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authorLukas Toenne <lukas.toenne@googlemail.com>2012-09-04 21:28:36 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-09-04 21:28:36 +0400
commit95b85a8c37b71c7582d799c2a3177e7f5549f20c (patch)
tree60d4a23d7366589f772f410cc057bdcd27f09fa7 /intern
parent927b7ed303358e4a7ad9876efd7b18ca08c6781d (diff)
Revert "Use one context per OSL thread. Not sure if this actually works, but the simple renderer example in OSL does it this way."
This does not actually work: The context must not be shared between threads, but using the same context between different samples actually seems to prevent OSL from switching between shaders. The proper solution would be to ensure memory pooling works correctly. This reverts commit 69f87e69258d6266dcb20f09f7e3d4021e663432.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_emission.h3
-rw-r--r--intern/cycles/kernel/kernel_path.h5
-rw-r--r--intern/cycles/kernel/kernel_shader.h10
-rw-r--r--intern/cycles/kernel/osl/osl_globals.h1
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp17
-rw-r--r--intern/cycles/kernel/osl/osl_shader.h3
6 files changed, 32 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 9032d7d4a41..53d53b4bedd 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -54,6 +54,8 @@ __device float3 direct_emissive_eval(KernelGlobals *kg, float rando,
eval = make_float3(0.0f, 0.0f, 0.0f);
}
+ shader_release(kg, &sd);
+
return eval;
}
@@ -162,6 +164,7 @@ __device float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag,
ShaderData sd;
shader_setup_from_background(kg, &sd, ray);
float3 L = shader_eval_background(kg, &sd, path_flag);
+ shader_release(kg, &sd);
#ifdef __BACKGROUND_MIS__
/* check if background light exists or if we should skip pdf */
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 8e3a0c6e628..6c81fa4cfca 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -395,6 +395,8 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
label = shader_bsdf_sample(kg, &sd, bsdf_u, bsdf_v, &bsdf_eval,
&bsdf_omega_in, &bsdf_domega_in, &bsdf_pdf);
+ shader_release(kg, &sd);
+
if(bsdf_pdf == 0.0f || bsdf_eval_is_zero(&bsdf_eval))
break;
@@ -567,6 +569,8 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray
label = shader_bsdf_sample(kg, &sd, bsdf_u, bsdf_v, &bsdf_eval,
&bsdf_omega_in, &bsdf_domega_in, &bsdf_pdf);
+ shader_release(kg, &sd);
+
if(bsdf_pdf == 0.0f || bsdf_eval_is_zero(&bsdf_eval))
break;
@@ -858,6 +862,7 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam
/* continue in case of transparency */
throughput *= shader_bsdf_transparency(kg, &sd);
+ shader_release(kg, &sd);
if(is_zero(throughput))
break;
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index e3e45e62451..5ab3c2c2545 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -773,5 +773,15 @@ __device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
}
#endif
+/* Free ShaderData */
+
+__device void shader_release(KernelGlobals *kg, ShaderData *sd)
+{
+#ifdef __OSL__
+ if (kernel_osl_use(kg))
+ OSLShader::release(kg, sd);
+#endif
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/osl_globals.h b/intern/cycles/kernel/osl/osl_globals.h
index 17cee675177..075c68824e6 100644
--- a/intern/cycles/kernel/osl/osl_globals.h
+++ b/intern/cycles/kernel/osl/osl_globals.h
@@ -64,7 +64,6 @@ struct OSLGlobals {
struct ThreadData {
OSL::ShaderGlobals globals;
OSL::PerThreadInfo *thread_info;
- OSL::ShadingContext *ctx;
};
static tls_ptr(ThreadData, thread_data);
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 7d6732b9e56..a7c21e7b595 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -42,7 +42,6 @@ void OSLShader::thread_init(KernelGlobals *kg)
memset(&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
tdata->thread_info = ss->create_thread_info();
- tdata->ctx = ss->get_context(tdata->thread_info);
tls_set(kg->osl.thread_data, tdata);
@@ -55,7 +54,6 @@ void OSLShader::thread_free(KernelGlobals *kg)
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
- ss->release_context(tdata->ctx);
ss->destroy_thread_info(tdata->thread_info);
delete tdata;
@@ -206,7 +204,7 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int
OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = tdata->ctx;
+ OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */
sd->osl_ctx = ctx;
@@ -264,7 +262,7 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_fl
OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = tdata->ctx;
+ OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */
sd->osl_ctx = ctx;
@@ -341,7 +339,7 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int
OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = tdata->ctx;
+ OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */
sd->osl_ctx = ctx;
@@ -365,7 +363,7 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
OSL::ShadingSystem *ss = kg->osl.ss;
OSLGlobals::ThreadData *tdata = tls_get(OSLGlobals::ThreadData, kg->osl.thread_data);
OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = tdata->ctx;
+ OSL::ShadingContext *ctx = ss->get_context(tdata->thread_info);
/* setup shader globals from shader data */
sd->osl_ctx = ctx;
@@ -381,6 +379,13 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
sd->P = TO_FLOAT3(globals->P);
}
+void OSLShader::release(KernelGlobals *kg, const ShaderData *sd)
+{
+ OSL::ShadingSystem *ss = kg->osl.ss;
+
+ ss->release_context((OSL::ShadingContext *)sd->osl_ctx);
+}
+
/* BSDF Closure */
int OSLShader::bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3& eval, float3& omega_in, differential3& domega_in, float& pdf)
diff --git a/intern/cycles/kernel/osl/osl_shader.h b/intern/cycles/kernel/osl/osl_shader.h
index a888335aad6..815557ed203 100644
--- a/intern/cycles/kernel/osl/osl_shader.h
+++ b/intern/cycles/kernel/osl/osl_shader.h
@@ -77,6 +77,9 @@ public:
static float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc,
const float3 omega_in, const float3 omega_out);
+
+ /* release */
+ static void release(KernelGlobals *kg, const ShaderData *sd);
};
CCL_NAMESPACE_END