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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-15 22:15:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-15 22:15:11 +0400
commit35c269e3955785dac254cf9a735860e935b3ae63 (patch)
treea647685e5c1dd256466a535955cd030d46c4eb02 /intern
parentcffba77f50455b300efba1de834e2f8edca64519 (diff)
Workaround for an Nvidia driver bug on 32 bit linux (maybe windows too).
I reversed the order of attaching shader objects for linking to solve an issue in the driver before, but now it appears it needs to be the other way around again? I don't know if these are the same cards that now want it different again due to changes in the glsl code, but I found another workaround for the first bug in a forum post (leaving out parameter names in the declarations), so with some luck both cases work? http://developer.nvidia.com/forums/index.php?showtopic=596
Diffstat (limited to 'intern')
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