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authorAlexander Gavrilov <angavrilov@gmail.com>2020-10-31 19:21:07 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-11-03 16:35:43 +0300
commit91d320edc3cfb30443af4adbcb09bc3d7a609e1d (patch)
tree5fa112217c986e516ff30e3ba95556bc2b94d7ce /intern
parent9bc177d8ded4ba498762813a0d5106005fef0e67 (diff)
Cycles: immediately store the used_shader list in Blender interface.
Uniform attributes require immediate access to the shader list in object update code, so setting the field can't be deferred to a background task. This required adding a parameter to the clear method of Geometry. Ref D2057
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_curves.cpp10
-rw-r--r--intern/cycles/blender/blender_geometry.cpp9
-rw-r--r--intern/cycles/blender/blender_mesh.cpp8
-rw-r--r--intern/cycles/blender/blender_sync.h12
-rw-r--r--intern/cycles/blender/blender_volume.cpp7
-rw-r--r--intern/cycles/render/geometry.cpp6
-rw-r--r--intern/cycles/render/geometry.h2
-rw-r--r--intern/cycles/render/hair.cpp4
-rw-r--r--intern/cycles/render/hair.h2
-rw-r--r--intern/cycles/render/mesh.cpp8
-rw-r--r--intern/cycles/render/mesh.h6
-rw-r--r--intern/cycles/render/volume.cpp4
-rw-r--r--intern/cycles/render/volume.h2
13 files changed, 35 insertions, 45 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 6288c370567..32aa25354c4 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -352,7 +352,7 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
/* check allocation */
if ((hair->curve_keys.size() != num_keys) || (hair->num_curves() != num_curves)) {
VLOG(1) << "Allocation failed, clearing data";
- hair->clear();
+ hair->clear(true);
}
}
@@ -817,10 +817,7 @@ void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motio
}
#endif
-void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
- Hair *hair,
- const vector<Shader *> &used_shaders)
+void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair)
{
/* Compares curve_keys rather than strands in order to handle quick hair
* adjustments in dynamic BVH - other methods could probably do this better. */
@@ -829,8 +826,7 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph,
oldcurve_keys.steal_data(hair->curve_keys);
oldcurve_radius.steal_data(hair->curve_radius);
- hair->clear();
- hair->used_shaders = used_shaders;
+ hair->clear(true);
if (view_layer.use_hair) {
if (b_ob.type() == BL::Object::type_HAIR) {
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index c7637fe8608..c9ac9d1068d 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -138,6 +138,9 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
geom->name = ustring(b_ob_data.name().c_str());
+ /* Store the shaders immediately for the object attribute code. */
+ geom->used_shaders = used_shaders;
+
auto sync_func = [=]() mutable {
if (progress.get_cancel())
return;
@@ -146,15 +149,15 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (geom_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
- sync_hair(b_depsgraph, b_ob, hair, used_shaders);
+ sync_hair(b_depsgraph, b_ob, hair);
}
else if (geom_type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geom);
- sync_volume(b_ob, volume, used_shaders);
+ sync_volume(b_ob, volume);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
- sync_mesh(b_depsgraph, b_ob, mesh, used_shaders);
+ sync_mesh(b_depsgraph, b_ob, mesh);
}
};
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index e40e1f5f001..1438bfad2b9 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -1023,10 +1023,7 @@ static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
}
}
-void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
- Mesh *mesh,
- const vector<Shader *> &used_shaders)
+void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
{
array<int> oldtriangles;
array<Mesh::SubdFace> oldsubd_faces;
@@ -1035,8 +1032,7 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph,
oldsubd_faces.steal_data(mesh->subd_faces);
oldsubd_face_corners.steal_data(mesh->subd_face_corners);
- mesh->clear();
- mesh->used_shaders = used_shaders;
+ mesh->clear(true);
mesh->subdivision_type = Mesh::SUBDIVISION_NONE;
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index a17db128957..360468da0ef 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -150,20 +150,14 @@ class BlenderSync {
TaskPool *geom_task_pool);
/* Volume */
- void sync_volume(BL::Object &b_ob, Volume *volume, const vector<Shader *> &used_shaders);
+ void sync_volume(BL::Object &b_ob, Volume *volume);
/* Mesh */
- void sync_mesh(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
- Mesh *mesh,
- const vector<Shader *> &used_shaders);
+ void sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh);
void sync_mesh_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
/* Hair */
- void sync_hair(BL::Depsgraph b_depsgraph,
- BL::Object b_ob,
- Hair *hair,
- const vector<Shader *> &used_shaders);
+ void sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair);
void sync_hair_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair, int motion_step);
void sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step = 0);
void sync_particle_hair(
diff --git a/intern/cycles/blender/blender_volume.cpp b/intern/cycles/blender/blender_volume.cpp
index e039d8a4895..7ecfd3583d6 100644
--- a/intern/cycles/blender/blender_volume.cpp
+++ b/intern/cycles/blender/blender_volume.cpp
@@ -320,14 +320,11 @@ static vector<int> get_voxel_image_slots(Mesh *mesh)
return slots;
}
-void BlenderSync::sync_volume(BL::Object &b_ob,
- Volume *volume,
- const vector<Shader *> &used_shaders)
+void BlenderSync::sync_volume(BL::Object &b_ob, Volume *volume)
{
vector<int> old_voxel_slots = get_voxel_image_slots(volume);
- volume->clear();
- volume->used_shaders = used_shaders;
+ volume->clear(true);
if (view_layer.use_volumes) {
if (b_ob.type() == BL::Object::type_VOLUME) {
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index 9457d5e0205..7b410a0c5ea 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -81,9 +81,11 @@ Geometry::~Geometry()
delete bvh;
}
-void Geometry::clear()
+void Geometry::clear(bool preserve_shaders)
{
- used_shaders.clear();
+ if (!preserve_shaders)
+ used_shaders.clear();
+
transform_applied = false;
transform_negative_scaled = false;
transform_normal = transform_identity();
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h
index 9367c4a9de7..6d4364a6454 100644
--- a/intern/cycles/render/geometry.h
+++ b/intern/cycles/render/geometry.h
@@ -99,7 +99,7 @@ class Geometry : public Node {
virtual ~Geometry();
/* Geometry */
- virtual void clear();
+ virtual void clear(bool preserve_shaders = false);
virtual void compute_bounds() = 0;
virtual void apply_transform(const Transform &tfm, const bool apply_to_motion) = 0;
diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp
index 816c15cf4ef..3853604f78a 100644
--- a/intern/cycles/render/hair.cpp
+++ b/intern/cycles/render/hair.cpp
@@ -321,9 +321,9 @@ void Hair::reserve_curves(int numcurves, int numkeys)
attributes.resize(true);
}
-void Hair::clear()
+void Hair::clear(bool preserve_shaders)
{
- Geometry::clear();
+ Geometry::clear(preserve_shaders);
curve_keys.clear();
curve_radius.clear();
diff --git a/intern/cycles/render/hair.h b/intern/cycles/render/hair.h
index 39d6a34d799..bb6fa7fa4d8 100644
--- a/intern/cycles/render/hair.h
+++ b/intern/cycles/render/hair.h
@@ -103,7 +103,7 @@ class Hair : public Geometry {
~Hair();
/* Geometry */
- void clear() override;
+ void clear(bool preserve_shaders = false) override;
void resize_curves(int numcurves, int numkeys);
void reserve_curves(int numcurves, int numkeys);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 3015ac5e569..49a737f5b1f 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -213,9 +213,9 @@ void Mesh::reserve_subd_faces(int numfaces, int num_ngons_, int numcorners)
subd_attributes.resize(true);
}
-void Mesh::clear(bool preserve_voxel_data)
+void Mesh::clear(bool preserve_shaders, bool preserve_voxel_data)
{
- Geometry::clear();
+ Geometry::clear(preserve_shaders);
/* clear all verts and triangles */
verts.clear();
@@ -243,9 +243,9 @@ void Mesh::clear(bool preserve_voxel_data)
patch_table = NULL;
}
-void Mesh::clear()
+void Mesh::clear(bool preserve_shaders)
{
- clear(false);
+ clear(preserve_shaders, false);
}
void Mesh::add_vertex(float3 P)
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index c8286a01e2c..b03b826cd9f 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -174,8 +174,7 @@ class Mesh : public Geometry {
void reserve_mesh(int numverts, int numfaces);
void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
- void clear(bool preserve_voxel_data);
- void clear() override;
+ void clear(bool preserve_shaders = false) override;
void add_vertex(float3 P);
void add_vertex_slow(float3 P);
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
@@ -202,6 +201,9 @@ class Mesh : public Geometry {
void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
void tessellate(DiagSplit *split);
+
+ protected:
+ void clear(bool preserve_shaders, bool preserve_voxel_data);
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/volume.cpp b/intern/cycles/render/volume.cpp
index a8edc04f8a9..6d5e9126955 100644
--- a/intern/cycles/render/volume.cpp
+++ b/intern/cycles/render/volume.cpp
@@ -56,9 +56,9 @@ Volume::Volume() : Mesh(node_type, Geometry::VOLUME)
object_space = false;
}
-void Volume::clear()
+void Volume::clear(bool preserve_shaders)
{
- Mesh::clear(true);
+ Mesh::clear(preserve_shaders, true);
}
struct QuadData {
diff --git a/intern/cycles/render/volume.h b/intern/cycles/render/volume.h
index 05157eb948f..21568e8e852 100644
--- a/intern/cycles/render/volume.h
+++ b/intern/cycles/render/volume.h
@@ -32,7 +32,7 @@ class Volume : public Mesh {
float step_size;
bool object_space;
- virtual void clear() override;
+ virtual void clear(bool preserve_shaders = false) override;
};
CCL_NAMESPACE_END