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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-10 02:06:03 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-10 02:06:03 +0400
commit8cf374d4012e193a50a58f1e2abcdae306ae33cd (patch)
treef808c24cb69591385f1a07eaebd82df9ffa0bb14 /intern
parentad10cbf04aed17c69ccd4e15921669d18ed987e1 (diff)
Cycles: different fix for perlin noise generating nan values, now check for
the result to be finite afterwards which is a bit faster and works for OSL too without needing to slow down OSL itself.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_path.h8
-rw-r--r--intern/cycles/kernel/shaders/node_musgrave_texture.osl24
-rw-r--r--intern/cycles/kernel/shaders/node_texture.h13
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h15
4 files changed, 42 insertions, 18 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 87a10e8bba7..6302031475a 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -238,7 +238,9 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
float min_ray_pdf = FLT_MAX;
float ray_pdf = 0.0f;
+#ifdef __LAMP_MIS__
float ray_t = 0.0f;
+#endif
PathState state;
int rng_offset = PRNG_BASE_NUM;
@@ -446,7 +448,9 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
/* set labels */
if(!(label & LABEL_TRANSPARENT)) {
ray_pdf = bsdf_pdf;
+#ifdef __LAMP_MIS__
ray_t = 0.0f;
+#endif
min_ray_pdf = fminf(bsdf_pdf, min_ray_pdf);
}
@@ -484,7 +488,9 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
__device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray ray, __global float *buffer,
float3 throughput, float min_ray_pdf, float ray_pdf, PathState state, int rng_offset, PathRadiance *L)
{
+#ifdef __LAMP_MIS__
float ray_t = 0.0f;
+#endif
/* path iteration */
for(;; rng_offset += PRNG_BOUNCE_NUM) {
@@ -655,7 +661,9 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray
/* set labels */
if(!(label & LABEL_TRANSPARENT)) {
ray_pdf = bsdf_pdf;
+#ifdef __LAMP_MIS__
ray_t = 0.0f;
+#endif
min_ray_pdf = fminf(bsdf_pdf, min_ray_pdf);
}
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
index 541f26b4e56..38232ea0aeb 100644
--- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
@@ -37,14 +37,14 @@ float noise_musgrave_fBm(point p, string basis, float H, float lacunarity, float
int i;
for (i = 0; i < (int)octaves; i++) {
- value += noise("perlin", p) * pwr;
+ value += safe_noise(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- value += rmd * noise("perlin", p) * pwr;
+ value += rmd * safe_noise(p) * pwr;
return value;
}
@@ -65,14 +65,14 @@ float noise_musgrave_multi_fractal(point p, string basis, float H, float lacunar
int i;
for (i = 0; i < (int)octaves; i++) {
- value *= (pwr * noise("perlin", p) + 1.0);
+ value *= (pwr * safe_noise(p) + 1.0);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- value *= (rmd * pwr * noise("perlin", p) + 1.0); /* correct? */
+ value *= (rmd * pwr * safe_noise(p) + 1.0); /* correct? */
return value;
}
@@ -93,11 +93,11 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
int i;
/* first unscaled octave of function; later octaves are scaled */
- value = offset + noise("perlin", p);
+ value = offset + safe_noise(p);
p *= lacunarity;
for (i = 1; i < (int)octaves; i++) {
- increment = (noise("perlin", p) + offset) * pwr * value;
+ increment = (safe_noise(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
@@ -105,7 +105,7 @@ float noise_musgrave_hetero_terrain(point p, string basis, float H, float lacuna
rmd = octaves - floor(octaves);
if (rmd != 0.0) {
- increment = (noise("perlin", p) + offset) * pwr * value;
+ increment = (safe_noise(p) + offset) * pwr * value;
value += rmd * increment;
}
@@ -128,7 +128,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
float pwr = pwHL;
int i;
- result = noise("perlin", p) + offset;
+ result = safe_noise(p) + offset;
weight = gain * result;
p *= lacunarity;
@@ -136,7 +136,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
if (weight > 1.0)
weight = 1.0;
- signal = (noise("perlin", p) + offset) * pwr;
+ signal = (safe_noise(p) + offset) * pwr;
pwr *= pwHL;
result += weight * signal;
weight *= gain * signal;
@@ -145,7 +145,7 @@ float noise_musgrave_hybrid_multi_fractal(point p, string basis, float H,
rmd = octaves - floor(octaves);
if (rmd != 0.0)
- result += rmd * ((noise("perlin", p) + offset) * pwr);
+ result += rmd * ((safe_noise(p) + offset) * pwr);
return result;
}
@@ -166,7 +166,7 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H,
float pwr = pwHL;
int i;
- signal = offset - fabs(noise("perlin", p));
+ signal = offset - fabs(safe_noise(p));
signal *= signal;
result = signal;
weight = 1.0;
@@ -174,7 +174,7 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H,
for (i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0, 1.0);
- signal = offset - fabs(noise("perlin", p));
+ signal = offset - fabs(safe_noise(p));
signal *= signal;
signal *= weight;
result += signal * pwr;
diff --git a/intern/cycles/kernel/shaders/node_texture.h b/intern/cycles/kernel/shaders/node_texture.h
index 1b3ba8207ab..2de0fc0ea57 100644
--- a/intern/cycles/kernel/shaders/node_texture.h
+++ b/intern/cycles/kernel/shaders/node_texture.h
@@ -151,12 +151,23 @@ float voronoi_CrS(point p) { return 2.0 * voronoi_Cr(p) - 1.0; }
/* Noise Bases */
+float safe_noise(point p)
+{
+ float f = noise(p);
+
+ /* can happen for big coordinates, things even out to 0.5 then anyway */
+ if(!isfinite(f))
+ return 0.5;
+
+ return f;
+}
+
float noise_basis(point p, string basis)
{
float result = 0.0;
if (basis == "Perlin")
- result = noise(p); /* returns perlin noise in range 0..1 */
+ result = safe_noise(p); /* returns perlin noise in range 0..1 */
if (basis == "Voronoi F1")
result = voronoi_F1S(p);
if (basis == "Voronoi F2")
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 224a1d96543..5ead6486dd6 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -84,9 +84,8 @@ __device uint phash(int kx, int ky, int kz, int3 p)
__device float floorfrac(float x, int* i)
{
- float f = floorf(x);
- *i = (int)f;
- return x - f;
+ *i = quick_floor(x);
+ return x - *i;
}
__device float fade(float t)
@@ -133,7 +132,10 @@ __device_noinline float perlin(float x, float y, float z)
grad (hash (X+1, Y , Z+1), fx-1.0f, fy , fz-1.0f )),
nerp (u, grad (hash (X , Y+1, Z+1), fx , fy-1.0f, fz-1.0f ),
grad (hash (X+1, Y+1, Z+1), fx-1.0f, fy-1.0f, fz-1.0f ))));
- return scale3(result);
+ float r = scale3(result);
+
+ /* can happen for big coordinates, things even out to 0.0 then anyway */
+ return (isfinite(r))? r: 0.0f;
}
__device_noinline float perlin_periodic(float x, float y, float z, float3 pperiod)
@@ -162,7 +164,10 @@ __device_noinline float perlin_periodic(float x, float y, float z, float3 pperio
grad (phash (X+1, Y , Z+1, p), fx-1.0f, fy , fz-1.0f )),
nerp (u, grad (phash (X , Y+1, Z+1, p), fx , fy-1.0f, fz-1.0f ),
grad (phash (X+1, Y+1, Z+1, p), fx-1.0f, fy-1.0f, fz-1.0f ))));
- return scale3(result);
+ float r = scale3(result);
+
+ /* can happen for big coordinates, things even out to 0.0 then anyway */
+ return (isfinite(r))? r: 0.0f;
}
/* perlin noise in range 0..1 */