Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-11-15 17:08:59 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commitd276e45ee6c2ae6d67177552f4c5f27cd99bdd83 (patch)
tree890c5e98fa2512a1d5946a3738ef73beac4443f5 /intern
parente22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (diff)
SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher).
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_sync.cpp2
-rw-r--r--intern/cycles/blender/blender_sync.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 2135d72e877..be2fadcc574 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -398,7 +398,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
render_layer.name = b_rlay->name();
- render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
+ render_layer.holdout_layer = 0;
render_layer.exclude_layer = 0;
render_layer.scene_layer = scene_layers & ~render_layer.exclude_layer;
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index a68b6a03906..57405b74ecc 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -200,7 +200,7 @@ private:
string name;
uint scene_layer;
uint layer;
- uint holdout_layer;
+ uint holdout_layer; /* This can be safely removed from Cycles. */
uint exclude_layer; /* This can be safely removed from Cycles. */
BL::Material material_override; /* This can be safely removed from Cycles. */
bool use_background_shader;