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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-01 13:10:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-01 13:10:10 +0300
commit5d7138c08a52eddb316196109e3032d2e26259d4 (patch)
treea995e9f5bcde92805c215b2270957baacd44a39e /intern
parent7f45acee80c24735cb874acb140e8aeebb3b6c93 (diff)
Cycles: Cleanup, make it more obvious what preprocessor belongs to
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_shader.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 64e755cacd7..b410785d7e0 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -428,36 +428,36 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
sd->time = ray->time;
sd->ray_length = 0.0f; /* todo: can we set this to some useful value? */
-#ifdef __INSTANCING__
+# ifdef __INSTANCING__
sd->object = PRIM_NONE; /* todo: fill this for texture coordinates */
-#endif
+# endif
sd->prim = PRIM_NONE;
sd->type = PRIMITIVE_NONE;
-#ifdef __UV__
+# ifdef __UV__
sd->u = 0.0f;
sd->v = 0.0f;
-#endif
+# endif
-#ifdef __DPDU__
+# ifdef __DPDU__
/* dPdu/dPdv */
sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
-#endif
+# endif
-#ifdef __RAY_DIFFERENTIALS__
+# ifdef __RAY_DIFFERENTIALS__
/* differentials */
sd->dP = ray->dD;
differential_incoming(&sd->dI, sd->dP);
sd->du = differential_zero();
sd->dv = differential_zero();
-#endif
+# endif
/* for NDC coordinates */
sd->ray_P = ray->P;
sd->ray_dP = ray->dP;
}
-#endif
+#endif /* __VOLUME__ */
/* Merging */
@@ -492,7 +492,7 @@ ccl_device_inline void shader_merge_closures(ShaderData *sd)
}
}
}
-#endif
+#endif /* __BRANCHED_PATH__ || __VOLUME__ */
/* Defensive sampling. */
@@ -571,7 +571,7 @@ ccl_device_inline void _shader_bsdf_multi_eval_branched(KernelGlobals *kg,
}
}
}
-#endif
+#endif /* __BRANCHED_PATH__ */
#ifndef __KERNEL_CUDA__
@@ -922,7 +922,7 @@ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_b
return eval;
}
-#endif
+#endif /* __SUBSURFACE__ */
/* Emission */
@@ -1001,12 +1001,12 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
sd->num_closure_extra = 0;
#ifdef __SVM__
-#ifdef __OSL__
+# ifdef __OSL__
if(kg->osl) {
OSLShader::eval_background(kg, sd, state, path_flag);
}
else
-#endif
+# endif /* __OSL__ */
{
svm_eval_nodes(kg, sd, state, SHADER_TYPE_SURFACE, path_flag);
}
@@ -1021,9 +1021,9 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
}
return eval;
-#else
+#else /* __SVM__ */
return make_float3(0.8f, 0.8f, 0.8f);
-#endif
+#endif /* __SVM__ */
}
/* Volume */
@@ -1191,7 +1191,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
}
}
-#endif
+#endif /* __VOLUME__ */
/* Displacement Evaluation */
@@ -1236,6 +1236,6 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
return (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
}
-#endif
+#endif /* __TRANSPARENT_SHADOWS__ */
CCL_NAMESPACE_END