diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:26:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-04 14:31:10 +0300 |
commit | b7d0ff0ad6f9ab8cb10c727b6db293204c79636f (patch) | |
tree | 99dcdd08a161f363f849d2577ff4da1fa320b997 /intern | |
parent | 7e3ee2d15dc3e11b4b2be778eb600653c8561523 (diff) |
Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.
Reviewers: lukastoenne, campbellbarton, dingto
Reviewed By: campbellbarton, dingto
Subscribers: dingto, nutel, eyecandy, venomgfx
Differential Revision: https://developer.blender.org/D1273
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index cdacad75221..0407e87c842 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -1409,10 +1409,17 @@ class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel): rd = context.scene.render layout.active = rd.use_simplify + split = layout.split() - row = layout.row() - row.prop(rd, "simplify_subdivision", text="Subdivision") - row.prop(rd, "simplify_child_particles", text="Child Particles") + col = split.column() + col.label(text="Viewport:") + col.prop(rd, "simplify_subdivision", text="Subdivision") + col.prop(rd, "simplify_child_particles", text="Child Particles") + + col = split.column() + col.label(text="Render:") + col.prop(rd, "simplify_subdivision_render", text="Subdivision") + col.prop(rd, "simplify_child_particles_render", text="Child Particles") def draw_device(self, context): |