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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-04 21:06:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-04 22:22:31 +0300
commitb2e2db94bdae25b4505df563ae9e56a37d89cb7a (patch)
treee454893e7bc7215de93262f7bb9bad9b62ca7908 /intern
parent59d0582a750cf61c98368dc66277e788dcf6f502 (diff)
Fix T60379: Cycles viewport adaptive subdivision hangs after updates.
The camera world to raster computation was using wrong values. Also fixes update when changing subdivision scene settings.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/app/cycles_xml.cpp2
-rw-r--r--intern/cycles/blender/blender_mesh.cpp2
-rw-r--r--intern/cycles/blender/blender_sync.cpp14
-rw-r--r--intern/cycles/blender/blender_util.h10
-rw-r--r--intern/cycles/render/camera.cpp19
-rw-r--r--intern/cycles/render/camera.h2
-rw-r--r--intern/cycles/render/mesh.cpp4
7 files changed, 38 insertions, 15 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index d4ee284e24b..86491adb3a4 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -516,8 +516,6 @@ static void xml_read_mesh(const XMLReadState& state, xml_node node)
xml_read_float(&sdparams.dicing_rate, node, "dicing_rate");
sdparams.dicing_rate = std::max(0.1f, sdparams.dicing_rate);
- state.scene->camera->update(state.scene);
- sdparams.camera = state.scene->camera;
sdparams.objecttoworld = state.tfm;
}
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 6c14a9f9a6e..9b2c2c8e5d5 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -927,8 +927,6 @@ static void create_subd_mesh(Scene *scene,
sdparams.dicing_rate = max(0.1f, RNA_float_get(&cobj, "dicing_rate") * dicing_rate);
sdparams.max_level = max_subdivisions;
- scene->dicing_camera->update(scene);
- sdparams.camera = scene->dicing_camera;
sdparams.objecttoworld = get_transform(b_ob.matrix_world());
}
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index de41258ca51..063a2cd4d16 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -85,10 +85,11 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
* so we can do it later on if doing it immediate is not suitable. */
bool has_updated_objects = b_depsgraph.id_type_updated(BL::DriverTarget::id_type_OBJECT);
- bool dicing_prop_changed = false;
if(experimental) {
+ /* Mark all meshes as needing to be exported again if dicing changed. */
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ bool dicing_prop_changed = false;
float updated_dicing_rate = preview ? RNA_float_get(&cscene, "preview_dicing_rate")
: RNA_float_get(&cscene, "dicing_rate");
@@ -104,6 +105,15 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
max_subdivisions = updated_max_subdivisions;
dicing_prop_changed = true;
}
+
+ if(dicing_prop_changed) {
+ for(const pair<void*, Mesh*>& iter: mesh_map.key_to_scene_data()) {
+ Mesh *mesh = iter.second;
+ if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
+ mesh_map.set_recalc(iter.first);
+ }
+ }
+ }
}
/* Iterate over all IDs in this depsgraph. */
@@ -133,7 +143,7 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
if(object_is_mesh(b_ob)) {
if(updated_geometry ||
- (dicing_prop_changed && object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
+ (object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
{
BL::ID key = BKE_object_is_modified(b_ob)? b_ob: b_ob.data();
mesh_map.set_recalc(key);
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index ec836bd5ec1..f302b09459f 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -628,6 +628,11 @@ public:
b_recalc.insert(id.ptr.data);
}
+ void set_recalc(void *id_ptr)
+ {
+ b_recalc.insert(id_ptr);
+ }
+
bool has_recalc()
{
return !(b_recalc.empty());
@@ -723,6 +728,11 @@ public:
return deleted;
}
+ const map<K, T*>& key_to_scene_data()
+ {
+ return b_map;
+ }
+
protected:
vector<T*> *scene_data;
map<K, T*> b_map;
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 5715892ba70..82aeb324a00 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -169,6 +169,8 @@ Camera::Camera()
cameratoworld = transform_identity();
worldtoraster = projection_identity();
+ full_rastertocamera = projection_identity();
+
dx = make_float3(0.0f, 0.0f, 0.0f);
dy = make_float3(0.0f, 0.0f, 0.0f);
@@ -251,7 +253,7 @@ void Camera::update(Scene *scene)
ProjectionTransform screentocamera = projection_inverse(cameratoscreen);
rastertocamera = screentocamera * rastertoscreen;
- ProjectionTransform full_rastertocamera = screentocamera * full_rastertoscreen;
+ full_rastertocamera = screentocamera * full_rastertoscreen;
cameratoraster = screentoraster * cameratoscreen;
cameratoworld = matrix;
@@ -627,7 +629,7 @@ float Camera::world_to_raster_size(float3 P)
if(offscreen_dicing_scale > 1.0f) {
float3 p = transform_point(&worldtocamera, P);
- float3 v = transform_perspective(&rastertocamera, make_float3(width, height, 0.0f));
+ float3 v = transform_perspective(&full_rastertocamera, make_float3(full_width, full_height, 0.0f));
/* Create point clamped to frustum */
float3 c;
@@ -644,8 +646,8 @@ float Camera::world_to_raster_size(float3 P)
}
else if(type == CAMERA_PERSPECTIVE) {
/* Calculate as if point is directly ahead of the camera. */
- float3 raster = make_float3(0.5f*width, 0.5f*height, 0.0f);
- float3 Pcamera = transform_perspective(&rastertocamera, raster);
+ float3 raster = make_float3(0.5f*full_width, 0.5f*full_height, 0.0f);
+ float3 Pcamera = transform_perspective(&full_rastertocamera, raster);
/* dDdx */
float3 Ddiff = transform_direction(&cameratoworld, Pcamera);
@@ -728,22 +730,21 @@ float Camera::world_to_raster_size(float3 P)
* point directly ahead seems to produce good enough results. */
#if 0
float2 dir = direction_to_panorama(&kernel_camera, kernel_camera_motion.data(), normalize(D));
- float3 raster = transform_perspective(&cameratoraster, make_float3(dir.x, dir.y, 0.0f));
+ float3 raster = transform_perspective(&full_cameratoraster, make_float3(dir.x, dir.y, 0.0f));
ray.t = 1.0f;
camera_sample_panorama(&kernel_camera, kernel_camera_motion.data(), raster.x, raster.y, 0.0f, 0.0f, &ray);
if(ray.t == 0.0f) {
/* No differentials, just use from directly ahead. */
- camera_sample_panorama(&kernel_camera, kernel_camera_motion.data(), 0.5f*width, 0.5f*height, 0.0f, 0.0f, &ray);
+ camera_sample_panorama(&kernel_camera, kernel_camera_motion.data(), 0.5f*full_width, 0.5f*full_height, 0.0f, 0.0f, &ray);
}
#else
- camera_sample_panorama(&kernel_camera, kernel_camera_motion.data(), 0.5f*width, 0.5f*height, 0.0f, 0.0f, &ray);
+ camera_sample_panorama(&kernel_camera, kernel_camera_motion.data(), 0.5f*full_width, 0.5f*full_height, 0.0f, 0.0f, &ray);
#endif
differential_transfer(&ray.dP, ray.dP, ray.D, ray.dD, ray.D, dist);
- return max(len(ray.dP.dx) * (float(width)/float(full_width)),
- len(ray.dP.dy) * (float(height)/float(full_height)));
+ return max(len(ray.dP.dx),len(ray.dP.dy));
}
return res;
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index 37f5dea624f..961e8f918ea 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -160,6 +160,8 @@ public:
ProjectionTransform rastertocamera;
ProjectionTransform cameratoraster;
+ ProjectionTransform full_rastertocamera;
+
float3 dx;
float3 dy;
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index f0b06a1e14a..03dc21b91c9 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -2144,6 +2144,9 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
/* Tessellate meshes that are using subdivision */
if(total_tess_needed) {
+ Camera *dicing_camera = scene->dicing_camera;
+ dicing_camera->update(scene);
+
size_t i = 0;
foreach(Mesh *mesh, scene->meshes) {
if(mesh->need_update &&
@@ -2159,6 +2162,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
progress.set_status("Updating Mesh", msg);
+ mesh->subd_params->camera = dicing_camera;
DiagSplit dsplit(*mesh->subd_params);
mesh->tessellate(&dsplit);