Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2016-09-19 21:26:55 +0300
committerMike Erwin <significant.bit@gmail.com>2016-09-19 21:27:12 +0300
commite12f5b699d5a2eea045b584ebc7264bddcfb994d (patch)
treec6c468a78d8af2d0838a88c968180d13bfe34a8e /intern
parent16ed49b26ec3b181fd72b37bcbce0f96551bc939 (diff)
OpenGL: software renderer for old Mac GPUs
We raised the minimum to GL 2.1 in Blender 2.77, and dropped support for older GPUs (pre-2012 Intel mostly). On Windows you get a popup message, but on Mac we simply crashed. Every Mac has a builtin software renderer for GL 2.1 so let's use that when the GPU is not capable! Run blender --debug-gpu to see version detection & software fallback.
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.h2
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.mm87
-rw-r--r--intern/ghost/intern/GHOST_SystemCocoa.mm2
-rw-r--r--intern/ghost/intern/GHOST_WindowCocoa.h4
-rw-r--r--intern/ghost/intern/GHOST_WindowCocoa.mm7
5 files changed, 74 insertions, 28 deletions
diff --git a/intern/ghost/intern/GHOST_ContextCGL.h b/intern/ghost/intern/GHOST_ContextCGL.h
index 953235669a8..dd49b81b561 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.h
+++ b/intern/ghost/intern/GHOST_ContextCGL.h
@@ -136,6 +136,8 @@ private:
//static CGLEWContext *s_cglewContext;
+ const bool m_debug;
+
/** The first created OpenGL context (for sharing display lists) */
static NSOpenGLContext *s_sharedOpenGLContext;
static int s_sharedCount;
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm
index e09de4be143..03c45f9945b 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.mm
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -59,7 +59,8 @@ GHOST_ContextCGL::GHOST_ContextCGL(
int contextResetNotificationStrategy)
: GHOST_Context(stereoVisual, numOfAASamples),
m_openGLView(openGLView),
- m_openGLContext(nil)
+ m_openGLContext(nil),
+ m_debug(contextFlags)
{
assert(openGLView != nil);
}
@@ -172,20 +173,21 @@ static void makeAttribList(
bool stereoVisual,
int numOfAASamples,
bool needAlpha,
- bool needStencil)
+ bool needStencil,
+ bool softwareGL)
{
+ attribs.clear();
+
// Pixel Format Attributes for the windowed NSOpenGLContext
attribs.push_back(NSOpenGLPFADoubleBuffer);
- // Force software OpenGL, for debugging
- /* XXX jwilkins: fixed this to work on Intel macs? useful feature for Windows and Linux too?
- * Maybe a command line flag is better... */
- if (getenv("BLENDER_SOFTWAREGL")) {
+ if (softwareGL) {
attribs.push_back(NSOpenGLPFARendererID);
attribs.push_back(kCGLRendererGenericFloatID);
}
else {
attribs.push_back(NSOpenGLPFAAccelerated);
+ attribs.push_back(NSOpenGLPFANoRecovery);
}
/* Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway */
@@ -219,13 +221,21 @@ static void makeAttribList(
attribs.push_back(NSOpenGLPFASamples);
attribs.push_back((NSOpenGLPixelFormatAttribute) numOfAASamples);
-
- attribs.push_back(NSOpenGLPFANoRecovery);
}
attribs.push_back((NSOpenGLPixelFormatAttribute) 0);
}
+// TODO(merwin): make this available to all platforms
+static void getVersion(int *major, int *minor)
+{
+#if 1 // legacy GL
+ sscanf((const char*)glGetString(GL_VERSION), "%d.%d", major, minor);
+#else // 3.0+
+ glGetIntegerv(GL_MAJOR_VERSION, major);
+ glGetIntegerv(GL_MINOR_VERSION, minor);
+#endif
+}
GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
{
@@ -248,9 +258,12 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
static const bool needStencil = false;
#endif
- makeAttribList(attribs, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil);
-
+ static bool softwareGL = getenv("BLENDER_SOFTWAREGL"); // command-line argument would be better
+ GLint major = 0, minor = 0;
NSOpenGLPixelFormat *pixelFormat;
+ // TODO: keep pixel format for subsequent windows/contexts instead of recreating each time
+
+ makeAttribList(attribs, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil, softwareGL);
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
@@ -261,7 +274,7 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
// (Now that I think about it, does WGL really require the code that it has for finding a lesser match?)
attribs.clear();
- makeAttribList(attribs, m_stereoVisual, 0, needAlpha, needStencil);
+ makeAttribList(attribs, m_stereoVisual, 0, needAlpha, needStencil, softwareGL);
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
}
@@ -282,25 +295,47 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
}
}
- [m_openGLView setPixelFormat:pixelFormat];
+ m_openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:s_sharedOpenGLContext];
+ [pixelFormat release];
- m_openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:s_sharedOpenGLContext]; // +1 refCount to pixelFormat
+ [m_openGLContext makeCurrentContext];
- if (m_openGLContext == nil)
- goto error;
+ getVersion(&major, &minor);
+ if (m_debug) {
+ fprintf(stderr, "OpenGL version %d.%d%s\n", major, minor, softwareGL ? " (software)" : "");
+ fprintf(stderr, "Renderer: %s\n", glGetString(GL_RENDERER));
+ }
- if (s_sharedCount == 0)
- s_sharedOpenGLContext = m_openGLContext;
-
- [pixelFormat release]; // -1 refCount to pixelFormat
-
- s_sharedCount++;
+ if (major < 2 || (major == 2 && minor < 1)) {
+ // fall back to software renderer if GL < 2.1
+ fprintf(stderr, "OpenGL 2.1 is not supported on your hardware, falling back to software");
+ softwareGL = true;
+
+ // discard hardware GL context
+ [NSOpenGLContext clearCurrentContext];
+ [m_openGLContext release];
+
+ // create software GL context
+ makeAttribList(attribs, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil, softwareGL);
+ pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
+ m_openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:s_sharedOpenGLContext];
+ [pixelFormat release];
+
+ [m_openGLContext makeCurrentContext];
+
+ getVersion(&major, &minor);
+ if (m_debug) {
+ fprintf(stderr, "OpenGL version %d.%d%s\n", major, minor, softwareGL ? " (software)" : "");
+ fprintf(stderr, "Renderer: %s\n", glGetString(GL_RENDERER));
+ }
+ }
#ifdef GHOST_MULTITHREADED_OPENGL
//Switch openGL to multhreaded mode
CGLContextObj cglCtx = (CGLContextObj)[tmpOpenGLContext CGLContextObj];
if (CGLEnable(cglCtx, kCGLCEMPEngine) == kCGLNoError)
- printf("\nSwitched openGL to multithreaded mode\n");
+ if (m_debug)
+ fprintf(stderr, "\nSwitched OpenGL to multithreaded mode\n");
#endif
#ifdef GHOST_WAIT_FOR_VSYNC
@@ -311,10 +346,16 @@ GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
}
#endif
+ initContextGLEW();
+
[m_openGLView setOpenGLContext:m_openGLContext];
[m_openGLContext setView:m_openGLView];
- initContextGLEW();
+ if (s_sharedCount == 0)
+ s_sharedOpenGLContext = m_openGLContext;
+
+ s_sharedCount++;
+
initClearGL();
[m_openGLContext flushBuffer];
diff --git a/intern/ghost/intern/GHOST_SystemCocoa.mm b/intern/ghost/intern/GHOST_SystemCocoa.mm
index b0d5ab31ce3..f31cba498e5 100644
--- a/intern/ghost/intern/GHOST_SystemCocoa.mm
+++ b/intern/ghost/intern/GHOST_SystemCocoa.mm
@@ -562,7 +562,7 @@ GHOST_IWindow* GHOST_SystemCocoa::createWindow(
// Add contentRect.origin.y to respect docksize
bottom = bottom > contentRect.origin.y ? bottom + contentRect.origin.y : contentRect.origin.y;
- window = new GHOST_WindowCocoa (this, title, left, bottom, width, height, state, type, ((glSettings.flags & GHOST_glStereoVisual) != 0), glSettings.numOfAASamples);
+ window = new GHOST_WindowCocoa(this, title, left, bottom, width, height, state, type, glSettings.flags & GHOST_glStereoVisual, glSettings.numOfAASamples, glSettings.flags & GHOST_glDebugContext);
if (window->getValid()) {
// Store the pointer to the window
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.h b/intern/ghost/intern/GHOST_WindowCocoa.h
index 3ed88086184..b234291396b 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.h
+++ b/intern/ghost/intern/GHOST_WindowCocoa.h
@@ -74,7 +74,8 @@ public:
GHOST_TWindowState state,
GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone,
const bool stereoVisual = false,
- const GHOST_TUns16 numOfAASamples = 0
+ const GHOST_TUns16 numOfAASamples = 0,
+ bool is_debug = false
);
/**
@@ -305,6 +306,7 @@ protected:
bool m_lionStyleFullScreen;
bool m_immediateDraw;
+ bool m_debug_context; // for debug messages during context setup
};
#endif // __GHOST_WINDOWCOCOA_H__
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.mm b/intern/ghost/intern/GHOST_WindowCocoa.mm
index e23cf9ccd37..97615dcea96 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.mm
+++ b/intern/ghost/intern/GHOST_WindowCocoa.mm
@@ -528,10 +528,11 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
- const bool stereoVisual, const GHOST_TUns16 numOfAASamples
+ const bool stereoVisual, const GHOST_TUns16 numOfAASamples, bool is_debug
) :
GHOST_Window(width, height, state, stereoVisual, false, numOfAASamples),
- m_customCursor(0)
+ m_customCursor(0),
+ m_debug_context(is_debug)
{
m_systemCocoa = systemCocoa;
m_fullScreen = false;
@@ -1115,7 +1116,7 @@ GHOST_Context *GHOST_WindowCocoa::newDrawingContext(GHOST_TDrawingContextType ty
m_openGLView,
0, // profile bit
0, 0,
- GHOST_OPENGL_CGL_CONTEXT_FLAGS,
+ m_debug_context,
GHOST_OPENGL_CGL_RESET_NOTIFICATION_STRATEGY);
#else
# error