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authorCampbell Barton <ideasman42@gmail.com>2010-07-05 00:59:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-05 00:59:10 +0400
commit83a2a4e5b889a023cb3d22120f348bd9e96bc2bb (patch)
treeeded16374a5079eaf8b05b1146ba6937bcd15ab4 /intern
parent8f825bd460d95e8daa79bbe06564964da7189352 (diff)
Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results. - lift is now applied non linear (was being added to the color) - change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template). - sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change. This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
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