diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-15 22:15:11 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-15 22:15:11 +0400 |
commit | 35c269e3955785dac254cf9a735860e935b3ae63 (patch) | |
tree | a647685e5c1dd256466a535955cd030d46c4eb02 /intern | |
parent | cffba77f50455b300efba1de834e2f8edca64519 (diff) |
Workaround for an Nvidia driver bug on 32 bit linux (maybe windows too).
I reversed the order of attaching shader objects for linking to solve an
issue in the driver before, but now it appears it needs to be the other
way around again? I don't know if these are the same cards that now want
it different again due to changes in the glsl code, but I found another
workaround for the first bug in a forum post (leaving out parameter names
in the declarations), so with some luck both cases work?
http://developer.nvidia.com/forums/index.php?showtopic=596
Diffstat (limited to 'intern')
0 files changed, 0 insertions, 0 deletions