diff options
author | Miguel Porces <cmporces> | 2019-03-16 20:48:22 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-03-16 22:36:35 +0300 |
commit | 9e152f919f2f86cbe3530c6adc34373ebc703904 (patch) | |
tree | e3434b83601c03e659b4a1bfd4ae5027f58fa3f5 /intern | |
parent | 5797a5fc65c87b69460d910a82d219b5e3ea12ad (diff) |
Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index b04a0394141..44ff29d4bf8 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -1050,13 +1050,18 @@ static void add_nodes(Scene *scene, graph->add(proxy); } } - else if(b_node->is_a(&RNA_ShaderNodeGroup) || b_node->is_a(&RNA_NodeCustomGroup)) { + else if(b_node->is_a(&RNA_ShaderNodeGroup) || + b_node->is_a(&RNA_NodeCustomGroup) || + b_node->is_a(&RNA_ShaderNodeCustomGroup)) { BL::ShaderNodeTree b_group_ntree(PointerRNA_NULL); if(b_node->is_a(&RNA_ShaderNodeGroup)) b_group_ntree = BL::ShaderNodeTree(((BL::NodeGroup)(*b_node)).node_tree()); - else + else if (b_node->is_a(&RNA_NodeCustomGroup)) b_group_ntree = BL::ShaderNodeTree(((BL::NodeCustomGroup)(*b_node)).node_tree()); + else + b_group_ntree = BL::ShaderNodeTree(((BL::ShaderNodeCustomGroup)(*b_node)).node_tree()); + ProxyMap group_proxy_input_map, group_proxy_output_map; /* Add a proxy node for each socket |