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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
commit46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch)
treee7a7754188ef9b290eca479df6ac59b00ea7478b /intern
parentcf91617d7829647629c8ce04b9f047dfbdf3d910 (diff)
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'intern')
-rw-r--r--intern/moto/include/MT_Quaternion.h3
-rw-r--r--intern/moto/include/MT_Quaternion.inl24
2 files changed, 27 insertions, 0 deletions
diff --git a/intern/moto/include/MT_Quaternion.h b/intern/moto/include/MT_Quaternion.h
index aa2045fc56f..03b52efe600 100644
--- a/intern/moto/include/MT_Quaternion.h
+++ b/intern/moto/include/MT_Quaternion.h
@@ -95,6 +95,9 @@ public:
void invert();
MT_Quaternion inverse() const;
+ MT_Scalar angle(const MT_Quaternion& q) const;
+ MT_Quaternion slerp(const MT_Quaternion& q, const MT_Scalar& t) const;
+
static MT_Quaternion random();
};
diff --git a/intern/moto/include/MT_Quaternion.inl b/intern/moto/include/MT_Quaternion.inl
index 225b95b78ce..8b4fbc93c41 100644
--- a/intern/moto/include/MT_Quaternion.inl
+++ b/intern/moto/include/MT_Quaternion.inl
@@ -60,3 +60,27 @@ GEN_INLINE MT_Quaternion operator*(const MT_Vector3& w, const MT_Quaternion& q)
-w[0] * q[0] - w[1] * q[1] - w[2] * q[2]);
}
+GEN_INLINE MT_Scalar MT_Quaternion::angle(const MT_Quaternion& q) const
+{
+ MT_Scalar s = sqrt(length2() * q.length2());
+ assert(s != MT_Scalar(0.0));
+ return acos(dot(q) / s);
+}
+
+GEN_INLINE MT_Quaternion MT_Quaternion::slerp(const MT_Quaternion& q, const MT_Scalar& t) const
+{
+ MT_Scalar theta = angle(q);
+ if (theta != MT_Scalar(0.0))
+ {
+ MT_Scalar d = MT_Scalar(1.0) / sin(theta);
+ MT_Scalar s0 = sin((MT_Scalar(1.0) - t) * theta);
+ MT_Scalar s1 = sin(t * theta);
+
+ return d*(*this * s0 + q * s1);
+ }
+ else
+ {
+ return *this;
+ }
+}
+