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authorThomas Dinges <blender@dingto.org>2016-02-11 15:57:39 +0300
committerThomas Dinges <blender@dingto.org>2016-02-11 15:58:50 +0300
commit164dfbeb5039f5ac6c95d331049f7ea20ef5edef (patch)
treeab7f48d8ef7d4171fe1cad81d85720e5483f40a8 /intern
parent1e29849da02a092fbbcabca211bab7bd30dc0bf9 (diff)
Cycles: Remove some ifdefs for OSL < 1.7.1.
That means that we now only support OSL 1.7.1 or newer. Please update libs or re-run install-depsh.sh.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_shader.cpp8
-rw-r--r--intern/cycles/kernel/osl/osl_closures.h7
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp12
-rw-r--r--intern/cycles/render/nodes.cpp22
4 files changed, 2 insertions, 47 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index c9a7f2756b7..b82e7dd47b7 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -114,9 +114,6 @@ static ShaderSocketType convert_osl_socket_type(OSL::OSLQuery& query,
BL::NodeSocket& b_socket)
{
ShaderSocketType socket_type = convert_socket_type(b_socket);
-#if OSL_LIBRARY_VERSION_CODE < 10701
- (void) query;
-#else
if(socket_type == SHADER_SOCKET_VECTOR) {
/* TODO(sergey): Do we need compatible_name() here? */
const OSL::OSLQuery::Parameter *param = query.getparam(b_socket.name());
@@ -130,7 +127,7 @@ static ShaderSocketType convert_osl_socket_type(OSL::OSLQuery& query,
}
}
}
-#endif
+
return socket_type;
}
#endif /* WITH_OSL */
@@ -561,7 +558,7 @@ static ShaderNode *add_node(Scene *scene,
* input/output type info needed for proper node construction.
*/
OSL::OSLQuery query;
-#if OSL_LIBRARY_VERSION_CODE >= 10701
+
if(!bytecode_hash.empty()) {
query.open_bytecode(b_script_node.bytecode());
}
@@ -569,7 +566,6 @@ static ShaderNode *add_node(Scene *scene,
!OSLShaderManager::osl_query(query, b_script_node.filepath());
}
/* TODO(sergey): Add proper query info error parsing. */
-#endif
/* Generate inputs/outputs from node sockets
*
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index 526c03557f7..1578d06cd56 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -80,11 +80,6 @@ void name(RendererServices *, int id, void *data) \
#define TO_COLOR3(v) OSL::Color3(v.x, v.y, v.z)
#define TO_FLOAT3(v) make_float3(v[0], v[1], v[2])
-#if OSL_LIBRARY_VERSION_CODE < 10700
-# undef CLOSURE_STRING_KEYPARAM
-# define CLOSURE_STRING_KEYPARAM(st, fld, key) { TypeDesc::TypeString, 0, key, 0 }
-#endif
-
/* Closure */
class CClosurePrimitive {
@@ -105,9 +100,7 @@ public:
Category category;
-#if OSL_LIBRARY_VERSION_CODE >= 10700
OSL::ustring label;
-#endif
};
/* BSDF */
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 361a88548bd..f58368e6789 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -147,11 +147,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
/* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
-#if OSL_LIBRARY_VERSION_CODE < 10700
- switch(closure->type) {
-#else
switch(closure->id) {
-#endif
case OSL::ClosureColor::MUL: {
OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
flatten_surface_closure_tree(sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
@@ -355,11 +351,7 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
* is only one supported closure type at the moment, which has no evaluation
* functions, so we just sum the weights */
-#if OSL_LIBRARY_VERSION_CODE < 10700
- switch(closure->type) {
-#else
switch(closure->id) {
-#endif
case OSL::ClosureColor::MUL: {
OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
@@ -417,11 +409,7 @@ static void flatten_volume_closure_tree(ShaderData *sd,
/* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
-#if OSL_LIBRARY_VERSION_CODE < 10700
- switch(closure->type) {
-#else
switch(closure->id) {
-#endif
case OSL::ClosureColor::MUL: {
OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
flatten_volume_closure_tree(sd, mul->closure, TO_FLOAT3(mul->weight) * weight);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index c7b2087cf78..cb585377f97 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -4599,28 +4599,6 @@ void OSLScriptNode::compile(SVMCompiler& /*compiler*/)
void OSLScriptNode::compile(OSLCompiler& compiler)
{
-#if defined(WITH_OSL) && (OSL_LIBRARY_VERSION_CODE < 10701)
- /* XXX fix for #36790:
- * point and normal parameters are reflected as generic SOCK_VECTOR sockets
- * on the node. Socket fixed input values need to be copied explicitly here for
- * vector sockets, otherwise OSL will reject the value due to mismatching type.
- */
- foreach(ShaderInput *input, this->inputs) {
- if(!input->link) {
- /* no need for compatible_name here, OSL parameter names are always unique */
- string param_name(input->name);
- switch(input->type) {
- case SHADER_SOCKET_VECTOR:
- compiler.parameter_point(param_name.c_str(), input->value);
- compiler.parameter_normal(param_name.c_str(), input->value);
- break;
- default:
- break;
- }
- }
- }
-#endif
-
if(!filepath.empty())
compiler.add(this, filepath.c_str(), true);
else