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authorThomas Dinges <blender@dingto.org>2012-06-02 23:14:14 +0400
committerThomas Dinges <blender@dingto.org>2012-06-02 23:14:14 +0400
commita5b2d2a2be698acdea29ee446be4d100f9ec6408 (patch)
treed68f17c46f97d875d93188ce7ca219e641e8f9ef /intern
parentcf929c7796ae7ce51245d02cb36a542bb6021f54 (diff)
Cycles / OSL:
* More OSL fixes for r41599, removed marble and wood texture and ported Wave Texture to OSL.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt3
-rw-r--r--intern/cycles/kernel/osl/nodes/node_wave_texture.osl (renamed from intern/cycles/kernel/osl/nodes/node_marble_texture.osl)59
-rw-r--r--intern/cycles/kernel/osl/nodes/node_wood_texture.osl63
3 files changed, 31 insertions, 94 deletions
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index e9b22041b0c..a95b49f5e04 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -30,7 +30,6 @@ set(SRC_OSL
node_light_path.osl
node_magic_texture.osl
node_mapping.osl
- node_marble_texture.osl
node_math.osl
node_mix.osl
node_mix_closure.osl
@@ -51,7 +50,7 @@ set(SRC_OSL
node_velvet_bsdf.osl
node_voronoi_texture.osl
node_ward_bsdf.osl
- node_wood_texture.osl
+ node_wave_texture.osl
)
set(SRC_OSL_HEADERS
diff --git a/intern/cycles/kernel/osl/nodes/node_marble_texture.osl b/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
index 9e18dee3235..affefb3e313 100644
--- a/intern/cycles/kernel/osl/nodes/node_marble_texture.osl
+++ b/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
@@ -1,5 +1,5 @@
/*
- * Copyright 2011, Blender Foundation.
+ * Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
@@ -19,40 +19,41 @@
#include "stdosl.h"
#include "node_texture.h"
-/* Marble */
+/* Wave */
-float marble(point p, float size, string type, string wave, string basis, int hard, float turb, int depth)
+float wave(point p, float scale, string type, float detail, float distortion, float dscale)
{
- float x = p[0];
- float y = p[1];
- float z = p[2];
-
- float n = 5.0 * (x + y + z);
-
- float mi = n + turb * noise_turbulence(p/size, basis, depth, hard);
-
- mi = noise_wave(wave, mi);
-
- if(type == "Sharp")
- mi = sqrt(mi);
- else if(type == "Sharper")
- mi = sqrt(sqrt(mi));
-
- return mi;
+ float x = p[0] * scale;
+ float y = p[1] * scale;
+ float z = p[2] * scale;
+
+ float result, n = 0.0;
+
+ if(type == "Bands") {
+ n = (x + y + z)*10.0);
+ }
+ else if(type == "Rings") {
+ n = (sqrt(x*x + y*y + z*z)*20.0);
+ }
+
+ if(distortion != 0.0) {
+ n = n +(distortion * noise_turbulence(p*dscale, "Perlin", detail, 0);
+ }
+ result = noise_wave("Sine", n);
+
+ return result;
}
-shader node_marble_texture(
- string Type = "Soft",
- string Wave = "Sine",
- string Basis = "Perlin",
- int Hard = 0,
- float Size = 0.25,
- float Turbulence = 5.0,
- int Depth = 2,
+shader node_wave_texture(
+ string Type = "Bands",
+ float Scale = 5.0,
+ float distortion = 0.0,
+ float detail = 2.0,
+ float dscale = 1.0,
point Vector = P,
output float Fac = 0.0)
{
- float size = nonzero(Size, 1e-5);
- Fac = marble(Vector, size, Type, Wave, Basis, Hard, Turbulence, Depth);
+ float scale = nonzero(Scale, 1e-5);
+ Fac = wave(Vector, scale, Type, detail, distortion, dscale);
}
diff --git a/intern/cycles/kernel/osl/nodes/node_wood_texture.osl b/intern/cycles/kernel/osl/nodes/node_wood_texture.osl
deleted file mode 100644
index f1d2e278597..00000000000
--- a/intern/cycles/kernel/osl/nodes/node_wood_texture.osl
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "stdosl.h"
-#include "node_texture.h"
-
-/* Wood */
-
-float wood(point p, float size, string type, string wave, string basis, int hard, float turb)
-{
- float x = p[0];
- float y = p[1];
- float z = p[2];
-
- float result = 0.0;
-
- if(type == "Bands") {
- result = noise_wave(wave, (x + y + z)*10.0);
- }
- else if(type == "Rings") {
- result = noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0);
- }
- else if (type == "Band Noise") {
- float wi = turb*noise_basis_hard(p/size, basis, hard);
- result = noise_wave(wave, (x + y + z)*10.0 + wi);
- }
- else if (type == "Ring Noise") {
- float wi = turb*noise_basis_hard(p/size, basis, hard);
- result = noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0 + wi);
- }
-
- return result;
-}
-
-shader node_wood_texture(
- string Type = "Bands",
- string Wave = "Sine",
- string Basis = "Perlin",
- int Hard = 0,
- float Size = 0.25,
- float Turbulence = 5.0,
- point Vector = P,
- output float Fac = 0.0)
-{
- float size = nonzero(Size, 1e-5);
- Fac = wood(Vector, size, Type, Wave, Basis, Hard, Turbulence);
-}
-