diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-31 19:28:36 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-31 19:28:36 +0400 |
commit | 8dc3d4e3fdb4e33e52699d615af4a3a65a92c776 (patch) | |
tree | 7f9c7d55cbd727adcfb4ca46f44c4ef352d58916 /intern | |
parent | 314e26c02c8e08ccb6cd0f9fcf6cb5b22d9a18a1 (diff) |
Remove "Loading byte/float" debug messages. They were added at the time
we've been looking into texture limit for Mango and it's not needed now.
Anyway, this prints didn't cover all the cases when images were loading.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/image.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index e2c760f0114..1af0972ecf9 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -235,8 +235,6 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img) return false; } - printf("loading byte image: '%s' %dx%d\n", img->filename.c_str(), width, height); - /* read RGBA pixels */ uchar *pixels = (uchar*)tex_img.resize(width, height); int scanlinesize = width*components*sizeof(uchar); @@ -299,8 +297,6 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_ return false; } - printf("loading float image: '%s' %dx%d\n", img->filename.c_str(), width, height); - /* read RGBA pixels */ float *pixels = (float*)tex_img.resize(width, height); int scanlinesize = width*components*sizeof(float); |