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authorStefan Werner <stefan.werner@tangent-animation.com>2019-03-05 17:06:09 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2019-03-05 17:06:09 +0300
commitc891fb2fbe99362ac8f3ff0821b32b84566f8f1c (patch)
treee410c45d5413058780cc6ae6b1a5033c80386c22 /intern
parentcb7e66737d2d2d0628dda49ddb7d5541915d017b (diff)
parentdb7f9a70b0addd17a2f8a8d87c0b4d77d78b536e (diff)
Merge branch 'blender2.7'
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp18
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h39
-rw-r--r--intern/cycles/kernel/geom/geom_patch.h27
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h54
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h122
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h47
-rw-r--r--intern/cycles/kernel/kernel_textures.h1
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp44
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h47
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h10
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/attribute.cpp5
-rw-r--r--intern/cycles/render/attribute.h3
-rw-r--r--intern/cycles/render/mesh.cpp37
-rw-r--r--intern/cycles/render/mesh_subdivision.cpp7
-rw-r--r--intern/cycles/render/nodes.cpp2
-rw-r--r--intern/cycles/render/scene.cpp1
-rw-r--r--intern/cycles/render/scene.h1
-rw-r--r--intern/cycles/util/util_math_float2.h6
-rw-r--r--intern/cycles/util/util_param.h2
20 files changed, 452 insertions, 22 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 8e81e3ac121..fa61caf2e5b 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -66,7 +66,7 @@ struct MikkUserData {
else {
Attribute *attr_uv = attributes.find(ustring(layer_name));
if(attr_uv != NULL) {
- texface = attr_uv->data_float3();
+ texface = attr_uv->data_float2();
}
}
}
@@ -75,7 +75,7 @@ struct MikkUserData {
int num_faces;
float3 *vertex_normal;
- float3 *texface;
+ float2 *texface;
float3 *orco;
float3 orco_loc, orco_size;
@@ -150,7 +150,7 @@ static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context,
const Mesh *mesh = userdata->mesh;
if(userdata->texface != NULL) {
const int corner_index = mikk_corner_index(mesh, face_num, vert_num);
- float3 tfuv = userdata->texface[corner_index];
+ float2 tfuv = userdata->texface[corner_index];
uv[0] = tfuv.x;
uv[1] = tfuv.y;
}
@@ -435,13 +435,13 @@ static void attr_create_uv_map(Scene *scene,
}
BL::Mesh::loop_triangles_iterator t;
- float3 *fdata = uv_attr->data_float3();
+ float2 *fdata = uv_attr->data_float2();
for(b_mesh.loop_triangles.begin(t); t != b_mesh.loop_triangles.end(); ++t) {
int3 li = get_int3(t->loops());
- fdata[0] = get_float3(l->data[li[0]].uv());
- fdata[1] = get_float3(l->data[li[1]].uv());
- fdata[2] = get_float3(l->data[li[2]].uv());
+ fdata[0] = get_float2(l->data[li[0]].uv());
+ fdata[1] = get_float2(l->data[li[1]].uv());
+ fdata[2] = get_float2(l->data[li[2]].uv());
fdata += 3;
}
}
@@ -516,12 +516,12 @@ static void attr_create_subd_uv_map(Scene *scene,
}
BL::Mesh::polygons_iterator p;
- float3 *fdata = uv_attr->data_float3();
+ float2 *fdata = uv_attr->data_float2();
for(b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
int n = p->loop_total();
for(int j = 0; j < n; j++) {
- *(fdata++) = get_float3(l->data[p->loop_start() + j].uv());
+ *(fdata++) = get_float2(l->data[p->loop_start() + j].uv());
}
}
}
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index dea0c742ed7..9b60cf6d56b 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -87,6 +87,45 @@ ccl_device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd,
}
}
+ccl_device float2 curve_attribute_float2(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
+{
+ if(desc.element == ATTR_ELEMENT_CURVE) {
+ /* idea: we can't derive any useful differentials here, but for tiled
+ * mipmap image caching it would be useful to avoid reading the highest
+ * detail level always. maybe a derivative based on the hair density
+ * could be computed somehow? */
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+#endif
+
+ return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
+ }
+ else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k1 = k0 + 1;
+
+ float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + k0);
+ float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + k1);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*(f1 - f0);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+#endif
+
+ return (1.0f - sd->u)*f0 + sd->u*f1;
+ }
+ else {
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+#endif
+
+ return make_float2(0.0f, 0.0f);
+ }
+}
+
ccl_device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
{
if(desc.element == ATTR_ELEMENT_CURVE) {
diff --git a/intern/cycles/kernel/geom/geom_patch.h b/intern/cycles/kernel/geom/geom_patch.h
index 0143b384aa2..edb82172959 100644
--- a/intern/cycles/kernel/geom/geom_patch.h
+++ b/intern/cycles/kernel/geom/geom_patch.h
@@ -284,6 +284,33 @@ ccl_device float patch_eval_float(KernelGlobals *kg, const ShaderData *sd, int o
return val;
}
+ccl_device float2 patch_eval_float2(KernelGlobals *kg, const ShaderData *sd, int offset,
+ int patch, float u, float v, int channel,
+ float2 *du, float2 *dv)
+{
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
+ indices, weights, weights_du, weights_dv);
+
+ float2 val = make_float2(0.0f, 0.0f);
+ if(du) *du = make_float2(0.0f, 0.0f);
+ if(dv) *dv = make_float2(0.0f, 0.0f);
+
+ for(int i = 0; i < num_control; i++) {
+ float2 v = kernel_tex_fetch(__attributes_float2, offset + indices[i]);
+
+ val += v * weights[i];
+ if(du) *du += v * weights_du[i];
+ if(dv) *dv += v * weights_dv[i];
+ }
+
+ return val;
+}
+
ccl_device float3 patch_eval_float3(KernelGlobals *kg, const ShaderData *sd, int offset,
int patch, float u, float v, int channel,
float3 *du, float3 *dv)
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index e3e2648e9ec..c9b1995ee05 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -89,6 +89,37 @@ ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,
}
#endif
+ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float2 *dx, float2 *dy)
+{
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float2(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
+ }
+#ifdef __HAIR__
+ else if(sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float2(kg, sd, desc, dx, dy);
+ }
+#endif
+#ifdef __VOLUME__
+ else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ kernel_assert(0);
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+ return make_float2(0.0f, 0.0f);
+ }
+#endif
+ else {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+ return make_float2(0.0f, 0.0f);
+ }
+}
+
ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
@@ -119,6 +150,29 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
}
}
+ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float2 *dx, float2 *dy)
+{
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float2(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
+ }
+#ifdef __HAIR__
+ else if(sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float2(kg, sd, desc, dx, dy);
+ }
+#endif
+ else {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+ return make_float2(0.0f, 0.0f);
+ }
+}
+
ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
index 8c0d0a9770e..251e070c21f 100644
--- a/intern/cycles/kernel/geom/geom_subd_triangle.h
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -216,6 +216,128 @@ ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals *kg, const
}
}
+ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
+{
+ int patch = subd_triangle_patch(kg, sd);
+
+#ifdef __PATCH_EVAL__
+ if(desc.flags & ATTR_SUBDIVIDED) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float2 dpdu = uv[0] - uv[2];
+ float2 dpdv = uv[1] - uv[2];
+
+ /* p is [s, t] */
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+
+ float2 a, dads, dadt;
+
+ a = patch_eval_float2(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx || dy) {
+ float dsdu = dpdu.x;
+ float dtdu = dpdu.y;
+ float dsdv = dpdv.x;
+ float dtdv = dpdv.y;
+
+ if(dx) {
+ float dudx = sd->du.dx;
+ float dvdx = sd->dv.dx;
+
+ float dsdx = dsdu*dudx + dsdv*dvdx;
+ float dtdx = dtdu*dudx + dtdv*dvdx;
+
+ *dx = dads*dsdx + dadt*dtdx;
+ }
+ if(dy) {
+ float dudy = sd->du.dy;
+ float dvdy = sd->dv.dy;
+
+ float dsdy = dsdu*dudy + dsdv*dvdy;
+ float dtdy = dtdu*dudy + dtdv*dvdy;
+
+ *dy = dads*dsdy + dadt*dtdy;
+ }
+ }
+#endif
+
+ return a;
+ }
+ else
+#endif /* __PATCH_EVAL__ */
+ if(desc.element == ATTR_ELEMENT_FACE) {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+
+ return kernel_tex_fetch(__attributes_float2, desc.offset + subd_triangle_patch_face(kg, patch));
+ }
+ else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + v.x);
+ float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + v.y);
+ float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + v.z);
+ float2 f3 = kernel_tex_fetch(__attributes_float2, desc.offset + v.w);
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ float2 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float2 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float2 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
+ if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
+#endif
+
+ return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
+ }
+ else if(desc.element == ATTR_ELEMENT_CORNER) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
+
+ float2 f0, f1, f2, f3;
+
+ f0 = kernel_tex_fetch(__attributes_float2, corners[0] + desc.offset);
+ f1 = kernel_tex_fetch(__attributes_float2, corners[1] + desc.offset);
+ f2 = kernel_tex_fetch(__attributes_float2, corners[2] + desc.offset);
+ f3 = kernel_tex_fetch(__attributes_float2, corners[3] + desc.offset);
+
+ if(subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1+f0)*0.5f;
+ f3 = (f3+f0)*0.5f;
+ }
+
+ float2 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float2 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float2 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
+ if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
+#endif
+
+ return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
+ }
+ else {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+
+ return make_float2(0.0f, 0.0f);
+ }
+}
+
ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
{
int patch = subd_triangle_patch(kg, sd);
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 105aee8da15..300227c38e6 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -149,6 +149,53 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s
}
}
+ccl_device float2 triangle_attribute_float2(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
+{
+ if(desc.element == ATTR_ELEMENT_FACE) {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+
+ return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
+ }
+ else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+
+ float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.x);
+ float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.y);
+ float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.z);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+#endif
+
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
+ }
+ else if(desc.element == ATTR_ELEMENT_CORNER) {
+ int tri = desc.offset + sd->prim*3;
+ float2 f0, f1, f2;
+
+ if(desc.element == ATTR_ELEMENT_CORNER) {
+ f0 = kernel_tex_fetch(__attributes_float2, tri + 0);
+ f1 = kernel_tex_fetch(__attributes_float2, tri + 1);
+ f2 = kernel_tex_fetch(__attributes_float2, tri + 2);
+ }
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+#endif
+
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
+ }
+ else {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+
+ return make_float2(0.0f, 0.0f);
+ }
+}
+
ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
{
if(desc.element == ATTR_ELEMENT_FACE) {
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index e83727ec64e..9eaa6b5516e 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -56,6 +56,7 @@ KERNEL_TEX(uint, __patches)
/* attributes */
KERNEL_TEX(uint4, __attributes_map)
KERNEL_TEX(float, __attributes_float)
+KERNEL_TEX(float2, __attributes_float2)
KERNEL_TEX(float4, __attributes_float3)
KERNEL_TEX(uchar4, __attributes_uchar4)
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 5436a66c9d4..6464d382634 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -392,6 +392,44 @@ bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg, bool derivat
return false;
}
+static bool set_attribute_float2(float2 f[3], TypeDesc type, bool derivatives, void *val)
+{
+ if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
+ {
+ float *fval = (float *)val;
+
+ fval[0] = f[0].x;
+ fval[1] = f[0].y;
+ fval[2] = 0.0f;
+
+ if(derivatives) {
+ fval[3] = f[1].x;
+ fval[4] = f[1].y;
+ fval[5] = 0.0f;
+
+ fval[6] = f[2].x;
+ fval[7] = f[2].y;
+ fval[8] = 0.0f;
+ }
+
+ return true;
+ }
+ else if(type == TypeDesc::TypeFloat) {
+ float *fval = (float *)val;
+ fval[0] = average(f[0]);
+
+ if(derivatives) {
+ fval[1] = average(f[1]);
+ fval[2] = average(f[2]);
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
{
if(type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
@@ -572,6 +610,12 @@ static bool get_primitive_attribute(KernelGlobals *kg, const ShaderData *sd, con
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float3(fval, type, derivatives, val);
}
+ else if(attr.type == TypeFloat2) {
+ float2 fval[2];
+ fval[0] = primitive_attribute_float2(kg, sd, attr.desc,
+ (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
+ return set_attribute_float2(fval, type, derivatives, val);
+ }
else if(attr.type == TypeDesc::TypeFloat) {
float fval[3];
fval[0] = primitive_attribute_float(kg, sd, attr.desc,
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index ef6f7d7cbb5..c2366df71d0 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -52,18 +52,27 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
- if (desc.type == NODE_ATTR_FLOAT) {
+ if(desc.type == NODE_ATTR_FLOAT) {
float f = primitive_attribute_float(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f);
}
else {
stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
}
+ else if(desc.type == NODE_ATTR_FLOAT2) {
+ float2 f = primitive_attribute_float2(kg, sd, desc, NULL, NULL);
+ if(type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, f.x);
+ }
+ else {
+ stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
+ }
+ }
else {
float3 f = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else {
@@ -84,20 +93,30 @@ void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
- if (desc.type == NODE_ATTR_FLOAT) {
+ if(desc.type == NODE_ATTR_FLOAT) {
float dx;
float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f+dx);
}
else {
stack_store_float3(stack, out_offset, make_float3(f+dx, f+dx, f+dx));
}
}
+ else if(desc.type == NODE_ATTR_FLOAT2) {
+ float2 dx;
+ float2 f = primitive_attribute_float2(kg, sd, desc, &dx, NULL);
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, f.x + dx.x);
+ }
+ else {
+ stack_store_float3(stack, out_offset, make_float3(f.x+dx.x, f.y+dx.y, 0.0f));
+ }
+ }
else {
float3 dx;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
- if (type == NODE_ATTR_FLOAT) {
+ if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(f+dx));
}
else {
@@ -121,20 +140,30 @@ void svm_node_attr_bump_dy(KernelGlobals *kg,
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
- if (desc.type == NODE_ATTR_FLOAT) {
+ if(desc.type == NODE_ATTR_FLOAT) {
float dy;
float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f+dy);
}
else {
stack_store_float3(stack, out_offset, make_float3(f+dy, f+dy, f+dy));
}
}
+ else if(desc.type == NODE_ATTR_FLOAT2) {
+ float2 dy;
+ float2 f = primitive_attribute_float2(kg, sd, desc, NULL, &dy);
+ if(type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, f.x + dy.x);
+ }
+ else {
+ stack_store_float3(stack, out_offset, make_float3(f.x+dy.x, f.y+dy.y, 0.0f));
+ }
+ }
else {
float3 dy;
float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
- if (type == NODE_ATTR_FLOAT) {
+ if(type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, average(f+dy));
}
else {
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 72871254f0d..fe61292d0b0 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -363,7 +363,15 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
float3 attribute_value;
const AttributeDescriptor desc = find_attribute(kg, sd, node.z);
if (desc.offset != ATTR_STD_NOT_FOUND) {
- attribute_value = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ if(desc.type == NODE_ATTR_FLOAT2) {
+ float2 value = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
+ attribute_value.x = value.x;
+ attribute_value.y = value.y;
+ attribute_value.z = 0.0f;
+ }
+ else {
+ attribute_value = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ }
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 0f1dfa4936b..8b15d7bf9f4 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -141,6 +141,7 @@ typedef enum ShaderNodeType {
typedef enum NodeAttributeType {
NODE_ATTR_FLOAT = 0,
+ NODE_ATTR_FLOAT2,
NODE_ATTR_FLOAT3,
NODE_ATTR_MATRIX
} NodeAttributeType;
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index ca167a7c722..70f75a4b573 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -48,7 +48,8 @@ void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
/* string and matrix not supported! */
assert(type == TypeDesc::TypeFloat || type == TypeDesc::TypeColor ||
type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix);
+ type == TypeDesc::TypeNormal || type == TypeDesc::TypeMatrix ||
+ type == TypeFloat2);
}
void Attribute::resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only)
@@ -400,7 +401,7 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_FACE);
break;
case ATTR_STD_UV:
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
+ attr = add(name, TypeFloat2, ATTR_ELEMENT_CORNER);
break;
case ATTR_STD_UV_TANGENT:
attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index e7438f4513d..9a92d98b713 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -67,6 +67,7 @@ public:
size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const;
char *data() { return (buffer.size())? &buffer[0]: NULL; };
+ float2 *data_float2() { return (float2*)data(); }
float3 *data_float3() { return (float3*)data(); }
float4 *data_float4() { return (float4*)data(); }
float *data_float() { return (float*)data(); }
@@ -75,6 +76,7 @@ public:
VoxelAttribute *data_voxel() { return ( VoxelAttribute*)data(); }
const char *data() const { return (buffer.size())? &buffer[0]: NULL; }
+ const float2 *data_float2() const { return (const float2*)data(); }
const float3 *data_float3() const { return (const float3*)data(); }
const float4 *data_float4() const { return (const float4*)data(); }
const float *data_float() const { return (const float*)data(); }
@@ -85,6 +87,7 @@ public:
void add_with_weight(void* dst, void* src, float weight);
void add(const float& f);
+ void add(const float2& f);
void add(const float3& f);
void add(const uchar4& f);
void add(const Transform& f);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 955fa390e06..f0b06a1e14a 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1209,6 +1209,8 @@ void MeshManager::update_osl_attributes(Device *device, Scene *scene, vector<Att
osl_attr.type = TypeDesc::TypeFloat;
else if(req.triangle_type == TypeDesc::TypeMatrix)
osl_attr.type = TypeDesc::TypeMatrix;
+ else if(req.triangle_type == TypeFloat2)
+ osl_attr.type = TypeFloat2;
else
osl_attr.type = TypeDesc::TypeColor;
@@ -1318,6 +1320,8 @@ void MeshManager::update_svm_attributes(Device *, DeviceScene *dscene, Scene *sc
attr_map[index].w = NODE_ATTR_FLOAT;
else if(req.triangle_type == TypeDesc::TypeMatrix)
attr_map[index].w = NODE_ATTR_MATRIX;
+ else if(req.triangle_type == TypeFloat2)
+ attr_map[index].w = NODE_ATTR_FLOAT2;
else
attr_map[index].w = NODE_ATTR_FLOAT3;
@@ -1335,6 +1339,8 @@ void MeshManager::update_svm_attributes(Device *, DeviceScene *dscene, Scene *sc
attr_map[index].w = NODE_ATTR_FLOAT;
else if(req.curve_type == TypeDesc::TypeMatrix)
attr_map[index].w = NODE_ATTR_MATRIX;
+ else if(req.curve_type == TypeFloat2)
+ attr_map[index].w = NODE_ATTR_FLOAT2;
else
attr_map[index].w = NODE_ATTR_FLOAT3;
@@ -1352,6 +1358,8 @@ void MeshManager::update_svm_attributes(Device *, DeviceScene *dscene, Scene *sc
attr_map[index].w = NODE_ATTR_FLOAT;
else if(req.subd_type == TypeDesc::TypeMatrix)
attr_map[index].w = NODE_ATTR_MATRIX;
+ else if(req.subd_type == TypeFloat2)
+ attr_map[index].w = NODE_ATTR_FLOAT2;
else
attr_map[index].w = NODE_ATTR_FLOAT3;
@@ -1380,6 +1388,7 @@ static void update_attribute_element_size(Mesh *mesh,
Attribute *mattr,
AttributePrimitive prim,
size_t *attr_float_size,
+ size_t *attr_float2_size,
size_t *attr_float3_size,
size_t *attr_uchar4_size)
{
@@ -1395,6 +1404,9 @@ static void update_attribute_element_size(Mesh *mesh,
else if(mattr->type == TypeDesc::TypeFloat) {
*attr_float_size += size;
}
+ else if(mattr->type == TypeFloat2) {
+ *attr_float2_size += size;
+ }
else if(mattr->type == TypeDesc::TypeMatrix) {
*attr_float3_size += size * 4;
}
@@ -1407,6 +1419,8 @@ static void update_attribute_element_size(Mesh *mesh,
static void update_attribute_element_offset(Mesh *mesh,
device_vector<float>& attr_float,
size_t& attr_float_offset,
+ device_vector<float2>& attr_float2,
+ size_t& attr_float2_offset,
device_vector<float4>& attr_float3,
size_t& attr_float3_offset,
device_vector<uchar4>& attr_uchar4,
@@ -1453,6 +1467,16 @@ static void update_attribute_element_offset(Mesh *mesh,
}
attr_float_offset += size;
}
+ else if(mattr->type == TypeFloat2) {
+ float2 *data = mattr->data_float2();
+ offset = attr_float2_offset;
+
+ assert(attr_float2.size() >= offset + size);
+ for(size_t k = 0; k < size; k++) {
+ attr_float2[offset+k] = data[k];
+ }
+ attr_float2_offset += size;
+ }
else if(mattr->type == TypeDesc::TypeMatrix) {
Transform *tfm = mattr->data_transform();
offset = attr_float3_offset;
@@ -1537,6 +1561,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
* take 2x of overall attribute memory usage.
*/
size_t attr_float_size = 0;
+ size_t attr_float2_size = 0;
size_t attr_float3_size = 0;
size_t attr_uchar4_size = 0;
for(size_t i = 0; i < scene->meshes.size(); i++) {
@@ -1551,28 +1576,33 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
triangle_mattr,
ATTR_PRIM_TRIANGLE,
&attr_float_size,
+ &attr_float2_size,
&attr_float3_size,
&attr_uchar4_size);
update_attribute_element_size(mesh,
curve_mattr,
ATTR_PRIM_CURVE,
&attr_float_size,
+ &attr_float2_size,
&attr_float3_size,
&attr_uchar4_size);
update_attribute_element_size(mesh,
subd_mattr,
ATTR_PRIM_SUBD,
&attr_float_size,
+ &attr_float2_size,
&attr_float3_size,
&attr_uchar4_size);
}
}
dscene->attributes_float.alloc(attr_float_size);
+ dscene->attributes_float2.alloc(attr_float2_size);
dscene->attributes_float3.alloc(attr_float3_size);
dscene->attributes_uchar4.alloc(attr_uchar4_size);
size_t attr_float_offset = 0;
+ size_t attr_float2_offset = 0;
size_t attr_float3_offset = 0;
size_t attr_uchar4_offset = 0;
@@ -1590,6 +1620,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
update_attribute_element_offset(mesh,
dscene->attributes_float, attr_float_offset,
+ dscene->attributes_float2, attr_float2_offset,
dscene->attributes_float3, attr_float3_offset,
dscene->attributes_uchar4, attr_uchar4_offset,
triangle_mattr,
@@ -1599,6 +1630,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
update_attribute_element_offset(mesh,
dscene->attributes_float, attr_float_offset,
+ dscene->attributes_float2, attr_float2_offset,
dscene->attributes_float3, attr_float3_offset,
dscene->attributes_uchar4, attr_uchar4_offset,
curve_mattr,
@@ -1608,6 +1640,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
update_attribute_element_offset(mesh,
dscene->attributes_float, attr_float_offset,
+ dscene->attributes_float2, attr_float2_offset,
dscene->attributes_float3, attr_float3_offset,
dscene->attributes_uchar4, attr_uchar4_offset,
subd_mattr,
@@ -1633,6 +1666,9 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
if(dscene->attributes_float.size()) {
dscene->attributes_float.copy_to_device();
}
+ if(dscene->attributes_float2.size()) {
+ dscene->attributes_float2.copy_to_device();
+ }
if(dscene->attributes_float3.size()) {
dscene->attributes_float3.copy_to_device();
}
@@ -2265,6 +2301,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->patches.free();
dscene->attributes_map.free();
dscene->attributes_float.free();
+ dscene->attributes_float2.free();
dscene->attributes_float3.free();
dscene->attributes_uchar4.free();
diff --git a/intern/cycles/render/mesh_subdivision.cpp b/intern/cycles/render/mesh_subdivision.cpp
index 13fda99e9cc..95cc6f1fca1 100644
--- a/intern/cycles/render/mesh_subdivision.cpp
+++ b/intern/cycles/render/mesh_subdivision.cpp
@@ -231,6 +231,9 @@ public:
if(attr.same_storage(attr.type, TypeDesc::TypeFloat)) {
primvar_refiner.Interpolate(i+1, (OsdValue<float>*)src, (OsdValue<float>*&)dest);
}
+ else if(attr.same_storage(attr.type, TypeFloat2)) {
+ primvar_refiner.Interpolate(i+1, (OsdValue<float2>*)src, (OsdValue<float2>*&)dest);
+ }
else {
primvar_refiner.Interpolate(i+1, (OsdValue<float4>*)src, (OsdValue<float4>*&)dest);
}
@@ -243,6 +246,10 @@ public:
patch_table->ComputeLocalPointValues((OsdValue<float>*)&attr.buffer[0],
(OsdValue<float>*)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
}
+ else if(attr.same_storage(attr.type, TypeFloat2)) {
+ patch_table->ComputeLocalPointValues((OsdValue<float2>*)&attr.buffer[0],
+ (OsdValue<float2>*)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
+ }
else {
patch_table->ComputeLocalPointValues((OsdValue<float4>*)&attr.buffer[0],
(OsdValue<float4>*)&attr.buffer[num_refiner_verts * attr.data_sizeof()]);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index b70bad810de..fcdfb62785a 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3480,7 +3480,7 @@ void TextureCoordinateNode::compile(SVMCompiler& compiler)
}
else {
int attr = compiler.attribute(ATTR_STD_UV);
- compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT3);
+ compiler.add_node(attr_node, attr, compiler.stack_assign(out), NODE_ATTR_FLOAT2);
}
}
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 23233b4e29e..1f551f206ef 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -66,6 +66,7 @@ DeviceScene::DeviceScene(Device *device)
camera_motion(device, "__camera_motion", MEM_TEXTURE),
attributes_map(device, "__attributes_map", MEM_TEXTURE),
attributes_float(device, "__attributes_float", MEM_TEXTURE),
+ attributes_float2(device, "__attributes_float2", MEM_TEXTURE),
attributes_float3(device, "__attributes_float3", MEM_TEXTURE),
attributes_uchar4(device, "__attributes_uchar4", MEM_TEXTURE),
light_distribution(device, "__light_distribution", MEM_TEXTURE),
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 69cbfe9a324..e43800fe5c4 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -98,6 +98,7 @@ public:
/* attributes */
device_vector<uint4> attributes_map;
device_vector<float> attributes_float;
+ device_vector<float2> attributes_float2;
device_vector<float4> attributes_float3;
device_vector<uchar4> attributes_uchar4;
diff --git a/intern/cycles/util/util_math_float2.h b/intern/cycles/util/util_math_float2.h
index e937509367f..6fe8e3b4115 100644
--- a/intern/cycles/util/util_math_float2.h
+++ b/intern/cycles/util/util_math_float2.h
@@ -220,6 +220,12 @@ ccl_device_inline float2 interp(const float2& a, const float2& b, float t)
{
return a + t*(b - a);
}
+
+ccl_device_inline float2 mix(const float2& a, const float2& b, float t)
+{
+ return a + t*(b - a);
+}
+
#endif /* !__KERNEL_OPENCL__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/util_param.h b/intern/cycles/util/util_param.h
index 4453c66aae2..03815486429 100644
--- a/intern/cycles/util/util_param.h
+++ b/intern/cycles/util/util_param.h
@@ -28,6 +28,8 @@ CCL_NAMESPACE_BEGIN
OIIO_NAMESPACE_USING
+static constexpr TypeDesc TypeFloat2(TypeDesc::FLOAT, TypeDesc::VEC2);
+
CCL_NAMESPACE_END
#endif /* __UTIL_PARAM_H__ */