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authorCampbell Barton <ideasman42@gmail.com>2014-09-29 20:04:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-09-29 20:04:34 +0400
commit927099ceb843403a7b3b2487696adbdcaa5807a5 (patch)
tree1d98afb48af89623866c51d04feaeb6758bbc90e /intern
parentec8fb6dbef967424660598f602f395e1eabbad0f (diff)
Cleanup: style
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/shaders/node_brick_texture.osl2
-rw-r--r--intern/cycles/kernel/shaders/node_fresnel.h6
-rw-r--r--intern/cycles/kernel/shaders/node_geometry.osl2
3 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/shaders/node_brick_texture.osl b/intern/cycles/kernel/shaders/node_brick_texture.osl
index 70a6a6ea7ce..c9fb3542aef 100644
--- a/intern/cycles/kernel/shaders/node_brick_texture.osl
+++ b/intern/cycles/kernel/shaders/node_brick_texture.osl
@@ -93,6 +93,6 @@ shader node_brick_texture(
Col[2] = facm * (Color1[2]) + tint * Color2[2];
}
- Color = (Fac == 1.0) ? Mortar: Col;
+ Color = (Fac == 1.0) ? Mortar : Col;
}
diff --git a/intern/cycles/kernel/shaders/node_fresnel.h b/intern/cycles/kernel/shaders/node_fresnel.h
index 9f10ba8023e..d192c5d02de 100644
--- a/intern/cycles/kernel/shaders/node_fresnel.h
+++ b/intern/cycles/kernel/shaders/node_fresnel.h
@@ -36,14 +36,14 @@ float fresnel_dielectric_cos(float cosi, float eta)
color fresnel_conductor(float cosi, color eta, color k)
{
- color cosi2 = color(cosi*cosi);
+ color cosi2 = color(cosi * cosi);
color one = color(1, 1, 1);
color tmp_f = eta * eta + k * k;
color tmp = tmp_f * cosi2;
color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
- (tmp + (2.0 * eta * cosi) + one);
+ (tmp + (2.0 * eta * cosi) + one);
color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
- (tmp_f + (2.0 * eta * cosi) + cosi2);
+ (tmp_f + (2.0 * eta * cosi) + cosi2);
return (Rparl2 + Rperp2) * 0.5;
}
diff --git a/intern/cycles/kernel/shaders/node_geometry.osl b/intern/cycles/kernel/shaders/node_geometry.osl
index 7bef2051865..cd68f07b21e 100644
--- a/intern/cycles/kernel/shaders/node_geometry.osl
+++ b/intern/cycles/kernel/shaders/node_geometry.osl
@@ -49,7 +49,7 @@ shader node_geometry(
/* try to create spherical tangent from generated coordinates */
if (getattribute("geom:generated", generated)) {
- normal data = normal(-(generated[1]-0.5), (generated[0]-0.5), 0.0);
+ normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
vector T = transform("object", "world", data);
Tangent = cross(Normal, normalize(cross(T, Normal)));
}