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authorThomas Dinges <blender@dingto.org>2012-06-05 13:29:47 +0400
committerThomas Dinges <blender@dingto.org>2012-06-05 13:29:47 +0400
commit2221b994bc67bd93d7eb97491d8dacfe869c1e9c (patch)
treebb8445262d4287f3b8cc7370df3b65aaf9715635 /intern
parent0adf252c9b92dac4bc56e92c531464c59b71d91c (diff)
Cycles / OSL:
* Remove oslexec_pvt.h header and some typo fixes. * This file needs deeper updates for changes done in OSL 0.6.0, see https://github.com/imageworks/OpenShadingLanguage/commit/11ce51418b45e975ace4d919a4bdd8c2001ba300
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index fc28833bb8c..d8d510a7c9b 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -27,7 +27,6 @@
#include "util_foreach.h"
#include <OSL/oslexec.h>
-#include <oslexec_pvt.h>
CCL_NAMESPACE_BEGIN
@@ -111,7 +110,7 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd,
static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
const OSL::ClosureColor *closure, float3 weight = make_float3(1.0f, 1.0f, 1.0f))
{
- /* OSL gives use a closure tree, we flatten it into arrays per
+ /* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
if (closure->type == OSL::ClosureColor::COMPONENT) {
@@ -235,7 +234,7 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int
static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
{
- /* OSL gives use a closure tree, if we are shading for background there
+ /* OSL gives us a closure tree, if we are shading for background there
* is only one supported closure type at the moment, which has no evaluation
* functions, so we just sum the weights */
@@ -289,7 +288,7 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_fl
static void flatten_volume_closure_tree(ShaderData *sd,
const OSL::ClosureColor *closure, float3 weight = make_float3(1.0f, 1.0f, 1.0f))
{
- /* OSL gives use a closure tree, we flatten it into arrays per
+ /* OSL gives us a closure tree, we flatten it into arrays per
* closure type, for evaluation, sampling, etc later on. */
if (closure->type == OSL::ClosureColor::COMPONENT) {