diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-11-14 16:55:45 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-14 16:55:45 +0300 |
commit | 22754cf68737986b81977acc0ab4368aaca1ff15 (patch) | |
tree | 83c958588318cef25232bf279c27dbd70abd2202 /intern | |
parent | 8d5d6de7615c79a79a0ab3fa95319650ebe89206 (diff) |
skip scene_armature_depsgraph_workaround when theres no armatures
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index bd3dc816657..ee492dd00e4 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -517,7 +517,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use /* color managagement */ #ifdef GLEW_MX /* When using GLEW MX we need to check whether we've got an OpenGL - * context for crrent window. This is because command line rendering + * context for current window. This is because command line rendering * doesn't have OpenGL context actually. */ if(glewGetContext() != NULL) |