_float3(full_width, full_height, 0.0f)); + float3 v1 = transform_perspective(&full_rastertocamera, + make_float3(full_width, full_height, 0.0f)); + float3 v2 = transform_perspective(&full_rastertocamera, make_float3(0.0f, 0.0f, 0.0f)); /* Create point clamped to frustum */ float3 c; - c.x = max(-v.x, min(v.x, p.x)); - c.y = max(-v.y, min(v.y, p.y)); + c.x = max(v2.x, min(v1.x, p.x)); + c.y = max(v2.y, min(v1.y, p.y)); c.z = max(0.0f, p.z); - float f_dist = len(p - c) / sqrtf((v.x * v.x + v.y * v.y) * 0.5f); - + /* Check right side */ + float f_dist = len(p - c) / sqrtf((v1.x * v1.x + v1.y * v1.y) * 0.5f); + if (f_dist < 0.0f) { + /* Check left side */ + f_dist = len(p - c) / sqrtf((v2.x * v2.x + v2.y * v2.y) * 0.5f); + } if (f_dist > 0.0f) { res += res * f_dist * (offscreen_dicing_scale - 1.0f); } @@ -685,10 +693,8 @@ float Camera::world_to_raster_size(float3 P) /* Distance from the four planes */ float r = dot(p, frustum_right_normal); float t = dot(p, frustum_top_normal); - p = make_float3(-p.x, -p.y, p.z); - float l = dot(p, frustum_right_normal); - float b = dot(p, frustum_top_normal); - p = make_float3(-p.x, -p.y, p.z); + float l = dot(p, frustum_left_normal); + float b = dot(p, frustum_bottom_normal); if (r <= 0.0f && l <= 0.0f && t <= 0.0f && b <= 0.0f) { /* Point is inside frustum */ @@ -701,9 +707,9 @@ float Camera::world_to_raster_size(float3 P) else { /* Point may be behind or off to the side, need to check */ float3 along_right = make_float3(-frustum_right_normal.z, 0.0f, frustum_right_normal.x); - float3 along_left = make_float3(frustum_right_normal.z, 0.0f, frustum_right_normal.x); + float3 along_left = make_float3(frustum_left_normal.z, 0.0f, -frustum_left_normal.x); float3 along_top = make_float3(0.0f, -frustum_top_normal.z, frustum_top_normal.y); - float3 along_bottom = make_float3(0.0f, frustum_top_normal.z, frustum_top_normal.y); + float3 along_bottom = make_float3(0.0f, frustum_bottom_normal.z, -frustum_bottom_normal.y); float dist[] = {r, l, t, b}; float3 along[] = {along_right, along_left, along_top, along_bottom}; diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h index 0e91fa44a5b..21dad5eea3b 100644 --- a/intern/cycles/render/camera.h +++ b/intern/cycles/render/camera.h @@ -170,6 +170,8 @@ class Camera : public Node { float3 frustum_right_normal; float3 frustum_top_normal; + float3 frustum_left_normal; + float3 frustum_bottom_normal; /* update */ bool need_update; |