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authorCampbell Barton <ideasman42@gmail.com>2011-02-08 01:48:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-08 01:48:23 +0300
commit0d8416acc7fa39a8519043e6e57006a203622644 (patch)
tree174da7aca885c66731bc9418a45a923fd53c22ce /intern
parent16160f5fcc1689d8008603442fe31b4edb507fb2 (diff)
minor edits, no functional changes.
- BGE was getting MCol array and not using it. - use list lookup functions for getting constraint from pose bone. - use const char * in more places.
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 6830db8241c..c9f39bc7c2c 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -674,7 +674,7 @@ setTitle(
XChangeProperty(m_display, m_window,
name, utf8str, 8, PropModeReplace,
(const unsigned char*) title.ReadPtr(),
- strlen(title.ReadPtr()));
+ title.Length());
// This should convert to valid x11 string
// and getTitle would need matching change