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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-06 20:17:00 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-06 20:17:54 +0400 |
commit | 6dbe732a2f4e112e763fd2e71516a726da00e40f (patch) | |
tree | 39efb86acd6a25e16a0b9952eee0608c9e021245 /intern | |
parent | 5cee409d42ff33ce4f3d7fa98655867b2c84b701 (diff) |
Fix T40049: cycles baking glossy shader looks faceted.
Use smooth normal instead of flat normal as view direction.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/kernel_displace.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_displace.h b/intern/cycles/kernel/kernel_displace.h index 6e14c8679a8..465d4dd4da6 100644 --- a/intern/cycles/kernel/kernel_displace.h +++ b/intern/cycles/kernel/kernel_displace.h @@ -42,6 +42,8 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF); shader_eval_surface(kg, sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN); + /* TODO, disable the closures we won't need */ + /* sample ambient occlusion */ if(is_ao) { kernel_path_ao(kg, sd, &L_sample, &state, &rng, throughput); @@ -116,8 +118,8 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input, /* light passes */ PathRadiance L; - /* TODO, disable the closures we won't need */ shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, t, time, bounce, transparent_bounce); + sd.I = sd.N; if(is_light_pass(type)) { RNG rng = cmj_hash(i, 0); |