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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-12 22:43:40 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-12 22:45:47 +0300
commite568c1a9757a5d4f8a52822cbbe772d0ac4da78b (patch)
tree893da9749afdf2d61bfc9a2a040ef4f57c33a7a7 /intern
parentebcb88037581a28a776bca98618d780ea1997301 (diff)
Fix T53289: CUDA missing textures not showing pink, after recent changes.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/device/device_cuda.cpp6
-rw-r--r--intern/cycles/render/image.cpp6
2 files changed, 9 insertions, 3 deletions
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index a38340cb286..305e5e9f1af 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -908,7 +908,7 @@ public:
cmem->texobject = 0;
cmem->array = array_3d;
}
- else if(mem.data_height > 1) {
+ else if(mem.data_height > 0) {
/* 2D texture, using pitch aligned linear memory. */
int alignment = 0;
cuda_assert(cuDeviceGetAttribute(&alignment, CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT, cuDevice));
@@ -962,7 +962,7 @@ public:
resDesc.res.array.hArray = array_3d;
resDesc.flags = 0;
}
- else if(mem.data_height > 1) {
+ else if(mem.data_height > 0) {
resDesc.resType = CU_RESOURCE_TYPE_PITCH2D;
resDesc.res.pitch2D.devPtr = mem.device_pointer;
resDesc.res.pitch2D.format = format;
@@ -1012,7 +1012,7 @@ public:
if(array_3d) {
cuda_assert(cuTexRefSetArray(texref, array_3d, CU_TRSA_OVERRIDE_FORMAT));
}
- else if(mem.data_height > 1) {
+ else if(mem.data_height > 0) {
CUDA_ARRAY_DESCRIPTOR array_desc;
array_desc.Format = format;
array_desc.Height = mem.data_height;
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 9358b40a689..482442cce29 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -723,6 +723,7 @@ void ImageManager::device_load_image(Device *device,
*tex_img))
{
/* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
float *pixels = (float*)tex_img->alloc(1, 1);
pixels[0] = TEX_IMAGE_MISSING_R;
@@ -748,6 +749,7 @@ void ImageManager::device_load_image(Device *device,
*tex_img))
{
/* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
float *pixels = (float*)tex_img->alloc(1, 1);
pixels[0] = TEX_IMAGE_MISSING_R;
@@ -770,6 +772,7 @@ void ImageManager::device_load_image(Device *device,
*tex_img))
{
/* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
uchar *pixels = (uchar*)tex_img->alloc(1, 1);
pixels[0] = (TEX_IMAGE_MISSING_R * 255);
@@ -794,6 +797,7 @@ void ImageManager::device_load_image(Device *device,
texture_limit,
*tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
uchar *pixels = (uchar*)tex_img->alloc(1, 1);
pixels[0] = (TEX_IMAGE_MISSING_R * 255);
@@ -815,6 +819,7 @@ void ImageManager::device_load_image(Device *device,
texture_limit,
*tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
half *pixels = (half*)tex_img->alloc(1, 1);
pixels[0] = TEX_IMAGE_MISSING_R;
@@ -839,6 +844,7 @@ void ImageManager::device_load_image(Device *device,
texture_limit,
*tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
half *pixels = (half*)tex_img->alloc(1, 1);
pixels[0] = TEX_IMAGE_MISSING_R;