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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 07:51:51 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 07:51:51 +0400
commitd111983064296dc9dd2c1b3f1735efd38f95c9d1 (patch)
tree868178b412024c70aa1a34ea3377a6dc493dad8b /intern
parentc4cde9a02724abdf1488634fc39d2d822907278e (diff)
Fix for bug #5758 and #17585: armatures with IK constraint did not
work in the game player, now the IK lib is linked into the player. Makefiles/Scons/CMake buildsystems have been updated. Fix materials nodes to work in the game player.
Diffstat (limited to 'intern')
-rw-r--r--intern/iksolver/CMakeLists.txt2
-rw-r--r--intern/iksolver/SConscript3
2 files changed, 3 insertions, 2 deletions
diff --git a/intern/iksolver/CMakeLists.txt b/intern/iksolver/CMakeLists.txt
index da69f2a3332..736a2a78bb2 100644
--- a/intern/iksolver/CMakeLists.txt
+++ b/intern/iksolver/CMakeLists.txt
@@ -28,5 +28,5 @@ SET(INC intern ../moto/include ../memutil)
FILE(GLOB SRC intern/*.cpp)
-BLENDERLIB_NOLIST(blender_IK "${SRC}" "${INC}")
+BLENDERLIB(bf_IK "${SRC}" "${INC}")
#, libtype=['blender'], priority = [10] )
diff --git a/intern/iksolver/SConscript b/intern/iksolver/SConscript
index 81bf61dfcd8..543ee46487c 100644
--- a/intern/iksolver/SConscript
+++ b/intern/iksolver/SConscript
@@ -5,4 +5,5 @@ sources = env.Glob('intern/*.cpp')
incs = 'intern ../moto/include ../memutil'
-env.BlenderLib ('blender_IK', sources, Split(incs), [], libtype='blender', priority=10 )
+env.BlenderLib ('bf_IK', sources, Split(incs), [], libtype=['intern','player'], priority=[20,100] )
+