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authorClément Foucault <foucault.clem@gmail.com>2018-05-29 12:20:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-30 13:25:20 +0300
commite0e3038b1e7aec26da7161defa5a34b5d9373b5c (patch)
tree39fc5c0137fc7ee6bef28eb84ef0d85964ba99a2 /intern
parentec6da3d72e61240bfec1c09f1ef75e41873bf6a0 (diff)
Hair Particles: DNA: Add properties for new GPU hairs.
Hair Particles shape properties are ported from cycles. Thoses properties have the same defaults and have a do_version of their own. Cycles will use theses properties instead of its custom ones. Some realtime engine specific settings are also added to scene->r because it's much easier to control as global values. Bumping Version number so cycles can do its own do_version on top of the default settings.
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