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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-22 00:18:48 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-06-22 00:21:04 +0400
commit88d8358f91e1306a67d59250162443194ee9edcf (patch)
tree27b62bb88e8815389fd465373a0baadfdf46e29c /intern
parent177e1ec9b22af557d669089da6063ca34479c9d2 (diff)
Fix T40703: cycles viewport smoke not updating when changing frame.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp18
-rw-r--r--intern/cycles/render/image.cpp24
-rw-r--r--intern/cycles/render/image.h4
-rw-r--r--intern/cycles/render/nodes.cpp12
4 files changed, 39 insertions, 19 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 07375484a73..e7c18c9706b 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -208,7 +208,7 @@ static void mikk_compute_tangents(BL::Mesh b_mesh, BL::MeshTextureFaceLayer b_la
/* Create Volume Attribute */
-static void create_mesh_volume_attribute(BL::Object b_ob, Mesh *mesh, ImageManager *image_manager, AttributeStandard std)
+static void create_mesh_volume_attribute(BL::Object b_ob, Mesh *mesh, ImageManager *image_manager, AttributeStandard std, float frame)
{
BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob);
@@ -222,22 +222,22 @@ static void create_mesh_volume_attribute(BL::Object b_ob, Mesh *mesh, ImageManag
volume_data->manager = image_manager;
volume_data->slot = image_manager->add_image(Attribute::standard_name(std),
- b_ob.ptr.data, animated, is_float, is_linear, INTERPOLATION_LINEAR, true);
+ b_ob.ptr.data, animated, frame, is_float, is_linear, INTERPOLATION_LINEAR, true);
}
-static void create_mesh_volume_attributes(Scene *scene, BL::Object b_ob, Mesh *mesh)
+static void create_mesh_volume_attributes(Scene *scene, BL::Object b_ob, Mesh *mesh, float frame)
{
/* for smoke volume rendering */
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_DENSITY))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_DENSITY);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_DENSITY, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_COLOR))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_COLOR);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_COLOR, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_FLAME))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_FLAME);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_FLAME, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_HEAT))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_HEAT);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_HEAT, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_VELOCITY))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_VELOCITY);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_VELOCITY, frame);
}
/* Create Mesh */
@@ -561,7 +561,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
else
create_mesh(scene, mesh, b_mesh, used_shaders);
- create_mesh_volume_attributes(scene, b_ob, mesh);
+ create_mesh_volume_attributes(scene, b_ob, mesh, b_scene.frame_current());
}
if(render_layer.use_hair)
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 30d07fe0a7f..8369df5e137 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -157,7 +157,8 @@ static bool image_equals(ImageManager::Image *image, const string& filename, voi
image->interpolation == interpolation;
}
-int ImageManager::add_image(const string& filename, void *builtin_data, bool animated, bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha)
+int ImageManager::add_image(const string& filename, void *builtin_data, bool animated, float frame,
+ bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha)
{
Image *img;
size_t slot;
@@ -168,8 +169,13 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
if(is_float) {
/* find existing image */
for(slot = 0; slot < float_images.size(); slot++) {
- if(float_images[slot] && image_equals(float_images[slot], filename, builtin_data, interpolation)) {
- float_images[slot]->users++;
+ img = float_images[slot];
+ if(img && image_equals(img, filename, builtin_data, interpolation)) {
+ if(img->frame != frame) {
+ img->frame = frame;
+ img->need_load = true;
+ }
+ img->users++;
return slot;
}
}
@@ -197,6 +203,7 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
+ img->frame = frame;
img->interpolation = interpolation;
img->users = 1;
img->use_alpha = use_alpha;
@@ -205,8 +212,13 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
}
else {
for(slot = 0; slot < images.size(); slot++) {
- if(images[slot] && image_equals(images[slot], filename, builtin_data, interpolation)) {
- images[slot]->users++;
+ img = images[slot];
+ if(img && image_equals(img, filename, builtin_data, interpolation)) {
+ if(img->frame != frame) {
+ img->frame = frame;
+ img->need_load = true;
+ }
+ img->users++;
return slot+tex_image_byte_start;
}
}
@@ -234,6 +246,7 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
+ img->frame = frame;
img->interpolation = interpolation;
img->users = 1;
img->use_alpha = use_alpha;
@@ -242,6 +255,7 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
slot += tex_image_byte_start;
}
+
need_update = true;
return slot;
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 3eacfa7beed..50ea346c034 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -55,7 +55,8 @@ public:
ImageManager();
~ImageManager();
- int add_image(const string& filename, void *builtin_data, bool animated, bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha);
+ int add_image(const string& filename, void *builtin_data, bool animated, float frame,
+ bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha);
void remove_image(int slot);
void remove_image(const string& filename, void *builtin_data, InterpolationType interpolation);
bool is_float_image(const string& filename, void *builtin_data, bool& is_linear);
@@ -82,6 +83,7 @@ public:
bool use_alpha;
bool need_load;
bool animated;
+ float frame;
InterpolationType interpolation;
int users;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 6401d6d8e36..251afe9a0a2 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -243,7 +243,9 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
bool is_float_bool;
- slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear, interpolation, use_alpha);
+ slot = image_manager->add_image(filename, builtin_data,
+ animated, 0, is_float_bool, is_linear,
+ interpolation, use_alpha);
is_float = (int)is_float_bool;
}
@@ -313,7 +315,7 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
else {
bool is_float_bool;
slot = image_manager->add_image(filename, builtin_data,
- animated, is_float_bool, is_linear,
+ animated, 0, is_float_bool, is_linear,
interpolation, use_alpha);
is_float = (int)is_float_bool;
}
@@ -430,7 +432,9 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(slot == -1) {
bool is_float_bool;
- slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear, INTERPOLATION_LINEAR, use_alpha);
+ slot = image_manager->add_image(filename, builtin_data,
+ animated, 0, is_float_bool, is_linear,
+ INTERPOLATION_LINEAR, use_alpha);
is_float = (int)is_float_bool;
}
@@ -491,7 +495,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
else {
bool is_float_bool;
slot = image_manager->add_image(filename, builtin_data,
- animated, is_float_bool, is_linear,
+ animated, 0, is_float_bool, is_linear,
INTERPOLATION_LINEAR, use_alpha);
is_float = (int)is_float_bool;
}