diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-05 00:59:10 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-05 00:59:10 +0400 |
commit | 83a2a4e5b889a023cb3d22120f348bd9e96bc2bb (patch) | |
tree | eded16374a5079eaf8b05b1146ba6937bcd15ab4 /intern | |
parent | 8f825bd460d95e8daa79bbe06564964da7189352 (diff) |
Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.
This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
Diffstat (limited to 'intern')
0 files changed, 0 insertions, 0 deletions