diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-04-15 19:35:09 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-04-15 19:35:09 +0400 |
commit | 117f2826b929b0100b4233577a310ae5cc907cb0 (patch) | |
tree | d807a3f4eef1abd727d5e89918d502932e4c1a59 /intern | |
parent | 6520aa97a93e2438ddb739b2b990061ed18ab1d7 (diff) |
Fix #30955: cycles render issue with lights that have shadow casting disabled.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/kernel_path.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index 53ce374e150..ff12e85375c 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -147,14 +147,14 @@ __device_inline float path_state_terminate_probability(KernelGlobals *kg, PathSt __device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ray, float3 *shadow) { + *shadow = make_float3(1.0f, 1.0f, 1.0f); + if(ray->t == 0.0f) return false; Intersection isect; bool result = scene_intersect(kg, ray, PATH_RAY_SHADOW_OPAQUE, &isect); - *shadow = make_float3(1.0f, 1.0f, 1.0f); - #ifdef __TRANSPARENT_SHADOWS__ if(result && kernel_data.integrator.transparent_shadows) { /* transparent shadows work in such a way to try to minimize overhead |