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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-29 12:20:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-30 13:25:20 +0300 |
commit | e0e3038b1e7aec26da7161defa5a34b5d9373b5c (patch) | |
tree | 39fc5c0137fc7ee6bef28eb84ef0d85964ba99a2 /intern | |
parent | ec6da3d72e61240bfec1c09f1ef75e41873bf6a0 (diff) |
Hair Particles: DNA: Add properties for new GPU hairs.
Hair Particles shape properties are ported from cycles. Thoses properties
have the same defaults and have a do_version of their own. Cycles will use
theses properties instead of its custom ones.
Some realtime engine specific settings are also added to scene->r because
it's much easier to control as global values.
Bumping Version number so cycles can do its own do_version on top of the
default settings.
Diffstat (limited to 'intern')
0 files changed, 0 insertions, 0 deletions