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authorDalai Felinto <dfelinto@gmail.com>2017-11-15 20:01:57 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commit8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (patch)
tree024497bcfb48a42b969471fcb96119f2dcc0e442 /intern
parent0a6df6b173c5af2a38d2b808634adb2c6432ce3e (diff)
SceneRenderLayer > SceneLayer: Convert Lay
There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_sync.cpp2
-rw-r--r--intern/cycles/blender/blender_sync.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index be2fadcc574..c5d203070db 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -404,7 +404,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
render_layer.scene_layer = scene_layers & ~render_layer.exclude_layer;
render_layer.scene_layer |= render_layer.exclude_layer & render_layer.holdout_layer;
- render_layer.layer = get_layer(b_rlay->layers());
+ render_layer.layer = (1 << 20) - 1;
render_layer.layer |= render_layer.holdout_layer;
render_layer.material_override = PointerRNA_NULL;
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 57405b74ecc..79c0b006f9f 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -199,7 +199,7 @@ private:
string name;
uint scene_layer;
- uint layer;
+ uint layer; /* This can be safely removed from Cycles. */
uint holdout_layer; /* This can be safely removed from Cycles. */
uint exclude_layer; /* This can be safely removed from Cycles. */
BL::Material material_override; /* This can be safely removed from Cycles. */