diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 17:08:59 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | d276e45ee6c2ae6d67177552f4c5f27cd99bdd83 (patch) | |
tree | 890c5e98fa2512a1d5946a3738ef73beac4443f5 /intern | |
parent | e22ca0fb860ed945eb3438bfe6dba8040cfd7cf3 (diff) |
SceneRenderLayer > SceneLayer: Convert Z-Mask
Note: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 2135d72e877..be2fadcc574 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -398,7 +398,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer) if((!layer && first_layer) || (layer && b_rlay->name() == layer)) { render_layer.name = b_rlay->name(); - render_layer.holdout_layer = get_layer(b_rlay->layers_zmask()); + render_layer.holdout_layer = 0; render_layer.exclude_layer = 0; render_layer.scene_layer = scene_layers & ~render_layer.exclude_layer; diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index a68b6a03906..57405b74ecc 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -200,7 +200,7 @@ private: string name; uint scene_layer; uint layer; - uint holdout_layer; + uint holdout_layer; /* This can be safely removed from Cycles. */ uint exclude_layer; /* This can be safely removed from Cycles. */ BL::Material material_override; /* This can be safely removed from Cycles. */ bool use_background_shader; |