diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-04-29 23:07:38 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-04-29 23:09:48 +0300 |
commit | e5f3193df30edbdcbc7111c1e3b9ccf7aa6ddfe2 (patch) | |
tree | 1cdf4d4148dd35c3a2f364dcf0b259406d1c3927 /intern | |
parent | 3856d439db2d4c4f39ed5a06f185ff3d27e126a9 (diff) |
Cycles: Fix wrong order in object flags calculations
Object flags are depending on bounding box which is only available after
mesh synchronization.
This was broken since 7fd4c44 which happened quite close to the release
and oddly enough was not sopped by anyone. Render test is coming for this.
Was spotted by Thomas Dinges while working on another patch.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/scene.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 71741c0dfd1..19d715d834b 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -180,13 +180,13 @@ void Scene::device_update(Device *device_, Progress& progress) if(progress.get_cancel() || device->have_error()) return; - progress.set_status("Updating Objects Flags"); - object_manager->device_update_flags(device, &dscene, this, progress); + progress.set_status("Updating Meshes"); + mesh_manager->device_update(device, &dscene, this, progress); if(progress.get_cancel() || device->have_error()) return; - progress.set_status("Updating Meshes"); - mesh_manager->device_update(device, &dscene, this, progress); + progress.set_status("Updating Objects Flags"); + object_manager->device_update_flags(device, &dscene, this, progress); if(progress.get_cancel() || device->have_error()) return; |