diff options
author | Thomas Dinges <blender@dingto.org> | 2017-03-27 22:51:56 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2017-03-27 22:51:56 +0300 |
commit | 0cfc557c5d200b572052275f8c92fbfffef49c65 (patch) | |
tree | 0e995aa38212a9c54f77bd1bf3c422fdb22af372 /intern | |
parent | bd053ac7ba9718ef8649f766c6d084f49e19786c (diff) |
Cycles: Move Shadow Catcher UI option next to Ray Visibility.
Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 6136fc1ec06..ca4b3baf8a9 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel): if ob.type != 'LAMP': flow.prop(visibility, "shadow") + layout.prop(cob, "is_shadow_catcher") + col = layout.column() col.label(text="Performance:") row = col.row() @@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel): sub.active = scene.render.use_simplify and cscene.use_distance_cull sub.prop(cob, "use_distance_cull") - col = layout.column() - col.prop(cob, "is_shadow_catcher") - class CYCLES_OT_use_shading_nodes(Operator): """Enable nodes on a material, world or lamp""" |