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authorBrecht Van Lommel <brecht@blender.org>2022-08-04 20:08:45 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-04 20:08:45 +0300
commit1c2c468abc9ecbc09eb87eff4da2023ea506d606 (patch)
tree15d304170fbe5154a38f9d3e3515677451a1652c /intern
parent91d365f6df51333757a47b8c18cfd9faae974982 (diff)
Fix T100134: Cycles faceted triangle normals with motion blur
After recent changes to change barycentric coordinate convention.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/geom/motion_triangle_shader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/geom/motion_triangle_shader.h b/intern/cycles/kernel/geom/motion_triangle_shader.h
index 236e737b785..413a61b380a 100644
--- a/intern/cycles/kernel/geom/motion_triangle_shader.h
+++ b/intern/cycles/kernel/geom/motion_triangle_shader.h
@@ -68,8 +68,8 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals kg,
sd->N = Ng;
/* Compute derivatives of P w.r.t. uv. */
#ifdef __DPDU__
- sd->dPdu = (verts[0] - verts[2]);
- sd->dPdv = (verts[1] - verts[2]);
+ sd->dPdu = (verts[1] - verts[0]);
+ sd->dPdv = (verts[2] - verts[0]);
#endif
/* Compute smooth normal. */
if (sd->shader & SHADER_SMOOTH_NORMAL) {
@@ -89,7 +89,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals kg,
float u = sd->u;
float v = sd->v;
float w = 1.0f - u - v;
- sd->N = (u * normals[0] + v * normals[1] + w * normals[2]);
+ sd->N = (w * normals[0] + u * normals[1] + v * normals[2]);
}
}