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authorTon Roosendaal <ton@blender.org>2009-01-02 13:58:30 +0300
committerTon Roosendaal <ton@blender.org>2009-01-02 13:58:30 +0300
commitad4e1df46bc603616f7992ffe320e42528d13989 (patch)
tree1b5de60bd0abe0d6643b88a54ca54ecdb68eb2b0 /intern
parenta167816d8bd312667e81a99a92cfbaa95924a752 (diff)
2.5
Bugfix in OSX ghost! The GHOST_TWindowState was set to 'invisble' always... which is a state now handled correctly in Blender. It caused the window to not refresh when resizing.
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/intern/GHOST_WindowCarbon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_WindowCarbon.cpp b/intern/ghost/intern/GHOST_WindowCarbon.cpp
index 68cd03026d8..ba094501fe5 100644
--- a/intern/ghost/intern/GHOST_WindowCarbon.cpp
+++ b/intern/ghost/intern/GHOST_WindowCarbon.cpp
@@ -326,7 +326,7 @@ GHOST_TWindowState GHOST_WindowCarbon::getState() const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCarbon::getState(): window invalid")
GHOST_TWindowState state;
- if (::IsWindowVisible(m_windowRef)) {
+ if (::IsWindowVisible(m_windowRef) == false) {
state = GHOST_kWindowStateMinimized;
}
else if (::IsWindowInStandardState(m_windowRef, nil, nil)) {