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authorThomas Dinges <blender@dingto.org>2013-08-13 12:43:31 +0400
committerThomas Dinges <blender@dingto.org>2013-08-13 12:43:31 +0400
commit8cda3264bd071521d1dadcfe640474100f227ed3 (patch)
tree858bfcaab067c0a88c9cbc9b0e95c03b2cf68c79 /intern
parent851627f6e0dff6aaecc975556e6d0f5401925b32 (diff)
Code cleanup:
* Some typo fixes.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_passes.h2
-rw-r--r--intern/cycles/render/graph.cpp2
-rw-r--r--intern/cycles/render/session.cpp2
-rw-r--r--intern/cycles/render/svm.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
index 0b45e243283..4b8d6f84faa 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -48,7 +48,7 @@ __device_inline void kernel_write_data_passes(KernelGlobals *kg, __global float
if(!(flag & PASS_ALL))
return;
- /* todo: add alpha treshold */
+ /* todo: add alpha threshold */
if(!(path_flag & PATH_RAY_TRANSPARENT)) {
if(sample == 0) {
if(flag & PASS_DEPTH) {
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 2e8bc77b9c9..4c6e64a1fb5 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -255,7 +255,7 @@ void ShaderGraph::finalize(bool do_bump, bool do_osl, bool do_multi_transform)
void ShaderGraph::find_dependencies(set<ShaderNode*>& dependencies, ShaderInput *input)
{
- /* find all nodes that this input dependes on directly and indirectly */
+ /* find all nodes that this input depends on directly and indirectly */
ShaderNode *node = (input->link)? input->link->parent: NULL;
if(node) {
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 13c199f879b..87f5722d144 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -135,7 +135,7 @@ void Session::reset_gpu(BufferParams& buffer_params, int samples)
{
thread_scoped_lock pause_lock(pause_mutex);
- /* block for buffer acces and reset immediately. we can't do this
+ /* block for buffer access and reset immediately. we can't do this
* in the thread, because we need to allocate an OpenGL buffer, and
* that only works in the main thread */
thread_scoped_lock display_lock(display_mutex);
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 9e887aeadf2..4e617155465 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -504,7 +504,7 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, set<ShaderNode*>& closure_done)
{
- /* todo: the weaks point here is that unlike the single closure sampling
+ /* todo: the weak point here is that unlike the single closure sampling
* we will evaluate all nodes even if they are used as input for closures
* that are unused. it's not clear what would be the best way to skip such
* nodes at runtime, especially if they are tangled up */