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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-01 13:06:55 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-01 13:06:55 +0300
commit7f45acee80c24735cb874acb140e8aeebb3b6c93 (patch)
tree63455440a836dfd326e1dcc52fffcb52fca444c1 /intern
parenta819ef65c07131ddb203a55bd8dc4e3207130b64 (diff)
Cycles: Cleanup, delete trailing whitespace
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_shader.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 695d4fc380a..64e755cacd7 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -96,7 +96,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg,
sd->P = triangle_refine(kg, sd, isect, ray);
sd->Ng = Ng;
sd->N = Ng;
-
+
/* smooth normal */
if(sd->shader & SHADER_SMOOTH_NORMAL)
sd->N = triangle_smooth_normal(kg, Ng, sd->prim, sd->u, sd->v);
@@ -419,7 +419,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
{
/* vectors */
sd->P = ray->P;
- sd->N = -ray->D;
+ sd->N = -ray->D;
sd->Ng = -ray->D;
sd->I = -ray->D;
sd->shader = SHADER_NONE;
@@ -797,7 +797,7 @@ ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd)
alpha = max(alpha, make_float3(0.0f, 0.0f, 0.0f));
alpha = min(alpha, make_float3(1.0f, 1.0f, 1.0f));
-
+
return alpha;
}
@@ -919,7 +919,7 @@ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_b
if(texture_blur_)
*texture_blur_ = safe_divide(texture_blur, weight_sum);
-
+
return eval;
}
#endif
@@ -1075,7 +1075,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals *kg, const ShaderData *s
for(sampled = 0; sampled < sd->num_closure; sampled++) {
const ShaderClosure *sc = &sd->closure[sampled];
-
+
if(CLOSURE_IS_PHASE(sc->type))
sum += sc->sample_weight;
}
@@ -1085,7 +1085,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals *kg, const ShaderData *s
for(sampled = 0; sampled < sd->num_closure; sampled++) {
const ShaderClosure *sc = &sd->closure[sampled];
-
+
if(CLOSURE_IS_PHASE(sc->type)) {
float next_sum = partial_sum + sc->sample_weight;
@@ -1239,4 +1239,3 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
#endif
CCL_NAMESPACE_END
-