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authorDaniel Genrich <daniel.genrich@gmx.net>2009-08-07 17:19:17 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-08-07 17:19:17 +0400
commitce273aee084fd367245d20a15b307d4ad99584d8 (patch)
treed0f792e1007cb8473215c8f45807173663e442bc /intern
parent1311b2f78bd69bfa73c2b79aaf465b37b1516618 (diff)
smoke:
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150) - fixing high res view button which disappeared sometimes - fixing tooltip
Diffstat (limited to 'intern')
-rw-r--r--intern/smoke/intern/FLUID_3D_SOLVERS.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/smoke/intern/FLUID_3D_SOLVERS.cpp b/intern/smoke/intern/FLUID_3D_SOLVERS.cpp
index c6142bbb4bc..51929e1194b 100644
--- a/intern/smoke/intern/FLUID_3D_SOLVERS.cpp
+++ b/intern/smoke/intern/FLUID_3D_SOLVERS.cpp
@@ -85,7 +85,7 @@ void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
//while ((i < _iterations) && (deltaNew > eps*delta0))
float maxR = 2.0f * eps;
// while (i < _iterations)
- while ((i < _iterations) && (maxR > eps))
+ while ((i < _iterations) && (maxR > 0.001*eps))
{
// (s) q = Ad (p)
index = _slabSize + _xRes + 1;
@@ -183,7 +183,7 @@ void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
// i = i + 1
i++;
}
- cout << i << " iterations converged to " << maxR << endl;
+ // cout << i << " iterations converged to " << sqrt(maxR) << endl;
}
//////////////////////////////////////////////////////////////////////
@@ -330,7 +330,7 @@ void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip)
// i = i + 1
i++;
}
- cout << i << " iterations converged to " << maxR << endl;
+ // cout << i << " iterations converged to " << maxR << endl;
}
//////////////////////////////////////////////////////////////////////