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authorSergey Sharybin <sergey.vfx@gmail.com>2014-01-30 16:32:23 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-02-13 15:16:53 +0400
commit83617d24d536ec234bbe53b8b0fbcb76e7b5b3ee (patch)
tree1db7504aefb527fefb9fa5c1beb7115fa16b5950 /intern
parent51efa8a1f53f230b72210289483dae66f01de51a (diff)
Rework carve integration into boolean modifier
Goal of this commit is to support NGons for boolean modifier (currently mesh is being tessellated before performing boolean operation) and also solve the limitation of loosing edge custom data layers after boolean operation is performed. Main idea is to make it so boolean modifier uses Carve library directly via it's C-API, avoiding BSP intermediate level which was doubling amount of memory needed for the operation and which also used quite reasonable amount of overhead time. Perhaps memory usage and CPU usage are the same after all the features are implemented but we've got support now: - ORIGINDEX for all the geometry - Interpolation of edge custom data (seams, crease) - NGons support Triangulation rule is changed now as well, so now non-flat polygons are not being merged back after Carve work. This is so because it's not so trivial to support for NGons and having different behavior for quads and NGons is even more creepy. Reviewers: lukastoenne, campbellbarton Differential Revision: https://developer.blender.org/D274
Diffstat (limited to 'intern')
-rw-r--r--intern/CMakeLists.txt4
-rw-r--r--intern/bsp/CMakeLists.txt69
-rw-r--r--intern/bsp/SConscript49
-rw-r--r--intern/bsp/extern/CSG_BooleanOps.h361
-rw-r--r--intern/bsp/intern/BOP_CarveInterface.cpp852
-rw-r--r--intern/bsp/intern/BOP_Interface.h47
-rw-r--r--intern/bsp/intern/BSP_CSGException.h59
-rw-r--r--intern/bsp/intern/BSP_CSGMesh.cpp659
-rw-r--r--intern/bsp/intern/BSP_CSGMesh.h249
-rw-r--r--intern/bsp/intern/BSP_CSGMesh_CFIterator.h272
-rw-r--r--intern/bsp/intern/BSP_MeshPrimitives.cpp298
-rw-r--r--intern/bsp/intern/BSP_MeshPrimitives.h280
-rw-r--r--intern/bsp/intern/CSG_BooleanOps.cpp180
-rw-r--r--intern/container/CMakeLists.txt2
-rw-r--r--intern/container/CTR_TaggedIndex.h210
-rw-r--r--intern/container/CTR_TaggedSetOps.h300
16 files changed, 0 insertions, 3891 deletions
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt
index b7aff03a710..42f6ca4c53e 100644
--- a/intern/CMakeLists.txt
+++ b/intern/CMakeLists.txt
@@ -48,10 +48,6 @@ if(WITH_MOD_SMOKE)
add_subdirectory(smoke)
endif()
-if(WITH_MOD_BOOLEAN)
- add_subdirectory(bsp)
-endif()
-
if(WITH_IK_SOLVER)
add_subdirectory(iksolver)
endif()
diff --git a/intern/bsp/CMakeLists.txt b/intern/bsp/CMakeLists.txt
deleted file mode 100644
index 5a2e3538e0a..00000000000
--- a/intern/bsp/CMakeLists.txt
+++ /dev/null
@@ -1,69 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Jacques Beaurain.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-set(INC
- intern
- ../container
- ../guardedalloc
- ../memutil
-)
-
-set(INC_SYS
- ../moto/include
- ../../extern/carve/include
-)
-
-set(SRC
- intern/BOP_CarveInterface.cpp
- intern/BSP_CSGMesh.cpp
- intern/BSP_MeshPrimitives.cpp
- intern/CSG_BooleanOps.cpp
-
- extern/CSG_BooleanOps.h
- intern/BOP_Interface.h
- intern/BSP_CSGException.h
- intern/BSP_CSGMesh.h
- intern/BSP_CSGMesh_CFIterator.h
- intern/BSP_MeshPrimitives.h
-)
-
-if(WITH_BOOST)
- if(NOT MSVC)
- # Boost is setting as preferred collections library in the Carve code when using MSVC compiler
- add_definitions(
- -DHAVE_BOOST_UNORDERED_COLLECTIONS
- )
- endif()
-
- add_definitions(
- -DCARVE_SYSTEM_BOOST
- )
-
- list(APPEND INC_SYS
- ${BOOST_INCLUDE_DIR}
- )
-endif()
-
-blender_add_lib(bf_intern_bsp "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/bsp/SConscript b/intern/bsp/SConscript
deleted file mode 100644
index 92c8ee48b33..00000000000
--- a/intern/bsp/SConscript
+++ /dev/null
@@ -1,49 +0,0 @@
-#!/usr/bin/env python
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Nathan Letwory.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-Import ('env')
-
-sources = env.Glob('intern/*.cpp')
-
-incs = 'intern ../container ../moto/include ../memutil ../guardedalloc ../../extern/carve/include'
-
-defs = []
-
-if env['WITH_BF_BOOST']:
- isMINGW = env['OURPLATFORM'] in ('win32-mingw', 'win64-mingw')
-
- if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc') and not isMINGW:
- # Boost is setting as preferred collections library in the Carve code when using MSVC compiler
- defs.append('HAVE_BOOST_UNORDERED_COLLECTIONS')
-
- if not isMINGW:
- defs.append('CARVE_SYSTEM_BOOST')
-
- incs += ' ' + env['BF_BOOST_INC']
-
-env.BlenderLib ('bf_intern_bsp', sources, Split(incs), defs, libtype=['core','player'], priority=[200,100] )
-
diff --git a/intern/bsp/extern/CSG_BooleanOps.h b/intern/bsp/extern/CSG_BooleanOps.h
deleted file mode 100644
index 5ba6e0d76a1..00000000000
--- a/intern/bsp/extern/CSG_BooleanOps.h
+++ /dev/null
@@ -1,361 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/extern/CSG_BooleanOps.h
- * \ingroup bsp
- */
-
-
-#ifndef __CSG_BOOLEANOPS_H__
-#define __CSG_BOOLEANOPS_H__
-
-
-/**
- * @section Interface structures for CSG module.
- * This interface falls into 2 categories.
- * The first section deals with an abstract mesh description
- * between blender and this module. The second deals with
- * the module functions.
- * The CSG module needs to know about the following entities:
- */
-
-/**
- * CSG_IFace -- an interface polygon structure.
- * vertex_index is a fixed size array of 4 elements containing indices into
- * an abstract vertex container. 3 or 4 of these elements may be used to
- * describe either quads or triangles.
- * vertex_number is the number of vertices in this face - either 3 or 4.
- * vertex_colors is an array of {r,g,b} triplets one for each vertex index.
- * tex_coords is an array of {u,v} triplets one for each vertex index.
- * user_data is a pointer to arbitary data of fixed width ,
- * this data is copied around with the face, and duplicated if a face is
- * split. Contains things like material index.
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct {
- int vertex_index[4];
- int vertex_number;
- int orig_face;
-} CSG_IFace;
-
-/**
- * CSG_IVertex -- an interface vertex structure.
- * position is the location of the vertex in 3d space.
- */
-
-typedef struct {
- float position[3];
-} CSG_IVertex;
-
-/**
- * The actual useful data contained in a group of faces is
- * described by the following struct
- */
-
-/**
- * @section Iterator abstraction.
- *
- * The CSG module asks blender to fill in an instance of the above
- * structure, and requests blender to move up and down (iterate) through
- * it's face and vertex containers.
- *
- * An iterator supports the following functions.
- * int IsDone(iterator *it) -- returns true if the iterator has reached
- * the end of it's container.
- *
- * void Fill(iterator *it,DataType *data) -- Return the contents of the
- * container at the current iterator position.
- *
- * void Step(iterator *it) -- increment the iterator to the next position
- * in the container.
- *
- * The iterator is used in the following manner.
- *
- * MyIterator * iterator = ...
- * DataType data;
- *
- * while (!IsDone(iterator)) {
- * Fill(iterator,&data);
- * //process information pointed to by data
- * ...
- * Step(iterator);
- * }
- *
- * The CSG module does not want to know about the implementation of these
- * functions so we use the c function ptr mechanism to hide them. Our
- * iterator descriptor now looks like this.
- */
-
-typedef void* CSG_IteratorPtr;
-
-typedef int (*CSG_FaceItDoneFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_FaceItFillFunc)(CSG_IteratorPtr it,CSG_IFace *face);
-typedef void (*CSG_FaceItStepFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_FaceItResetFunc)(CSG_IteratorPtr it);
-
-typedef struct CSG_FaceIteratorDescriptor {
- CSG_IteratorPtr it;
- CSG_FaceItDoneFunc Done;
- CSG_FaceItFillFunc Fill;
- CSG_FaceItStepFunc Step;
- CSG_FaceItResetFunc Reset;
- unsigned int num_elements;
-} CSG_FaceIteratorDescriptor;
-
-/**
- * Similarly to walk through the vertex arrays we have.
- */
-typedef int (*CSG_VertexItDoneFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_VertexItFillFunc)(CSG_IteratorPtr it,CSG_IVertex *face);
-typedef void (*CSG_VertexItStepFunc)(CSG_IteratorPtr it);
-typedef void (*CSG_VertexItResetFunc)(CSG_IteratorPtr it);
-
-typedef struct CSG_VertexIteratorDescriptor {
- CSG_IteratorPtr it;
- CSG_VertexItDoneFunc Done;
- CSG_VertexItFillFunc Fill;
- CSG_VertexItStepFunc Step;
- CSG_VertexItResetFunc Reset;
- unsigned int num_elements;
-} CSG_VertexIteratorDescriptor;
-
-/**
- * The actual iterator structures are not exposed to the CSG module, they
- * will contain datatypes specific to blender.
- */
-
-/**
- * @section CSG Module interface functions.
- *
- * The functions below are to be used in the following way:
- *
- * // Create a boolean operation handle
- * CSG_BooleanOperation *operation = CSG_NewBooleanFunction();
- * if (operation == NULL) {
- * // deal with low memory exception
- * }
- *
- * // Report to the user if they will loose any data!
- * ...
- *
- * // Get some mesh iterators for your mesh data structures
- * CSG_FaceIteratorDescriptor obA_faces = ...
- * CSG_VertexIteratorDescriptor obA_verts = ...
- *
- * // same for object B
- * CSG_FaceIteratorDescriptor obB_faces = ...
- * CSG_VertexIteratorDescriptor obB_verts = ...
- *
- * // perform the operation...!
- *
- * int success = CSG_PerformBooleanOperation(
- * operation,
- * e_csg_intersection,
- * obA_faces,
- * obA_vertices,
- * obB_faces,
- * obB_vertices
- * );
- *
- * // if the operation failes report miserable faiulre to user
- * // and clear up data structures.
- * if (!success) {
- * ...
- * CSG_FreeBooleanOperation(operation);
- * return;
- * }
- *
- * // read the new mesh vertices back from the module
- * // and assign to your own mesh structure.
- *
- * // First we need to create a CSG_IVertex so the module can fill it in.
- * CSG_IVertex vertex;
- * CSG_VertexIteratorDescriptor * verts_it = CSG_OutputVertexDescriptor(operation);
- *
- * // initialize your vertex container with the number of verts (verts_it->num_elements)
- *
- * while (!verts_it->Done(verts_it->it)) {
- * verts_it->Fill(verts_it->it,&vertex);
- *
- * // create a new vertex of your own type and add it
- * // to your mesh structure.
- * verts_it->Step(verts_it->it);
- * }
- * // Free the vertex iterator
- * CSG_FreeVertexDescriptor(verts_it);
- *
- * // similarly for faces.
- * CSG_IFace face;
- *
- * // you may need to reserve some memory in face->user_data here.
- *
- * // initialize your face container with the number of faces (faces_it->num_elements)
- *
- * CSG_FaceIteratorDescriptor * faces_it = CSG_OutputFaceDescriptor(operation);
- *
- * while (!faces_it->Done(faces_it->it)) {
- * faces_it->Fill(faces_it->it,&face);
- *
- * // create a new face of your own type and add it
- * // to your mesh structure.
- * faces_it->Step(&faces_it->it);
- * }
- *
- * // Free the face iterator
- * CSG_FreeVertexDescriptor(faces_it);
- *
- * // that's it free the operation.
- *
- * CSG_FreeBooleanOperation(operation);
- * return;
- *
- */
-
-/**
- * Description of boolean operation type.
- */
-
-typedef enum {
- e_csg_union,
- e_csg_intersection,
- e_csg_difference,
- e_csg_classify
-} CSG_OperationType;
-
-/**
- * 'Handle' into the CSG module that identifies a particular CSG operation.
- * the pointer CSG_info containers module specific data, and should not
- * be touched in anyway outside of the module.
- */
-
-typedef struct {
- void *CSG_info;
-} CSG_BooleanOperation;
-
-/**
- * Return a ptr to a CSG_BooleanOperation object allocated
- * on the heap. The CSG module owns the memory associated with
- * the returned ptr, use CSG_FreeBooleanOperation() to free this memory.
- */
- CSG_BooleanOperation *
-CSG_NewBooleanFunction(
- void
-);
-
-/**
- * Attempt to perform a boolean operation between the 2 objects of the
- * desired type. This may fail due to an internal error or lack of memory.
- * In this case 0 is returned, otehrwise 1 is returned indicating success.
- * @param operation is a 'handle' into the CSG_Module created by CSG_NewBooleanFunction()
- * @param op_type is the operation to perform.
- * @param obAFaces is an iterator over the faces of objectA,
- * @param obAVertices is an iterator over the vertices of objectA
- * @param obAFaces is an iterator over the faces of objectB,
- * @param obAVertices is an iterator over the vertices of objectB
- * @param interp_func the face_vertex data interpolation function.(see above)
- *
- * All iterators must be valid and pointing to the first element in their
- * respective containers.
- */
- int
-CSG_PerformBooleanOperation(
- CSG_BooleanOperation * operation,
- CSG_OperationType op_type,
- CSG_FaceIteratorDescriptor obAFaces,
- CSG_VertexIteratorDescriptor obAVertices,
- CSG_FaceIteratorDescriptor obBFaces,
- CSG_VertexIteratorDescriptor obBVertices
-);
-
-/**
- * If the a boolean operation was successful, you may access the results
- * through the following functions.
- *
- * CSG_OuputFaceDescriptor() returns a ptr to a CSG_FaceIteratorDesciptor
- * allocated on the heap and owned by the CSG module. The iterator is
- * positioned at the start of the internal face container.
- * CSG_OutputVertexDescriptor() returns a ptr to a CSG_VertexIteratorDescriptor
- * allocated on the heap and owned by the CSG module. The iterator is
- * positioned at the start of the internal vertex container.
- * There is no function to rewind an iterator but you may obtain more
- * than one
- * iterator at a time. Please use the function CSG_FreeFaceIterator()
- * and CSG_FreeVertexIterator to free internal memory allocated for these
- * iterators.
- *
- * If the last operation was not successful, these functions return NULL.
- */
- int
-CSG_OutputFaceDescriptor(
- CSG_BooleanOperation * operation,
- CSG_FaceIteratorDescriptor * output
-);
-
- int
-CSG_OutputVertexDescriptor(
- CSG_BooleanOperation * operation,
- CSG_VertexIteratorDescriptor *output
-);
-
-/**
- * Clean up functions.
- * Free internal memory associated with CSG interface structures. You must
- * call these functions on any structures created by the module, even if
- * subsequent operations did not succeed.
- */
- void
-CSG_FreeVertexDescriptor(
- CSG_VertexIteratorDescriptor * v_descriptor
-);
-
- void
-CSG_FreeFaceDescriptor(
- CSG_FaceIteratorDescriptor * f_descriptor
-);
-
-/**
- * Free the memory associated with a boolean operation.
- * NOTE any iterator descriptor describing the output will become
- * invalid after this call and should be freed immediately.
- */
- void
-CSG_FreeBooleanOperation(
- CSG_BooleanOperation *operation
-);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-
-#endif
-
diff --git a/intern/bsp/intern/BOP_CarveInterface.cpp b/intern/bsp/intern/BOP_CarveInterface.cpp
deleted file mode 100644
index a96196ee8f5..00000000000
--- a/intern/bsp/intern/BOP_CarveInterface.cpp
+++ /dev/null
@@ -1,852 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2010 by the Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Ken Hughes,
- * Sergey Sharybin.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BOP_CarveInterface.cpp
- * \ingroup bsp
- */
-
-#include "BOP_Interface.h"
-#include "BSP_CSGMesh_CFIterator.h"
-
-#include <carve/csg_triangulator.hpp>
-#include <carve/interpolator.hpp>
-#include <carve/rescale.hpp>
-
-#include <iostream>
-
-using namespace carve::mesh;
-using namespace carve::geom;
-typedef unsigned int uint;
-
-#define MAX(x,y) ((x)>(y)?(x):(y))
-#define MIN(x,y) ((x)<(y)?(x):(y))
-
-static bool isQuadPlanar(carve::geom3d::Vector &v1, carve::geom3d::Vector &v2,
- carve::geom3d::Vector &v3, carve::geom3d::Vector &v4)
-{
- carve::geom3d::Vector vec1, vec2, vec3, cross;
-
- vec1 = v2 - v1;
- vec2 = v4 - v1;
- vec3 = v3 - v1;
-
- cross = carve::geom::cross(vec1, vec2);
-
- float production = carve::geom::dot(cross, vec3);
- float magnitude = 1e-5 * cross.length();
-
- return fabsf(production) < magnitude;
-}
-
-static bool isFacePlanar(CSG_IFace &face, std::vector<carve::geom3d::Vector> &vertices)
-{
- if (face.vertex_number == 4) {
- return isQuadPlanar(vertices[face.vertex_index[0]], vertices[face.vertex_index[1]],
- vertices[face.vertex_index[2]], vertices[face.vertex_index[3]]);
- }
-
- return true;
-}
-
-static void Carve_copyMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes, std::vector<MeshSet<3>::mesh_t*> &new_meshes)
-{
- std::vector<MeshSet<3>::mesh_t*>::iterator it = meshes.begin();
-
- for(; it!=meshes.end(); it++) {
- MeshSet<3>::mesh_t *mesh = *it;
- MeshSet<3>::mesh_t *new_mesh = new MeshSet<3>::mesh_t(mesh->faces);
-
- new_meshes.push_back(new_mesh);
- }
-}
-
-static MeshSet<3> *Carve_meshSetFromMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes)
-{
- std::vector<MeshSet<3>::mesh_t*> new_meshes;
-
- Carve_copyMeshes(meshes, new_meshes);
-
- return new MeshSet<3>(new_meshes);
-}
-
-static MeshSet<3> *Carve_meshSetFromTwoMeshes(std::vector<MeshSet<3>::mesh_t*> &left_meshes,
- std::vector<MeshSet<3>::mesh_t*> &right_meshes)
-{
- std::vector<MeshSet<3>::mesh_t*> new_meshes;
-
- Carve_copyMeshes(left_meshes, new_meshes);
- Carve_copyMeshes(right_meshes, new_meshes);
-
- return new MeshSet<3>(new_meshes);
-}
-
-static bool Carve_checkEdgeFaceIntersections_do(carve::csg::Intersections &intersections,
- MeshSet<3>::face_t *face_a, MeshSet<3>::edge_t *edge_b)
-{
- if(intersections.intersects(edge_b, face_a))
- return true;
-
- carve::mesh::MeshSet<3>::vertex_t::vector_t _p;
- if(face_a->simpleLineSegmentIntersection(carve::geom3d::LineSegment(edge_b->v1()->v, edge_b->v2()->v), _p))
- return true;
-
- return false;
-}
-
-static bool Carve_checkEdgeFaceIntersections(carve::csg::Intersections &intersections,
- MeshSet<3>::face_t *face_a, MeshSet<3>::face_t *face_b)
-{
- MeshSet<3>::edge_t *edge_b;
-
- edge_b = face_b->edge;
- do {
- if(Carve_checkEdgeFaceIntersections_do(intersections, face_a, edge_b))
- return true;
- edge_b = edge_b->next;
- } while (edge_b != face_b->edge);
-
- return false;
-}
-
-static inline bool Carve_facesAreCoplanar(const MeshSet<3>::face_t *a, const MeshSet<3>::face_t *b)
-{
- carve::geom3d::Ray temp;
- // XXX: Find a better definition. This may be a source of problems
- // if floating point inaccuracies cause an incorrect answer.
- return !carve::geom3d::planeIntersection(a->plane, b->plane, temp);
-}
-
-static bool Carve_checkMeshSetInterseciton_do(carve::csg::Intersections &intersections,
- const RTreeNode<3, Face<3> *> *a_node,
- const RTreeNode<3, Face<3> *> *b_node,
- bool descend_a = true)
-{
- if(!a_node->bbox.intersects(b_node->bbox))
- return false;
-
- if(a_node->child && (descend_a || !b_node->child)) {
- for(RTreeNode<3, Face<3> *> *node = a_node->child; node; node = node->sibling) {
- if(Carve_checkMeshSetInterseciton_do(intersections, node, b_node, false))
- return true;
- }
- }
- else if(b_node->child) {
- for(RTreeNode<3, Face<3> *> *node = b_node->child; node; node = node->sibling) {
- if(Carve_checkMeshSetInterseciton_do(intersections, a_node, node, true))
- return true;
- }
- }
- else {
- for(size_t i = 0; i < a_node->data.size(); ++i) {
- MeshSet<3>::face_t *fa = a_node->data[i];
- aabb<3> aabb_a = fa->getAABB();
- if(aabb_a.maxAxisSeparation(b_node->bbox) > carve::EPSILON) continue;
-
- for(size_t j = 0; j < b_node->data.size(); ++j) {
- MeshSet<3>::face_t *fb = b_node->data[j];
- aabb<3> aabb_b = fb->getAABB();
- if(aabb_b.maxAxisSeparation(aabb_a) > carve::EPSILON) continue;
-
- std::pair<double, double> a_ra = fa->rangeInDirection(fa->plane.N, fa->edge->vert->v);
- std::pair<double, double> b_ra = fb->rangeInDirection(fa->plane.N, fa->edge->vert->v);
- if(carve::rangeSeparation(a_ra, b_ra) > carve::EPSILON) continue;
-
- std::pair<double, double> a_rb = fa->rangeInDirection(fb->plane.N, fb->edge->vert->v);
- std::pair<double, double> b_rb = fb->rangeInDirection(fb->plane.N, fb->edge->vert->v);
- if(carve::rangeSeparation(a_rb, b_rb) > carve::EPSILON) continue;
-
- if(!Carve_facesAreCoplanar(fa, fb)) {
- if(Carve_checkEdgeFaceIntersections(intersections, fa, fb)) {
- return true;
- }
- }
- }
- }
- }
-
- return false;
-}
-
-static bool Carve_checkMeshSetInterseciton(RTreeNode<3, Face<3> *> *rtree_a, RTreeNode<3, Face<3> *> *rtree_b)
-{
- carve::csg::Intersections intersections;
-
- return Carve_checkMeshSetInterseciton_do(intersections, rtree_a, rtree_b);
-}
-
-static void Carve_getIntersectedOperandMeshes(std::vector<MeshSet<3>::mesh_t*> &meshes, MeshSet<3>::aabb_t &otherAABB,
- std::vector<MeshSet<3>::mesh_t*> &operandMeshes)
-{
- std::vector<MeshSet<3>::mesh_t*>::iterator it = meshes.begin();
- std::vector< RTreeNode<3, Face<3> *> *> meshRTree;
-
- while (it != meshes.end()) {
- MeshSet<3>::mesh_t *mesh = *it;
- bool isAdded = false;
-
- RTreeNode<3, Face<3> *> *rtree = RTreeNode<3, Face<3> *>::construct_STR(mesh->faces.begin(), mesh->faces.end(), 4, 4);
-
- if (rtree->bbox.intersects(otherAABB)) {
- bool isIntersect = false;
-
- std::vector<MeshSet<3>::mesh_t*>::iterator operand_it = operandMeshes.begin();
- std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
- for(; operand_it!=operandMeshes.end(); operand_it++, tree_it++) {
- RTreeNode<3, Face<3> *> *operandRTree = *tree_it;
-
- if(Carve_checkMeshSetInterseciton(rtree, operandRTree)) {
- isIntersect = true;
- break;
- }
- }
-
- if(!isIntersect) {
- operandMeshes.push_back(mesh);
- meshRTree.push_back(rtree);
-
- it = meshes.erase(it);
- isAdded = true;
- }
- }
-
- if (!isAdded) {
- delete rtree;
- it++;
- }
- }
-
- std::vector<RTreeNode<3, Face<3> *> *>::iterator tree_it = meshRTree.begin();
- for(; tree_it != meshRTree.end(); tree_it++) {
- delete *tree_it;
- }
-}
-
-static MeshSet<3> *Carve_getIntersectedOperand(std::vector<MeshSet<3>::mesh_t*> &meshes, MeshSet<3>::aabb_t &otherAABB)
-{
- std::vector<MeshSet<3>::mesh_t*> operandMeshes;
- Carve_getIntersectedOperandMeshes(meshes, otherAABB, operandMeshes);
-
- if (operandMeshes.size() == 0)
- return NULL;
-
- return Carve_meshSetFromMeshes(operandMeshes);
-}
-
-static MeshSet<3> *Carve_unionIntersectingMeshes(MeshSet<3> *poly,
- MeshSet<3>::aabb_t &otherAABB,
- carve::interpolate::FaceAttr<uint> &oface_num)
-{
- if(poly->meshes.size()<=1)
- return poly;
-
- carve::csg::CSG csg;
-
- oface_num.installHooks(csg);
- csg.hooks.registerHook(new carve::csg::CarveTriangulator, carve::csg::CSG::Hooks::PROCESS_OUTPUT_FACE_BIT);
-
- std::vector<MeshSet<3>::mesh_t*> orig_meshes =
- std::vector<MeshSet<3>::mesh_t*>(poly->meshes.begin(), poly->meshes.end());
-
- MeshSet<3> *left = Carve_getIntersectedOperand(orig_meshes, otherAABB);
-
- if (!left) {
- /* no maniforlds which intersects another object at all */
- return poly;
- }
-
- while (orig_meshes.size()) {
- MeshSet<3> *right = Carve_getIntersectedOperand(orig_meshes, otherAABB);
-
- if (!right) {
- /* no more intersecting manifolds which intersects other object */
- break;
- }
-
- try {
- if(left->meshes.size()==0) {
- delete left;
-
- left = right;
- }
- else {
- MeshSet<3> *result = csg.compute(left, right, carve::csg::CSG::UNION, NULL, carve::csg::CSG::CLASSIFY_EDGE);
-
- delete left;
- delete right;
-
- left = result;
- }
- }
- catch(carve::exception e) {
- std::cerr << "CSG failed, exception " << e.str() << std::endl;
-
- MeshSet<3> *result = Carve_meshSetFromTwoMeshes(left->meshes, right->meshes);
-
- delete left;
- delete right;
-
- left = result;
- }
- catch(...) {
- delete left;
- delete right;
-
- throw "Unknown error in Carve library";
- }
- }
-
- /* append all meshes which doesn't have intersection with another operand as-is */
- if (orig_meshes.size()) {
- MeshSet<3> *result = Carve_meshSetFromTwoMeshes(left->meshes, orig_meshes);
-
- delete left;
-
- return result;
- }
-
- return left;
-}
-
-static void Carve_unionIntersections(MeshSet<3> **left_r, MeshSet<3> **right_r,
- carve::interpolate::FaceAttr<uint> &oface_num)
-{
- MeshSet<3> *left, *right;
-
- MeshSet<3>::aabb_t leftAABB = (*left_r)->getAABB();
- MeshSet<3>::aabb_t rightAABB = (*right_r)->getAABB();
-
- left = Carve_unionIntersectingMeshes(*left_r, rightAABB, oface_num);
- right = Carve_unionIntersectingMeshes(*right_r, leftAABB, oface_num);
-
- if(left != *left_r)
- delete *left_r;
-
- if(right != *right_r)
- delete *right_r;
-
- *left_r = left;
- *right_r = right;
-}
-
-static MeshSet<3> *Carve_addMesh(CSG_FaceIteratorDescriptor &face_it,
- CSG_VertexIteratorDescriptor &vertex_it,
- carve::interpolate::FaceAttr<uint> &oface_num,
- uint &num_origfaces)
-{
- CSG_IVertex vertex;
- std::vector<carve::geom3d::Vector> vertices;
-
- while (!vertex_it.Done(vertex_it.it)) {
- vertex_it.Fill(vertex_it.it,&vertex);
- vertices.push_back(VECTOR(vertex.position[0],
- vertex.position[1],
- vertex.position[2]));
- vertex_it.Step(vertex_it.it);
- }
-
- CSG_IFace face;
- std::vector<int> f;
- int numfaces = 0;
-
- // now for the polygons.
- // we may need to decalare some memory for user defined face properties.
-
- std::vector<int> forig;
- while (!face_it.Done(face_it.it)) {
- face_it.Fill(face_it.it,&face);
-
- if (isFacePlanar(face, vertices)) {
- f.push_back(face.vertex_number);
- f.push_back(face.vertex_index[0]);
- f.push_back(face.vertex_index[1]);
- f.push_back(face.vertex_index[2]);
-
- if (face.vertex_number == 4)
- f.push_back(face.vertex_index[3]);
-
- forig.push_back(face.orig_face);
- ++numfaces;
- face_it.Step(face_it.it);
- ++num_origfaces;
- }
- else {
- f.push_back(3);
- f.push_back(face.vertex_index[0]);
- f.push_back(face.vertex_index[1]);
- f.push_back(face.vertex_index[2]);
-
- forig.push_back(face.orig_face);
- ++numfaces;
-
- if (face.vertex_number == 4) {
- f.push_back(3);
- f.push_back(face.vertex_index[0]);
- f.push_back(face.vertex_index[2]);
- f.push_back(face.vertex_index[3]);
-
- forig.push_back(face.orig_face);
- ++numfaces;
- }
-
- face_it.Step(face_it.it);
- ++num_origfaces;
- }
- }
-
- MeshSet<3> *poly = new MeshSet<3> (vertices, numfaces, f);
-
- uint i;
- MeshSet<3>::face_iter face_iter = poly->faceBegin();
- for (i = 0; face_iter != poly->faceEnd(); ++face_iter, ++i) {
- MeshSet<3>::face_t *face = *face_iter;
- oface_num.setAttribute(face, forig[i]);
- }
-
- return poly;
-}
-
-static double triangleArea(carve::geom3d::Vector &v1, carve::geom3d::Vector &v2, carve::geom3d::Vector &v3)
-{
- carve::geom3d::Vector a = v2 - v1;
- carve::geom3d::Vector b = v3 - v1;
-
- return carve::geom::cross(a, b).length();
-}
-
-static bool checkValidQuad(std::vector<MeshSet<3>::vertex_t> &vertex_storage, uint quad[4])
-{
- carve::geom3d::Vector &v1 = vertex_storage[quad[0]].v;
- carve::geom3d::Vector &v2 = vertex_storage[quad[1]].v;
- carve::geom3d::Vector &v3 = vertex_storage[quad[2]].v;
- carve::geom3d::Vector &v4 = vertex_storage[quad[3]].v;
-
-#if 0
- /* disabled for now to prevent initially non-planar be triangulated
- * in theory this might cause some artifacts if intersections happens by non-planar
- * non-concave quad, but in practice it's acceptable */
- if (!isQuadPlanar(v1, v2, v3, v4)) {
- /* non-planar faces better not be merged because of possible differences in triangulation
- * of non-planar faces in opengl and renderer */
- return false;
- }
-#endif
-
- carve::geom3d::Vector edges[4];
- carve::geom3d::Vector normal;
- bool normal_set = false;
-
- edges[0] = v2 - v1;
- edges[1] = v3 - v2;
- edges[2] = v4 - v3;
- edges[3] = v1 - v4;
-
- for (int i = 0; i < 4; i++) {
- int n = i + 1;
-
- if (n == 4)
- n = 0;
-
- carve::geom3d::Vector current_normal = carve::geom::cross(edges[i], edges[n]);
-
- if (current_normal.length() > DBL_EPSILON) {
- if (!normal_set) {
- normal = current_normal;
- normal_set = true;
- }
- else if (carve::geom::dot(normal, current_normal) < 0) {
- return false;
- }
- }
- }
-
- if (!normal_set) {
- /* normal wasn't set means face is degraded and better merge it in such way */
- return false;
- }
-
- double area = triangleArea(v1, v2, v3) + triangleArea(v1, v3, v4);
- if (area <= DBL_EPSILON)
- return false;
-
- return true;
-}
-
-// check whether two faces share an edge, and if so merge them
-static uint quadMerge(std::map<MeshSet<3>::vertex_t*, uint> *vertexToIndex_map,
- std::vector<MeshSet<3>::vertex_t> &vertex_storage,
- MeshSet<3>::face_t *f1, MeshSet<3>::face_t *f2,
- uint v, uint quad[4])
-{
- uint current, n1, p1, n2, p2;
- uint v1[3];
- uint v2[3];
-
- // get the vertex indices for each face
- v1[0] = vertexToIndex_map->find(f1->edge->vert)->second;
- v1[1] = vertexToIndex_map->find(f1->edge->next->vert)->second;
- v1[2] = vertexToIndex_map->find(f1->edge->next->next->vert)->second;
-
- v2[0] = vertexToIndex_map->find(f2->edge->vert)->second;
- v2[1] = vertexToIndex_map->find(f2->edge->next->vert)->second;
- v2[2] = vertexToIndex_map->find(f2->edge->next->next->vert)->second;
-
- // locate the current vertex we're examining, and find the next and
- // previous vertices based on the face windings
- if (v1[0] == v) {current = 0; p1 = 2; n1 = 1;}
- else if (v1[1] == v) {current = 1; p1 = 0; n1 = 2;}
- else {current = 2; p1 = 1; n1 = 0;}
-
- if (v2[0] == v) {p2 = 2; n2 = 1;}
- else if (v2[1] == v) {p2 = 0; n2 = 2;}
- else {p2 = 1; n2 = 0;}
-
- // if we find a match, place indices into quad in proper order and return
- // success code
- if (v1[p1] == v2[n2]) {
- quad[0] = v1[current];
- quad[1] = v1[n1];
- quad[2] = v1[p1];
- quad[3] = v2[p2];
-
- return checkValidQuad(vertex_storage, quad);
- }
- else if (v1[n1] == v2[p2]) {
- quad[0] = v1[current];
- quad[1] = v2[n2];
- quad[2] = v1[n1];
- quad[3] = v1[p1];
-
- return checkValidQuad(vertex_storage, quad);
- }
-
- return 0;
-}
-
-static bool Carve_checkDegeneratedFace(std::map<MeshSet<3>::vertex_t*, uint> *vertexToIndex_map, MeshSet<3>::face_t *face)
-{
- /* only tris and quads for now */
- if (face->n_edges == 3) {
- uint v1, v2, v3;
-
- v1 = vertexToIndex_map->find(face->edge->prev->vert)->second;
- v2 = vertexToIndex_map->find(face->edge->vert)->second;
- v3 = vertexToIndex_map->find(face->edge->next->vert)->second;
-
- if (v1 == v2 || v2 == v3 || v1 == v3)
- return true;
- }
- else if (face->n_edges == 4) {
- uint v1, v2, v3, v4;
-
- v1 = vertexToIndex_map->find(face->edge->prev->vert)->second;
- v2 = vertexToIndex_map->find(face->edge->vert)->second;
- v3 = vertexToIndex_map->find(face->edge->next->vert)->second;
- v4 = vertexToIndex_map->find(face->edge->next->next->vert)->second;
-
- if (v1 == v2 || v1 == v3 || v1 == v4 || v2 == v3 || v2 == v4 || v3 == v4)
- return true;
- }
-
- return false;
-}
-
-static BSP_CSGMesh *Carve_exportMesh(MeshSet<3>* &poly, carve::interpolate::FaceAttr<uint> &oface_num,
- uint num_origfaces)
-{
- uint i;
- BSP_CSGMesh *outputMesh = BSP_CSGMesh::New();
-
- if (outputMesh == NULL)
- return NULL;
-
- std::vector<BSP_MVertex> *vertices = new std::vector<BSP_MVertex>;
-
- outputMesh->SetVertices(vertices);
-
- std::map<MeshSet<3>::vertex_t*, uint> vertexToIndex_map;
- std::vector<MeshSet<3>::vertex_t>::iterator it = poly->vertex_storage.begin();
- for (i = 0; it != poly->vertex_storage.end(); ++i, ++it) {
- MeshSet<3>::vertex_t *vertex = &(*it);
- vertexToIndex_map[vertex] = i;
- }
-
- for (i = 0; i < poly->vertex_storage.size(); ++i ) {
- BSP_MVertex outVtx(MT_Point3 (poly->vertex_storage[i].v[0],
- poly->vertex_storage[i].v[1],
- poly->vertex_storage[i].v[2]));
- outVtx.m_edges.clear();
- outputMesh->VertexSet().push_back(outVtx);
- }
-
- // build vectors of faces for each original face and each vertex
- std::vector<std::vector<uint> > vi(poly->vertex_storage.size());
- std::vector<std::vector<uint> > ofaces(num_origfaces);
- MeshSet<3>::face_iter face_iter = poly->faceBegin();
- for (i = 0; face_iter != poly->faceEnd(); ++face_iter, ++i) {
- MeshSet<3>::face_t *f = *face_iter;
-
- if (Carve_checkDegeneratedFace(&vertexToIndex_map, f))
- continue;
-
- ofaces[oface_num.getAttribute(f)].push_back(i);
-
- MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
-
- for (; edge_iter != f->end(); ++edge_iter) {
- int index = vertexToIndex_map[edge_iter->vert];
- vi[index].push_back(i);
- }
- }
-
- uint quadverts[4] = {0, 0, 0, 0};
- // go over each set of faces which belong to an original face
- std::vector< std::vector<uint> >::const_iterator fii;
- uint orig = 0;
- for (fii=ofaces.begin(); fii!=ofaces.end(); ++fii, ++orig) {
- std::vector<uint> fl = *fii;
- // go over a single set from an original face
- while (fl.size() > 0) {
- // remove one new face
- uint findex = fl.back();
- fl.pop_back();
-
- MeshSet<3>::face_t *f = *(poly->faceBegin() + findex);
-
- // for each vertex of this face, check other faces containing
- // that vertex to see if there is a neighbor also belonging to
- // the original face
- uint result = 0;
-
- MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
- for (; edge_iter != f->end(); ++edge_iter) {
- int v = vertexToIndex_map[edge_iter->vert];
- for (uint pos2=0; !result && pos2 < vi[v].size();pos2++) {
-
- // if we find the current face, ignore it
- uint otherf = vi[v][pos2];
- if (findex == otherf)
- continue;
-
- MeshSet<3>::face_t *f2 = *(poly->faceBegin() + otherf);
-
- // if other face doesn't have the same original face,
- // ignore it also
- uint other_orig = oface_num.getAttribute(f2);
- if (orig != other_orig)
- continue;
-
- // if, for some reason, we don't find the other face in
- // the current set of faces, ignore it
- uint other_index = 0;
- while (other_index < fl.size() && fl[other_index] != otherf) ++other_index;
- if (other_index == fl.size()) continue;
-
- // see if the faces share an edge
- result = quadMerge(&vertexToIndex_map, poly->vertex_storage, f, f2, v, quadverts);
- // if faces can be merged, then remove the other face
- // from the current set
- if (result) {
- uint replace = fl.back();
- fl.pop_back();
- if(otherf != replace)
- fl[other_index] = replace;
- }
- }
- }
-
- // add all information except vertices to the output mesh
- outputMesh->FaceSet().push_back(BSP_MFace());
- BSP_MFace& outFace = outputMesh->FaceSet().back();
- outFace.m_verts.clear();
- outFace.m_plane.setValue(f->plane.N.v);
- outFace.m_orig_face = orig;
-
- // if we merged faces, use the list of common vertices; otherwise
- // use the faces's vertices
- if (result) {
- // make quat using verts stored in result
- outFace.m_verts.push_back(quadverts[0]);
- outFace.m_verts.push_back(quadverts[1]);
- outFace.m_verts.push_back(quadverts[2]);
- outFace.m_verts.push_back(quadverts[3]);
- } else {
- MeshSet<3>::face_t::edge_iter_t edge_iter = f->begin();
- for (; edge_iter != f->end(); ++edge_iter) {
- //int index = ofacevert_num.getAttribute(f, edge_iter.idx());
- int index = vertexToIndex_map[edge_iter->vert];
- outFace.m_verts.push_back( index );
- }
- }
- }
- }
-
- // Build the mesh edges using topological informtion
- outputMesh->BuildEdges();
-
- return outputMesh;
-}
-
-static void meshSetMinMax(const MeshSet<3> *mesh,
- carve::geom3d::Vector *min,
- carve::geom3d::Vector *max)
-{
- for (uint i = 0; i < mesh->vertex_storage.size(); ++i) {
- min->x = MIN(min->x, mesh->vertex_storage[i].v.x);
- min->y = MIN(min->y, mesh->vertex_storage[i].v.y);
- min->z = MIN(min->z, mesh->vertex_storage[i].v.z);
- max->x = MAX(max->x, mesh->vertex_storage[i].v.x);
- max->y = MAX(max->y, mesh->vertex_storage[i].v.y);
- max->z = MAX(max->z, mesh->vertex_storage[i].v.z);
- }
-}
-
-static void getRescaleMinMax(const MeshSet<3> *left,
- const MeshSet<3> *right,
- carve::geom3d::Vector *min,
- carve::geom3d::Vector *max)
-{
- min->x = max->x = left->vertex_storage[0].v.x;
- min->y = max->y = left->vertex_storage[0].v.y;
- min->z = max->z = left->vertex_storage[0].v.z;
-
- meshSetMinMax(left, min, max);
- meshSetMinMax(right, min, max);
-
- // Make sure we don't scale object with zer oscale
- if ((min->x - max->x) < DBL_EPSILON) {
- min->x = -1.0;
- max->x = 1.0;
- }
- if ((min->y - max->y) < DBL_EPSILON) {
- min->y = -1.0;
- max->y = 1.0;
- }
- if ((min->z - max->z) < DBL_EPSILON) {
- min->z = -1.0;
- max->z = 1.0;
- }
-}
-
-/**
- * Performs a generic booleam operation, the entry point for external modules.
- * @param opType Boolean operation type BOP_INTERSECTION, BOP_UNION, BOP_DIFFERENCE
- * @param outputMesh Output mesh, the final result (the object C)
- * @param obAFaces Object A faces list
- * @param obAVertices Object A vertices list
- * @param obBFaces Object B faces list
- * @param obBVertices Object B vertices list
- * @param interpFunc Interpolating function
- * @return operation state: BOP_OK, BOP_NO_SOLID, BOP_ERROR
- */
-BoolOpState BOP_performBooleanOperation(BoolOpType opType,
- BSP_CSGMesh** outputMesh,
- CSG_FaceIteratorDescriptor obAFaces,
- CSG_VertexIteratorDescriptor obAVertices,
- CSG_FaceIteratorDescriptor obBFaces,
- CSG_VertexIteratorDescriptor obBVertices)
-{
- carve::csg::CSG::OP op;
- MeshSet<3> *left, *right, *output = NULL;
- carve::csg::CSG csg;
- carve::geom3d::Vector min, max;
- carve::interpolate::FaceAttr<uint> oface_num;
- uint num_origfaces = 0;
-
- switch (opType) {
- case BOP_UNION:
- op = carve::csg::CSG::UNION;
- break;
- case BOP_INTERSECTION:
- op = carve::csg::CSG::INTERSECTION;
- break;
- case BOP_DIFFERENCE:
- op = carve::csg::CSG::A_MINUS_B;
- break;
- default:
- return BOP_ERROR;
- }
-
- left = Carve_addMesh(obAFaces, obAVertices, oface_num, num_origfaces );
- right = Carve_addMesh(obBFaces, obBVertices, oface_num, num_origfaces );
-
- getRescaleMinMax(left, right, &min, &max);
-
- carve::rescale::rescale scaler(min.x, min.y, min.z, max.x, max.y, max.z);
- carve::rescale::fwd fwd_r(scaler);
- carve::rescale::rev rev_r(scaler);
-
- left->transform(fwd_r);
- right->transform(fwd_r);
-
- // prepare operands for actual boolean operation. it's needed because operands might consist of
- // several intersecting meshes and in case if another operands intersect an edge loop of intersecting that
- // meshes tessellation of operation result can't be done properly. the only way to make such situations
- // working is to union intersecting meshes of the same operand
- Carve_unionIntersections(&left, &right, oface_num);
-
- if(left->meshes.size() == 0 || right->meshes.size()==0) {
- // normally sohuldn't happen (zero-faces objects are handled by modifier itself), but
- // unioning intersecting meshes which doesn't have consistent normals might lead to
- // empty result which wouldn't work here
-
- delete left;
- delete right;
-
- return BOP_ERROR;
- }
-
- csg.hooks.registerHook(new carve::csg::CarveTriangulator, carve::csg::CSG::Hooks::PROCESS_OUTPUT_FACE_BIT);
-
- oface_num.installHooks(csg);
-
- try {
- output = csg.compute(left, right, op, NULL, carve::csg::CSG::CLASSIFY_EDGE);
- }
- catch(carve::exception e) {
- std::cerr << "CSG failed, exception " << e.str() << std::endl;
- }
- catch(...) {
- delete left;
- delete right;
-
- throw "Unknown error in Carve library";
- }
-
- delete left;
- delete right;
-
- if(!output)
- return BOP_ERROR;
-
- output->transform(rev_r);
-
- *outputMesh = Carve_exportMesh(output, oface_num, num_origfaces);
- delete output;
-
- return BOP_OK;
-}
diff --git a/intern/bsp/intern/BOP_Interface.h b/intern/bsp/intern/BOP_Interface.h
deleted file mode 100644
index c7402388a29..00000000000
--- a/intern/bsp/intern/BOP_Interface.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BOP_Interface.h
- * \ingroup bsp
- */
-
-#ifndef __BOP_INTERFACE_H__
-#define __BOP_INTERFACE_H__
-
-#include "BSP_CSGMesh.h"
-
-typedef enum EnumBoolOpState {BOP_OK, BOP_NO_SOLID, BOP_ERROR} BoolOpState;
-typedef enum EnumBoolOpType {BOP_INTERSECTION=e_csg_intersection, BOP_UNION=e_csg_union, BOP_DIFFERENCE=e_csg_difference} BoolOpType;
-
-BoolOpState BOP_performBooleanOperation(BoolOpType opType,
- BSP_CSGMesh** outputMesh,
- CSG_FaceIteratorDescriptor obAFaces,
- CSG_VertexIteratorDescriptor obAVertices,
- CSG_FaceIteratorDescriptor obBFaces,
- CSG_VertexIteratorDescriptor obBVertices);
-
-#endif
diff --git a/intern/bsp/intern/BSP_CSGException.h b/intern/bsp/intern/BSP_CSGException.h
deleted file mode 100644
index 744359c1078..00000000000
--- a/intern/bsp/intern/BSP_CSGException.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGException.h
- * \ingroup bsp
- */
-
-
-#ifndef __BSP_CSGEXCEPTION_H__
-#define __BSP_CSGEXCEPTION_H__
-
-// stick in more error types as you think of them
-
-enum BSP_ExceptionType{
- e_split_error,
- e_mesh_error,
- e_mesh_input_error,
- e_param_error,
- e_tree_build_error
-};
-
-
-class BSP_CSGException {
-public :
- BSP_ExceptionType m_e_type;
-
- BSP_CSGException (
- BSP_ExceptionType type
- ) : m_e_type (type)
- {
- }
-};
-
-#endif
-
diff --git a/intern/bsp/intern/BSP_CSGMesh.cpp b/intern/bsp/intern/BSP_CSGMesh.cpp
deleted file mode 100644
index 4dda7741f67..00000000000
--- a/intern/bsp/intern/BSP_CSGMesh.cpp
+++ /dev/null
@@ -1,659 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGMesh.cpp
- * \ingroup bsp
- */
-
-
-
-#include "BSP_CSGMesh.h"
-#include "MT_assert.h"
-#include "CTR_TaggedSetOps.h"
-#include "MT_Plane3.h"
-#include "BSP_CSGException.h"
-
-// for insert_iterator
-#include <iterator>
-
-// for vector reverse
-#include <iostream>
-#include <algorithm>
-using namespace std;
-
-BSP_CSGMesh::
-BSP_CSGMesh(
-) :
- MEM_RefCountable()
-{
- m_verts = NULL;
- m_faces = NULL;
- m_edges = NULL;
-}
-
- BSP_CSGMesh *
-BSP_CSGMesh::
-New(
-){
- return new BSP_CSGMesh();
-}
-
- BSP_CSGMesh *
-BSP_CSGMesh::
-NewCopy(
-) const {
-
- BSP_CSGMesh *mesh = New();
- if (mesh == NULL) return NULL;
-
- mesh->m_bbox_max = m_bbox_max;
- mesh->m_bbox_min = m_bbox_min;
-
- if (m_edges != NULL) {
- mesh->m_edges = new vector<BSP_MEdge>(*m_edges);
- if (mesh->m_edges == NULL) {
- delete mesh;
- return NULL;
- }
- }
- if (m_verts != NULL) {
- mesh->m_verts = new vector<BSP_MVertex>(*m_verts);
- if (mesh->m_verts == NULL) {
- if (m_edges != NULL) free(mesh->m_edges);
- delete mesh;
- return NULL;
- }
- }
- if (m_faces != NULL) {
- mesh->m_faces = new vector<BSP_MFace>(*m_faces);
- if (mesh->m_faces == NULL) {
- delete mesh;
- return NULL;
- }
- }
-
- return mesh;
-}
-
- void
-BSP_CSGMesh::
-Invert(
-){
-
- vector<BSP_MFace> & faces = FaceSet();
-
- vector<BSP_MFace>::const_iterator faces_end = faces.end();
- vector<BSP_MFace>::iterator faces_it = faces.begin();
-
- for (; faces_it != faces_end; ++faces_it) {
- faces_it->Invert();
- }
-}
-
- bool
-BSP_CSGMesh::
-SetVertices(
- vector<BSP_MVertex> *verts
-){
- if (verts == NULL) return false;
-
- // create polygon and edge arrays and reserve some space.
- m_faces = new vector<BSP_MFace>;
- if (!m_faces) return false;
-
- m_faces->reserve(verts->size()/2);
-
- // previous verts get deleted here.
- m_verts = verts;
- return true;
-}
-
- void
-BSP_CSGMesh::
-AddPolygon(
- const int * verts,
- int num_verts
-){
- MT_assert(verts != NULL);
- MT_assert(num_verts >=3);
-
- if (verts == NULL || num_verts <3) return;
-
- // make a polyscone from these vertex indices.
-
- const BSP_FaceInd fi = m_faces->size();
- m_faces->push_back(BSP_MFace());
- BSP_MFace & face = m_faces->back();
-
- insert_iterator<vector<BSP_VertexInd> > insert_point(face.m_verts,face.m_verts.end());
- copy (verts,verts + num_verts,insert_point);
-
- // compute and store the plane equation for this face.
-
- MT_Plane3 face_plane = FacePlane(fi);
- face.m_plane = face_plane;
-};
-
-// assumes that the face already has a plane equation
- void
-BSP_CSGMesh::
-AddPolygon(
- const BSP_MFace &face
-){
- m_faces->push_back(face);
-};
-
-
- bool
-BSP_CSGMesh::
-BuildEdges(
-){
-
- if (m_faces == NULL) return false;
-
- if (m_edges != NULL) {
- DestroyEdges();
- }
-
- m_edges = new vector<BSP_MEdge>;
-
- if (m_edges == NULL) {
- return false;
- }
-
-
- //iterate through the face set and add edges for all polygon
- //edges
-
- vector<BSP_MFace>::const_iterator f_it_end = FaceSet().end();
- vector<BSP_MFace>::iterator f_it_begin = FaceSet().begin();
- vector<BSP_MFace>::iterator f_it = FaceSet().begin();
-
- vector<BSP_EdgeInd> dummy;
-
- for (;f_it != f_it_end; ++f_it) {
-
- BSP_MFace & face = *f_it;
-
- int vertex_num = face.m_verts.size();
- BSP_VertexInd prev_vi(face.m_verts[vertex_num-1]);
-
- for (int vert = 0; vert < vertex_num; ++vert) {
-
- BSP_FaceInd fi(size_t (f_it - f_it_begin));
- InsertEdge(prev_vi,face.m_verts[vert],fi,dummy);
- prev_vi = face.m_verts[vert];
- }
-
- }
- dummy.clear();
- return true;
-}
-
- void
-BSP_CSGMesh::
-DestroyEdges(
-){
- if ( m_edges != NULL ) {
- delete m_edges;
- m_edges = NULL;
- }
-
- // Run through the vertices
- // and clear their edge arrays.
-
- if (m_verts){
-
- vector<BSP_MVertex>::const_iterator vertex_end = VertexSet().end();
- vector<BSP_MVertex>::iterator vertex_it = VertexSet().begin();
-
- for (; vertex_it != vertex_end; ++vertex_it) {
- vertex_it->m_edges.clear();
- }
- }
-}
-
-
- BSP_EdgeInd
-BSP_CSGMesh::
-FindEdge(
- const BSP_VertexInd & v1,
- const BSP_VertexInd & v2
-) const {
-
- vector<BSP_MVertex> &verts = VertexSet();
- vector<BSP_MEdge> &edges = EdgeSet();
-
- BSP_MEdge e;
- e.m_verts[0] = v1;
- e.m_verts[1] = v2;
-
- vector<BSP_EdgeInd> &v1_edges = verts[v1].m_edges;
- vector<BSP_EdgeInd>::const_iterator v1_end = v1_edges.end();
- vector<BSP_EdgeInd>::const_iterator v1_begin = v1_edges.begin();
-
- for (; v1_begin != v1_end; ++v1_begin) {
- if (edges[*v1_begin] == e) return *v1_begin;
- }
-
- return BSP_EdgeInd::Empty();
-}
-
- void
-BSP_CSGMesh::
-InsertEdge(
- const BSP_VertexInd & v1,
- const BSP_VertexInd & v2,
- const BSP_FaceInd & f,
- vector<BSP_EdgeInd> &new_edges
-){
-
- MT_assert(!v1.IsEmpty());
- MT_assert(!v2.IsEmpty());
- MT_assert(!f.IsEmpty());
-
- if (v1.IsEmpty() || v2.IsEmpty() || f.IsEmpty()) {
- BSP_CSGException e(e_mesh_error);
- throw (e);
- }
-
- vector<BSP_MVertex> &verts = VertexSet();
- vector<BSP_MEdge> &edges = EdgeSet();
-
- BSP_EdgeInd e;
-
- e = FindEdge(v1,v2);
- if (e.IsEmpty()) {
- // This edge does not exist -- make a new one
-
- BSP_MEdge temp_e;
- temp_e.m_verts[0] = v1;
- temp_e.m_verts[1] = v2;
-
- e = m_edges->size();
- // set the face index from the edge back to this polygon.
- temp_e.m_faces.push_back(f);
-
- m_edges->push_back(temp_e);
-
- // add the edge index to it's vertices
- verts[v1].AddEdge(e);
- verts[v2].AddEdge(e);
-
- new_edges.push_back(e);
-
- } else {
-
- // edge already exists
- // insure that there is no polygon already
- // attached to the other side of this edge
- // swap the empty face pointer in edge with f
-
- BSP_MEdge &edge = edges[e];
-
- // set the face index from the edge back to this polygon.
- edge.m_faces.push_back(f);
- }
-}
-
-
-// geometry access
-//////////////////
-
- vector<BSP_MVertex> &
-BSP_CSGMesh::
-VertexSet(
-) const {
- return *m_verts;
-}
-
- vector<BSP_MFace> &
-BSP_CSGMesh::
-FaceSet(
-) const {
- return *m_faces;
-}
-
- vector<BSP_MEdge> &
-BSP_CSGMesh::
-EdgeSet(
-) const {
- return *m_edges;
-}
-
-BSP_CSGMesh::
-~BSP_CSGMesh(
-){
- if ( m_verts != NULL ) delete m_verts;
- if ( m_faces != NULL ) delete m_faces;
- if ( m_edges != NULL ) delete m_edges;
-}
-
-// local geometry queries.
-/////////////////////////
-
-// face queries
-///////////////
-
- void
-BSP_CSGMesh::
-FaceVertices(
- const BSP_FaceInd & f,
- vector<BSP_VertexInd> &output
-){
- vector<BSP_MFace> & face_set = FaceSet();
- output.insert(
- output.end(),
- face_set[f].m_verts.begin(),
- face_set[f].m_verts.end()
- );
-}
-
-
- void
-BSP_CSGMesh::
-FaceEdges(
- const BSP_FaceInd & fi,
- vector<BSP_EdgeInd> &output
-){
- // take intersection of the edges emminating from all the vertices
- // of this polygon;
-
- vector<BSP_MFace> &faces = FaceSet();
- vector<BSP_MEdge> &edges = EdgeSet();
-
- const BSP_MFace & f = faces[fi];
-
- // collect vertex edges;
-
- vector<BSP_VertexInd>::const_iterator face_verts_it = f.m_verts.begin();
- vector<BSP_VertexInd>::const_iterator face_verts_end = f.m_verts.end();
-
- vector< vector<BSP_EdgeInd> > vertex_edges(f.m_verts.size());
-
- int vector_slot = 0;
-
- for (;face_verts_it != face_verts_end; ++face_verts_it, ++vector_slot) {
- VertexEdges(*face_verts_it,vertex_edges[vector_slot]);
- }
-
- int prev = vector_slot - 1;
-
- // intersect pairs of edge sets
-
- for (int i = 0; i < vector_slot;i++) {
- CTR_TaggedSetOps<BSP_EdgeInd,BSP_MEdge>::IntersectPair(vertex_edges[prev],vertex_edges[i],edges,output);
- prev = i;
- }
-
- // should always have 3 or more unique edges per face.
- MT_assert(output.size() >=3);
-
- if (output.size() < 3) {
- BSP_CSGException e(e_mesh_error);
- throw(e);
- }
-};
-
-// edge queries
-///////////////
-
- void
-BSP_CSGMesh::
-EdgeVertices(
- const BSP_EdgeInd & e,
- vector<BSP_VertexInd> &output
-){
- const vector<BSP_MEdge> &edges = EdgeSet();
- output.push_back(edges[e].m_verts[0]);
- output.push_back(edges[e].m_verts[1]);
-}
-
- void
-BSP_CSGMesh::
-EdgeFaces(
- const BSP_EdgeInd & e,
- vector<BSP_FaceInd> &output
-){
-
- vector<BSP_MEdge> & edge_set = EdgeSet();
- output.insert(
- output.end(),
- edge_set[e].m_faces.begin(),
- edge_set[e].m_faces.end()
- );
-
-}
-
-// vertex queries
-/////////////////
-
- void
-BSP_CSGMesh::
-VertexEdges(
- const BSP_VertexInd &v,
- vector<BSP_EdgeInd> &output
-){
-
- vector<BSP_MVertex> & vertex_set = VertexSet();
- output.insert(
- output.end(),
- vertex_set[v].m_edges.begin(),
- vertex_set[v].m_edges.end()
- );
-}
-
- void
-BSP_CSGMesh::
-VertexFaces(
- const BSP_VertexInd &vi,
- vector<BSP_FaceInd> &output
-) {
-
- vector<BSP_MEdge> &edges = EdgeSet();
- vector<BSP_MFace> &faces = FaceSet();
- vector<BSP_MVertex> &verts = VertexSet();
-
- const vector<BSP_EdgeInd> &v_edges = verts[vi].m_edges;
- vector<BSP_EdgeInd>::const_iterator e_it = v_edges.begin();
-
- for (; e_it != v_edges.end(); ++e_it) {
-
- BSP_MEdge &e = edges[*e_it];
-
- // iterate through the faces of this edge - push unselected
- // edges to output and then select the edge
-
- vector<BSP_FaceInd>::const_iterator e_faces_end = e.m_faces.end();
- vector<BSP_FaceInd>::iterator e_faces_it = e.m_faces.begin();
-
- for (;e_faces_it != e_faces_end; ++e_faces_it) {
-
- if (!faces[*e_faces_it].SelectTag()) {
- output.push_back(*e_faces_it);
- faces[*e_faces_it].SetSelectTag(true);
- }
- }
- }
-
- // deselect selected faces.
- vector<BSP_FaceInd>::iterator f_it = output.begin();
-
- for (; f_it != output.end(); ++f_it) {
- faces[*f_it].SetSelectTag(false);
- }
-}
-
- bool
-BSP_CSGMesh::
-SC_Face(
- BSP_FaceInd f
-){
-
-
-
-#if 0
- {
- // check area is greater than zero.
-
- vector<BSP_MVertex> & verts = VertexSet();
-
- vector<BSP_VertexInd> f_verts;
- FaceVertices(f,f_verts);
-
- MT_assert(f_verts.size() >= 3);
-
- BSP_VertexInd root = f_verts[0];
-
- MT_Scalar area = 0;
-
- for (int i=2; i < f_verts.size(); i++) {
- MT_Vector3 a = verts[root].m_pos;
- MT_Vector3 b = verts[f_verts[i-1]].m_pos;
- MT_Vector3 c = verts[f_verts[i]].m_pos;
-
- MT_Vector3 l1 = b-a;
- MT_Vector3 l2 = c-b;
-
- area += (l1.cross(l2)).length()/2;
- }
-
- MT_assert(!MT_fuzzyZero(area));
- }
-#endif
- // Check coplanarity
-#if 0
- MT_Plane3 plane = FacePlane(f);
-
- const BSP_MFace & face = FaceSet()[f];
- vector<BSP_VertexInd>::const_iterator f_verts_it = face.m_verts.begin();
- vector<BSP_VertexInd>::const_iterator f_verts_end = face.m_verts.end();
-
- for (;f_verts_it != f_verts_end; ++f_verts_it) {
- MT_Scalar dist = plane.signedDistance(
- VertexSet()[*f_verts_it].m_pos
- );
-
- MT_assert(fabs(dist) < BSP_SPLIT_EPSILON);
- }
-#endif
-
-
- // Check connectivity
-
- vector<BSP_EdgeInd> f_edges;
- FaceEdges(f,f_edges);
-
- MT_assert(f_edges.size() == FaceSet()[f].m_verts.size());
-
- unsigned int i;
- for (i = 0; i < f_edges.size(); ++i) {
-
- int matches = 0;
- for (unsigned int j = 0; j < EdgeSet()[f_edges[i]].m_faces.size(); j++) {
-
- if (EdgeSet()[f_edges[i]].m_faces[j] == f) matches++;
- }
-
- MT_assert(matches == 1);
-
- }
- return true;
-}
-
- MT_Plane3
-BSP_CSGMesh::
-FacePlane(
- const BSP_FaceInd & fi
-) const{
-
- const BSP_MFace & f0 = FaceSet()[fi];
-
- // Have to be a bit careful here coz the poly may have
- // a lot of parallel edges. Should walk round the polygon
- // and check length of cross product.
-
- const MT_Vector3 & p1 = VertexSet()[f0.m_verts[0]].m_pos;
- const MT_Vector3 & p2 = VertexSet()[f0.m_verts[1]].m_pos;
-
- int face_size = f0.m_verts.size();
- MT_Vector3 n;
-
- for (int i = 2 ; i <face_size; i++) {
- const MT_Vector3 & pi = VertexSet()[f0.m_verts[i]].m_pos;
-
- MT_Vector3 l1 = p2-p1;
- MT_Vector3 l2 = pi-p2;
- n = l1.cross(l2);
- MT_Scalar length = n.length();
-
- if (!MT_fuzzyZero(length)) {
- n = n * (1/length);
- break;
- }
- }
- return MT_Plane3(n,p1);
-}
-
- void
-BSP_CSGMesh::
-ComputeFacePlanes(
-){
-
- int fsize = FaceSet().size();
- int i=0;
- for (i = 0; i < fsize; i++) {
-
- FaceSet()[i].m_plane = FacePlane(i);
- }
-};
-
-
- int
-BSP_CSGMesh::
-CountTriangles(
-) const {
-
- // Each polygon of n sides can be partitioned into n-3 triangles.
- // So we just go through and sum this function of polygon size.
-
- vector<BSP_MFace> & face_set = FaceSet();
-
- vector<BSP_MFace>::const_iterator face_it = face_set.begin();
- vector<BSP_MFace>::const_iterator face_end = face_set.end();
-
- int sum = 0;
-
- for (;face_it != face_end; face_it++) {
-
- // Should be careful about degenerate faces here.
- sum += face_it->m_verts.size() - 2;
- }
-
- return sum;
-}
-
diff --git a/intern/bsp/intern/BSP_CSGMesh.h b/intern/bsp/intern/BSP_CSGMesh.h
deleted file mode 100644
index 4754f3bdc71..00000000000
--- a/intern/bsp/intern/BSP_CSGMesh.h
+++ /dev/null
@@ -1,249 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGMesh.h
- * \ingroup bsp
- */
-
-
-#ifndef __BSP_CSGMESH_H__
-#define __BSP_CSGMESH_H__
-
-#include "BSP_MeshPrimitives.h"
-#include "MEM_SmartPtr.h"
-#include "MEM_RefCountPtr.h"
-#include "MEM_NonCopyable.h"
-#include "../extern/CSG_BooleanOps.h"
-
-
-class MT_Plane3;
-
-class BSP_CSGMesh :
- public MEM_NonCopyable,
- public MEM_RefCountable
-{
-
-public :
-
- static
- BSP_CSGMesh *
- New(
- );
-
- bool
- SetVertices(
- std::vector<BSP_MVertex> *verts
- );
-
- void
- AddPolygon(
- const int * verts,
- int num_verts
- );
-
- // assumes that the face already has a plane equation
- void
- AddPolygon(
- const BSP_MFace &face
- );
-
-
- // Allocate and build the mesh edges.
- ////////////////////////////////////
-
- bool
- BuildEdges(
- );
-
- // Clean the mesh of edges. and edge pointers
- // This removes the circular connectivity information
- /////////////////////////////////////////////
-
- void
- DestroyEdges(
- );
-
- // return a new separate copy of the
- // mesh allocated on the heap.
-
- BSP_CSGMesh *
- NewCopy(
- ) const;
-
-
- // Reverse the winding order of every polygon
- // in the mesh and swap the planes around.
-
- void
- Invert(
- );
-
-
- // geometry access
- //////////////////
-
- std::vector<BSP_MVertex> &
- VertexSet(
- ) const;
- std::vector<BSP_MFace> &
- FaceSet(
- ) const;
-
- std::vector<BSP_MEdge> &
- EdgeSet(
- ) const;
-
- ~BSP_CSGMesh(
- );
-
- // local geometry queries.
- /////////////////////////
-
- // face queries
- ///////////////
-
- void
- FaceVertices(
- const BSP_FaceInd & f,
- std::vector<BSP_VertexInd> &output
- );
-
- void
- FaceEdges(
- const BSP_FaceInd & f,
- std::vector<BSP_EdgeInd> &output
- );
-
- // edge queries
- ///////////////
-
- void
- EdgeVertices(
- const BSP_EdgeInd & e,
- std::vector<BSP_VertexInd> &output
- );
-
- void
- EdgeFaces(
- const BSP_EdgeInd & e,
- std::vector<BSP_FaceInd> &output
- );
-
- // vertex queries
- /////////////////
-
- void
- VertexEdges(
- const BSP_VertexInd & v,
- std::vector<BSP_EdgeInd> &output
- );
-
- void
- VertexFaces(
- const BSP_VertexInd & v,
- std::vector<BSP_FaceInd> &output
- );
-
- // Returns the edge index of the edge from v1 to v2.
- // Does this by searching the edge sets of v1 - but not v2.
- // If you are paranoid you should check both and make sure the
- // indices are the same. If the edge doe not exist edgeInd is empty.
-
- BSP_EdgeInd
- FindEdge(
- const BSP_VertexInd &v1,
- const BSP_VertexInd &v2
- ) const;
-
-
- /**
- * Sanity checkers
- */
-
- // make sure the edge faces have a pointer to f
-
- bool
- SC_Face(
- BSP_FaceInd f
- );
-
- /**
- * Return the face plane equation
- */
-
- MT_Plane3
- FacePlane(
- const BSP_FaceInd &fi
- )const;
-
-
- /**
- * Recompute Face plane equations.
- * essential if you have been messing with the object.
- */
-
- void
- ComputeFacePlanes(
- );
-
- /**
- * Count the number of trinagles in the mesh.
- * This is not the same as the number of polygons.
- */
-
- int
- CountTriangles(
- ) const;
-
-private :
-
- void
- InsertEdge(
- const BSP_VertexInd &v1,
- const BSP_VertexInd &v2,
- const BSP_FaceInd &f,
- std::vector<BSP_EdgeInd> &new_edges
- );
-
-
- // Private to insure heap instantiation.
-
- BSP_CSGMesh(
- );
-
- std::vector<BSP_MVertex> *m_verts;
- std::vector<BSP_MFace> *m_faces;
- std::vector<BSP_MEdge> *m_edges;
-
- MT_Vector3 m_bbox_min;
- MT_Vector3 m_bbox_max;
-
-};
-
-
-#endif
-
diff --git a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
deleted file mode 100644
index 928d04eda20..00000000000
--- a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_CSGMesh_CFIterator.h
- * \ingroup bsp
- */
-
-
-#ifndef __BSP_CSGMESH_CFITERATOR_H__
-
-#define __BSP_CSGMESH_CFITERATOR_H__
-
-#include "BSP_CSGMesh.h"
-#include "../extern/CSG_BooleanOps.h"
-/**
- * This class defines 2 C style iterators over a CSG mesh, one for
- * vertices and 1 for faces. They conform to the iterator interface
- * defined in CSG_BooleanOps.h
- */
-
-struct BSP_CSGMesh_VertexIt {
- BSP_CSGMesh *mesh;
- BSP_MVertex * pos;
-};
-
-
-inline
- void
-BSP_CSGMesh_VertexIt_Destruct(
- CSG_VertexIteratorDescriptor * iterator
-) {
- delete ((BSP_CSGMesh_VertexIt *)(iterator->it));
- iterator->it = NULL;
- iterator->Done = NULL;
- iterator->Fill = NULL;
- iterator->Reset = NULL;
- iterator->Step = NULL;
- iterator->num_elements = 0;
-};
-
-
-inline
- int
-BSP_CSGMesh_VertexIt_Done(
- CSG_IteratorPtr it
-) {
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
-
- /* dereferencing iterator::end() is illegal, so we dereference 1 before it */
- /* also check that vector is not empty */
- if (vertex_it->mesh->VertexSet().size() &&
- vertex_it->pos <= &(*(vertex_it->mesh->VertexSet().end() -1) )) return 0;
- return 1;
-};
-
-inline
- void
-BSP_CSGMesh_VertexIt_Fill(
- CSG_IteratorPtr it,
- CSG_IVertex *vert
-) {
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
-
- vertex_it->pos->m_pos.getValue(vert->position);
-};
-
-inline
- void
-BSP_CSGMesh_VertexIt_Step(
- CSG_IteratorPtr it
-) {
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
-
- ++(vertex_it->pos);
-};
-
-inline
- void
-BSP_CSGMesh_VertexIt_Reset(
- CSG_IteratorPtr it
-) {
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
- vertex_it->pos = &vertex_it->mesh->VertexSet()[0];
-};
-
-inline
- void
-BSP_CSGMeshVertexIt_Construct(
- BSP_CSGMesh *mesh,
- CSG_VertexIteratorDescriptor *output
-){
- // user should have insured mesh is not equal to NULL.
-
- output->Done = BSP_CSGMesh_VertexIt_Done;
- output->Fill = BSP_CSGMesh_VertexIt_Fill;
- output->Step = BSP_CSGMesh_VertexIt_Step;
- output->Reset = BSP_CSGMesh_VertexIt_Reset;
- output->num_elements = mesh->VertexSet().size();
-
- BSP_CSGMesh_VertexIt * v_it = new BSP_CSGMesh_VertexIt;
- v_it->mesh = mesh;
- if ( output->num_elements > 0 )
- v_it->pos = &mesh->VertexSet()[0];
- output->it = v_it;
-}
-
-
-/**
- * Face iterator.
- */
-
-struct BSP_CSGMesh_FaceIt {
- BSP_CSGMesh *mesh;
- BSP_MFace *pos;
- int face_triangle;
-};
-
-
-inline
- void
-BSP_CSGMesh_FaceIt_Destruct(
- CSG_FaceIteratorDescriptor *iterator
-) {
- delete ((BSP_CSGMesh_FaceIt *)(iterator->it));
- iterator->it = NULL;
- iterator->Done = NULL;
- iterator->Fill = NULL;
- iterator->Reset = NULL;
- iterator->Step = NULL;
- iterator->num_elements = 0;
-};
-
-
-inline
- int
-BSP_CSGMesh_FaceIt_Done(
- CSG_IteratorPtr it
-) {
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
-
- /* dereferencing iterator::end() is illegal, so we dereference 1 before it */
- /* also check that vector is not empty */
- if (face_it->mesh->FaceSet().size() &&
- face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
- if (face_it->face_triangle + 3 <= (int)face_it->pos->m_verts.size()) {
- return 0;
- }
- }
- return 1;
-};
-
-inline
- void
-BSP_CSGMesh_FaceIt_Fill(
- CSG_IteratorPtr it,
- CSG_IFace *face
-){
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
- // essentially iterating through a triangle fan here.
-
- if (face_it->pos->m_verts.size()>3) {
- // QUAD
- face->vertex_index[0] = int(face_it->pos->m_verts[0]);
- face->vertex_index[1] = int(face_it->pos->m_verts[1]);
- face->vertex_index[2] = int(face_it->pos->m_verts[2]);
- face->vertex_index[3] = int(face_it->pos->m_verts[3]);
-
- face->orig_face = face_it->pos->m_orig_face;
-
- face->vertex_number = 4;
- }
- else {
- // TRIANGLE
- face->vertex_index[0] = int(face_it->pos->m_verts[0]);
- face->vertex_index[1] = int(face_it->pos->m_verts[1]);
- face->vertex_index[2] = int(face_it->pos->m_verts[2]);
-
- face->orig_face = face_it->pos->m_orig_face;
-
- face->vertex_number = 3;
- }
-};
-
-inline
- void
-BSP_CSGMesh_FaceIt_Step(
- CSG_IteratorPtr it
-) {
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
-
- /* dereferencing iterator::end() is illegal, so we dereference 1 before it */
- /* also check that vector is not empty */
- if (face_it->mesh->FaceSet().size() &&
- face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
-
- //if (face_it->face_triangle + 3 < face_it->pos->m_verts.size()) {
- // (face_it->face_triangle)++;
- //} else {
- face_it->face_triangle = 0;
- (face_it->pos) ++;
- //}
- }
-};
-
-inline
- void
-BSP_CSGMesh_FaceIt_Reset(
- CSG_IteratorPtr it
-) {
- // assume CSG_IteratorPtr is of the correct type.
- BSP_CSGMesh_FaceIt * f_it = (BSP_CSGMesh_FaceIt *)it;
- f_it->pos = &f_it->mesh->FaceSet()[0];
- f_it->face_triangle = 0;
-};
-
-inline
- void
-BSP_CSGMesh_FaceIt_Construct(
- BSP_CSGMesh * mesh,
- CSG_FaceIteratorDescriptor *output
-) {
-
- output->Done = BSP_CSGMesh_FaceIt_Done;
- output->Fill = BSP_CSGMesh_FaceIt_Fill;
- output->Step = BSP_CSGMesh_FaceIt_Step;
- output->Reset = BSP_CSGMesh_FaceIt_Reset;
-
- output->num_elements = mesh->FaceSet().size();
-
- BSP_CSGMesh_FaceIt * f_it = new BSP_CSGMesh_FaceIt;
- f_it->mesh = mesh;
- if( output->num_elements > 0 )
- f_it->pos = &mesh->FaceSet()[0];
- f_it->face_triangle = 0;
-
- output->it = f_it;
-};
-
-
-#endif
-
diff --git a/intern/bsp/intern/BSP_MeshPrimitives.cpp b/intern/bsp/intern/BSP_MeshPrimitives.cpp
deleted file mode 100644
index f79fcbdd1eb..00000000000
--- a/intern/bsp/intern/BSP_MeshPrimitives.cpp
+++ /dev/null
@@ -1,298 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_MeshPrimitives.cpp
- * \ingroup bsp
- */
-
-
-#include "BSP_MeshPrimitives.h"
-
-#include "MT_assert.h"
-#include "BSP_CSGException.h"
-#include <algorithm>
-
-using namespace std;
-
-BSP_MVertex::
-BSP_MVertex(
-) :
- m_pos (MT_Point3()),
- m_select_tag (false),
- m_open_tag (0)
-{
-};
-
-BSP_MVertex::
-BSP_MVertex(
- const MT_Point3 & pos
-) :
- m_pos(pos),
- m_select_tag (false),
- m_open_tag (0)
-{
-};
-
-
- bool
-BSP_MVertex::
-RemoveEdge(
- BSP_EdgeInd e
-){
- vector<BSP_EdgeInd>::iterator result = find(m_edges.begin(),m_edges.end(),e);
- if (result == m_edges.end()) {
- return false;
- }
- BSP_EdgeInd last = m_edges.back();
- m_edges.pop_back();
- if (m_edges.empty()) return true;
-
- *result = last;
- return true;
-}
-
- void
-BSP_MVertex::
-AddEdge(
- BSP_EdgeInd e
-){
- m_edges.push_back(e);
-}
-
- void
-BSP_MVertex::
-SwapEdge(
- BSP_EdgeInd e_old,
- BSP_EdgeInd e_new
-){
- vector<BSP_EdgeInd>::iterator result =
- find(m_edges.begin(),m_edges.end(),e_old);
- if (result == m_edges.end()) {
- BSP_CSGException e(e_mesh_error);
- throw(e);
- MT_assert(false);
- }
-
- *result = e_new;
-}
-
- bool
-BSP_MVertex::
-SelectTag(
-) const{
- return m_select_tag;
-}
-
- void
-BSP_MVertex::
-SetSelectTag(
- bool tag
-){
- m_select_tag = tag;
-}
-
- int
-BSP_MVertex::
-OpenTag(
-) const {
- return m_open_tag;
-}
-
- void
-BSP_MVertex::
-SetOpenTag(
- int tag
-){
- m_open_tag = tag;
-}
-
-
-/**
- * Edge Primitive Methods.
- */
-
-BSP_MEdge::
-BSP_MEdge(
-){
- m_verts[0] = m_verts[1] = BSP_VertexInd::Empty();
-}
-
- bool
-BSP_MEdge::
-operator == (
- BSP_MEdge & rhs
-){
- // edges are the same if their vertex indices are the
- // same!!! Other properties are not checked
-
- int matches = 0;
-
- if (this->m_verts[0] == rhs.m_verts[0]) {
- ++matches;
- }
- if (this->m_verts[1] == rhs.m_verts[0]) {
- ++matches;
- }
- if (this->m_verts[0] == rhs.m_verts[1]) {
- ++matches;
- }
- if (this->m_verts[1] == rhs.m_verts[1]) {
- ++matches;
- }
-
- if (matches >= 2) {
- return true;
- }
- return false;
-}
-
- void
-BSP_MEdge::
-SwapFace(
- BSP_FaceInd old_f,
- BSP_FaceInd new_f
-){
- vector<BSP_FaceInd>::iterator result =
- find(m_faces.begin(),m_faces.end(),old_f);
- if (result == m_faces.end()) {
- BSP_CSGException e(e_mesh_error);
- throw(e);
- MT_assert(false);
- }
-
- *result = new_f;
-}
-
- BSP_VertexInd
-BSP_MEdge::
-OpVertex(
- BSP_VertexInd vi
-) const {
- if (vi == m_verts[0]) return m_verts[1];
- if (vi == m_verts[1]) return m_verts[0];
- MT_assert(false);
- BSP_CSGException e(e_mesh_error);
- throw(e);
-
- return BSP_VertexInd::Empty();
-}
-
- bool
-BSP_MEdge::
-SelectTag(
-) const {
- return bool(m_verts[1].Tag() & 0x1);
-}
- void
-BSP_MEdge::
-SetSelectTag(
- bool tag
-){
- m_verts[1].SetTag(int(tag));
-}
-
- int
-BSP_MEdge::
-OpenTag(
-) const {
- return m_verts[0].Tag();
-}
-
- void
-BSP_MEdge::
-SetOpenTag(
- int tag
-) {
- // Note conversion from int to unsigned int!!!!!
- m_verts[0].SetTag(tag);
-}
-
-
-/**
- * Face primitive methods
- */
-
-
-BSP_MFace::
-BSP_MFace(
-):
- m_open_tag(-1),
- m_orig_face(0)
-{
- // nothing to do
-}
-
- void
-BSP_MFace::
-Invert(
-){
-
- // TODO replace reverse as I think some compilers
- // do not support the STL routines employed.
-
- reverse(
- m_verts.begin(),
- m_verts.end()
- );
-
- // invert the normal
- m_plane.Invert();
-}
-
- bool
-BSP_MFace::
-SelectTag(
-) const {
- return bool(m_verts[1].Tag() & 0x1);
-}
-
- void
-BSP_MFace::
-SetSelectTag(
- bool tag
-){
- m_verts[1].SetTag(int(tag));
-};
-
- int
-BSP_MFace::
-OpenTag(
-) const {
- return m_open_tag;
-}
-
- void
-BSP_MFace::
-SetOpenTag(
- int tag
-){
- // Note conversion from int to unsigned int!!!!!
- m_open_tag = tag;
-}
-
-
-
diff --git a/intern/bsp/intern/BSP_MeshPrimitives.h b/intern/bsp/intern/BSP_MeshPrimitives.h
deleted file mode 100644
index f4d04d8863e..00000000000
--- a/intern/bsp/intern/BSP_MeshPrimitives.h
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/BSP_MeshPrimitives.h
- * \ingroup bsp
- */
-
-
-#ifndef __BSP_MESHPRIMITIVES_H__
-#define __BSP_MESHPRIMITIVES_H__
-
-#include "CTR_TaggedIndex.h"
-#include "MT_Vector3.h"
-#include "MT_Plane3.h"
-
-#include <vector>
-
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_VertexInd;
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_EdgeInd;
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_FaceInd;
-typedef CTR_TaggedIndex<24,0x00ffffff> BSP_FragInd;
-
-
-typedef std::vector<BSP_VertexInd> BSP_VertexList;
-typedef std::vector<BSP_EdgeInd> BSP_EdgeList;
-typedef std::vector<BSP_FaceInd> BSP_FaceList;
-
-/**
- * Enum representing classification of primitives
- * with respect to a hyperplane.
- */
-
-enum BSP_Classification{
- e_unclassified = 0,
- e_classified_in = 1,
- e_classified_out = 2,
- e_classified_on = 4,
- e_classified_spanning = 7
-};
-
-/**
- * @section Mesh linkage
- * The mesh is linked in a similar way to the decimation mesh,
- * although the primitives are a little more general and not
- * limited to manifold meshes.
- * Vertices -> (2+)Edges
- * Edges -> (1+)Polygons
- * Edges -> (2)Vertices.
- * Polygons -> (3+)Vertices.
- *
- * this structure allows for arbitrary polygons (assumed to be convex).
- * Edges can point to more than 2 polygons (non-manifold)
- *
- * We also define 2 different link types between edges and their
- * neighbouring polygons. A weak link and a strong link.
- * A weak link means the polygon is in a different mesh fragment
- * to the other polygon. A strong link means the polygon is in the
- * same fragment.
- * This is not entirely consistent as it means edges have to be associated
- * with fragments, in reality only polygons will be - edges and vertices
- * will live in global pools. I guess we should mark edges as being on plane
- * boundaries. This leaves a problem with non-manifold edges because for example
- * 3 of 4 possible edges could lie in 1 fragment and the remaining edge lie in
- * another, there is no way to work out then from one polygon which neighbouring
- * polygons are in the same/different mesh fragment.
- *
- * By definition an edge will only ever lie on 1 hyperplane. We can then just
- * tag neighbouring polygons with one of 3 tags to group them.
- */
-
-class BSP_MVertex {
-public :
- MT_Point3 m_pos;
- BSP_EdgeList m_edges;
-
- /**
- * TODO
- * Is this boolean necessary or can we nick a few bits of m_edges[0]
- * for example?
- * The only problem with this is that if the vertex is degenerate then
- * m_edges[0] may not exist. If the algorithm guarentees that this is
- * not the case then it should be changed.
- */
-
- bool m_select_tag;
- int m_open_tag;
-
- BSP_MVertex(
- );
-
- BSP_MVertex(
- const MT_Point3 & pos
- );
-
- BSP_MVertex &
- operator = (
- const BSP_MVertex & other
- ) {
- m_pos = other.m_pos;
- m_edges = other.m_edges;
- m_select_tag = other.m_select_tag;
- m_open_tag = other.m_open_tag;
- return (*this);
- };
-
- bool
- RemoveEdge(
- BSP_EdgeInd e
- );
-
- void
- AddEdge(
- BSP_EdgeInd e
- );
-
- void
- SwapEdge(
- BSP_EdgeInd e_old,
- BSP_EdgeInd e_new
- );
-
- /**
- * These operations are ONLY valid when the
- * vertex has some edges associated with it.
- * This is left to the user to guarentee.
- * Also note that these tag's are not guarenteed
- * to survive after a call to RemoveEdge(),
- * because we use edges for the open tag.
- */
-
- int
- OpenTag(
- ) const;
-
- void
- SetOpenTag(
- int tag
- );
-
- bool
- SelectTag(
- ) const;
-
- void
- SetSelectTag(
- bool tag
- );
-};
-
-class BSP_MEdge {
-public :
- BSP_VertexInd m_verts[2];
- BSP_FaceList m_faces;
-
- BSP_MEdge(
- );
-
- bool operator == (
- BSP_MEdge & rhs
- );
-
- void
- SwapFace(
- BSP_FaceInd old_f,
- BSP_FaceInd new_f
- );
-
- BSP_VertexInd
- OpVertex(
- BSP_VertexInd vi
- ) const;
-
- bool
- SelectTag(
- ) const;
-
- void
- SetSelectTag(
- bool tag
- );
-
- /**
- * We use one of the vertex indices for tag informtaion.
- * This means these tags will not survive if you change
- * the vertex indices.
- */
-
- int
- OpenTag(
- ) const;
-
- void
- SetOpenTag(
- int tag
- ) ;
-};
-
-class BSP_MFace {
-public :
-
- BSP_VertexList m_verts;
-
- // We also store the plane equation of this
- // face. Generating on the fly during tree
- // construction can lead to a lot of numerical errors.
- // because the polygon size can get very small.
-
- MT_Plane3 m_plane;
-
- int m_open_tag;
- unsigned int m_orig_face;
-
- BSP_MFace(
- );
-
- // Invert the face , done by reversing the vertex order
- // and inverting the face normal.
-
- void
- Invert(
- );
-
- /**
- * Tagging
- * We use the tag from m_verts[1] for the select tag
- * and the the tag from m_verts[0] for the open tag.
- * There is always a chance that the polygon contains
- * no vertices but this should be checked at construction
- * time.
- * Also note that changing the vertex indices of this polygon
- * will likely remove tagging information.
- *
- */
-
- bool
- SelectTag(
- ) const;
-
- void
- SetSelectTag(
- bool tag
- );
-
- int
- OpenTag(
- ) const;
-
- void
- SetOpenTag(
- int tag
- ) ;
-
-};
-
-#endif
-
diff --git a/intern/bsp/intern/CSG_BooleanOps.cpp b/intern/bsp/intern/CSG_BooleanOps.cpp
deleted file mode 100644
index f74dfc3c253..00000000000
--- a/intern/bsp/intern/CSG_BooleanOps.cpp
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file bsp/intern/CSG_BooleanOps.cpp
- * \ingroup bsp
- */
-
-
-/**
- * Implementation of external api for CSG part of BSP lib interface.
- */
-
-#include "../extern/CSG_BooleanOps.h"
-#include "BSP_CSGMesh_CFIterator.h"
-#include "MEM_RefCountPtr.h"
-
-#include "BOP_Interface.h"
-#include <iostream>
-using namespace std;
-
-#include "BSP_MeshPrimitives.h"
-
-struct BSP_MeshInfo {
- BSP_CSGMesh *output_mesh;
-};
-
-using namespace std;
-
- CSG_BooleanOperation *
-CSG_NewBooleanFunction(
- void
-){
- BSP_MeshInfo * mesh_info = new BSP_MeshInfo;
- CSG_BooleanOperation * output = new CSG_BooleanOperation;
-
- if (mesh_info==NULL || output==NULL) return NULL;
-
- mesh_info->output_mesh = NULL;
- output->CSG_info = mesh_info;
-
- return output;
-}
-
-/**
- * Compute the boolean operation, UNION, INTERSECION or DIFFERENCE
- */
- int
-CSG_PerformBooleanOperation(
- CSG_BooleanOperation *operation,
- CSG_OperationType op_type,
- CSG_FaceIteratorDescriptor obAFaces,
- CSG_VertexIteratorDescriptor obAVertices,
- CSG_FaceIteratorDescriptor obBFaces,
- CSG_VertexIteratorDescriptor obBVertices
-){
- if (operation == NULL) return 0;
- BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
- if (mesh_info == NULL) return 0;
-
- obAFaces.Reset(obAFaces.it);
- obBFaces.Reset(obBFaces.it);
- obAVertices.Reset(obAVertices.it);
- obBVertices.Reset(obBVertices.it);
-
- BoolOpType boolType;
-
- switch (op_type) {
- case e_csg_union:
- boolType = BOP_UNION;
- break;
- case e_csg_difference:
- boolType = BOP_DIFFERENCE;
- break;
- default:
- boolType = BOP_INTERSECTION;
- break;
- }
-
- BoolOpState boolOpResult;
- try {
- boolOpResult = BOP_performBooleanOperation( boolType,
- (BSP_CSGMesh**) &(mesh_info->output_mesh),
- obAFaces, obAVertices, obBFaces, obBVertices);
- }
- catch(...) {
- return 0;
- }
-
- switch (boolOpResult) {
- case BOP_OK: return 1;
- case BOP_NO_SOLID: return -2;
- case BOP_ERROR: return 0;
- default: return 1;
- }
-}
-
- int
-CSG_OutputFaceDescriptor(
- CSG_BooleanOperation * operation,
- CSG_FaceIteratorDescriptor * output
-){
- if (operation == NULL) return 0;
- BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
-
- if (mesh_info == NULL) return 0;
- if (mesh_info->output_mesh == NULL) return 0;
-
- BSP_CSGMesh_FaceIt_Construct(mesh_info->output_mesh,output);
- return 1;
-}
-
-
- int
-CSG_OutputVertexDescriptor(
- CSG_BooleanOperation * operation,
- CSG_VertexIteratorDescriptor *output
-){
- if (operation == NULL) return 0;
- BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
-
- if (mesh_info == NULL) return 0;
- if (mesh_info->output_mesh == NULL) return 0;
-
- BSP_CSGMeshVertexIt_Construct(mesh_info->output_mesh,output);
- return 1;
-}
-
- void
-CSG_FreeVertexDescriptor(
- CSG_VertexIteratorDescriptor * v_descriptor
-){
- BSP_CSGMesh_VertexIt_Destruct(v_descriptor);
-}
-
-
- void
-CSG_FreeFaceDescriptor(
- CSG_FaceIteratorDescriptor * f_descriptor
-){
- BSP_CSGMesh_FaceIt_Destruct(f_descriptor);
-}
-
-
- void
-CSG_FreeBooleanOperation(
- CSG_BooleanOperation *operation
-){
- if (operation != NULL) {
- BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
-
- delete (mesh_info->output_mesh);
- delete(mesh_info);
- delete(operation);
- }
-}
-
diff --git a/intern/container/CMakeLists.txt b/intern/container/CMakeLists.txt
index 8adc46a59de..4743247af26 100644
--- a/intern/container/CMakeLists.txt
+++ b/intern/container/CMakeLists.txt
@@ -35,8 +35,6 @@ set(INC_SYS
set(SRC
CTR_HashedPtr.h
CTR_Map.h
- CTR_TaggedIndex.h
- CTR_TaggedSetOps.h
)
# infact nothing to compile!
diff --git a/intern/container/CTR_TaggedIndex.h b/intern/container/CTR_TaggedIndex.h
deleted file mode 100644
index e03bfdea819..00000000000
--- a/intern/container/CTR_TaggedIndex.h
+++ /dev/null
@@ -1,210 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file container/CTR_TaggedIndex.h
- * \ingroup ctr
- */
-
-#ifndef __CTR_TAGGEDINDEX_H__
-#define __CTR_TAGGEDINDEX_H__
-
-/**
- * This class is supposed to be a simple tagged index class. If these
- * were indices into a mesh then we would never need 32 bits for such indices.
- * It is often handy to have a few extra bits around to mark objects etc. We
- * steal a few bits of CTR_TaggedIndex objects for this purpose. From the outside
- * it will behave like a standard unsigned int but just carry the extra tag
- * information around with it.
- */
-
-#include <functional>
-
-#include "../../source/blender/blenlib/BLI_sys_types.h"
-
-enum {
- empty_tag = 0x0,
- empty_index = 0xffffffff
-};
-
-template <
- int tag_shift,
- int index_mask
-> class CTR_TaggedIndex {
-public:
- CTR_TaggedIndex(
- ) :
- m_val ((empty_tag << tag_shift) | (empty_index & index_mask))
- {
- }
-
- CTR_TaggedIndex(
- const int val
- ) :
- m_val ((val & index_mask) | ((empty_tag << tag_shift) & (~index_mask))) {
- }
-
- CTR_TaggedIndex(
- const unsigned int val
- ) :
- m_val ((val & index_mask) | ((empty_tag << tag_shift) & (~index_mask))) {
- }
-
- CTR_TaggedIndex(
- const long int val
- ) :
- m_val ( ((long int) val & index_mask)
- | ( (empty_tag << tag_shift)
- & (~index_mask)) ) {
- }
-
- CTR_TaggedIndex(
- const long unsigned int val
- ) :
- m_val ( ((long unsigned int)val & index_mask)
- | ( (empty_tag << tag_shift)
- & (~index_mask) ) ) {
- }
-
-
-#if defined(_WIN64)
- CTR_TaggedIndex(
- const uint64_t val
- ) :
- m_val ( ((uint64_t)val & index_mask)
- | ( (empty_tag << tag_shift)
- & (~index_mask) ) ) {
- }
-#endif
-
- CTR_TaggedIndex(
- const CTR_TaggedIndex &my_index
- ):
- m_val(my_index.m_val)
- {
- }
-
- bool
- operator == (
- const CTR_TaggedIndex& rhs
- ) const {
-
- return ((this->m_val & index_mask) == (rhs.m_val & index_mask));
- }
-
- operator unsigned int () const {
- return m_val & index_mask;
- }
-
- operator unsigned long int () const {
- return (unsigned long int)(m_val & index_mask);
- }
-
- operator int () const {
- return int(m_val & index_mask);
- }
-
- operator long int () const {
- return (long int)(m_val & index_mask);
- }
-
-#if defined(_WIN64)
- operator uint64_t () const {
- return (uint64_t)(m_val & index_mask);
- }
-#endif
-
- bool
- IsEmpty(
- ) const {
- return ((m_val & index_mask) == (empty_index & index_mask));
- }
-
-
- static
- CTR_TaggedIndex
- Empty(
- ) {
- return CTR_TaggedIndex();
- }
-
- void
- Invalidate(
- ) {
- m_val = (empty_tag << tag_shift) | (empty_index & index_mask);
- }
-
-
- unsigned int
- Tag (
- ) const {
- return m_val >> tag_shift;
- }
-
- void
- SetTag(
- unsigned int tag
- ) {
- m_val = (m_val & index_mask) | ((tag << tag_shift) & (~index_mask));
- }
-
- void
- EmptyTag(
- ) {
- m_val = (m_val & index_mask) | ((empty_tag << tag_shift) & (~index_mask));
- }
-
- bool
- IsEmptyTag(
- ) const {
- return (Tag() == Empty().Tag());
- }
-
- /* functionals */
-
- struct greater : std::binary_function<CTR_TaggedIndex, CTR_TaggedIndex, bool>
- {
- bool
- operator()(
- const CTR_TaggedIndex& a,
- const CTR_TaggedIndex& b
- ) const {
- return (int(a) > int(b));
- }
- };
-
-
-private :
- CTR_TaggedIndex(
- const CTR_TaggedIndex *index
- ) {};
-
- unsigned int m_val;
-
-
-};
-
-#endif /* __CTR_TAGGEDINDEX_H__ */
diff --git a/intern/container/CTR_TaggedSetOps.h b/intern/container/CTR_TaggedSetOps.h
deleted file mode 100644
index 6ebf20b77bf..00000000000
--- a/intern/container/CTR_TaggedSetOps.h
+++ /dev/null
@@ -1,300 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file container/CTR_TaggedSetOps.h
- * \ingroup ctr
- */
-
-
-#ifndef __CTR_TAGGEDSETOPS_H__
-#define __CTR_TAGGEDSETOPS_H__
-
-#include "MEM_NonCopyable.h"
-#include <vector>
-
-/**
- * This class contains some utility functions for finding the intersection,
- * union, and difference of a collection of stl vector of indices into
- * a set of primitives.
- *
- * These are mainly used as helper functions in the decimation and bsp
- * libraries.
- *
- * This template class assumes that each value of type IndexType encountered
- * in the list is a valid index into an array of primitives. This is not
- * checked at run-time and is left to the user to insure. Prmitives of
- * type ObjectType must have the following public methods to be used by
- * this template class:
- *
- * int
- * OpenTag(void) --- return a persistent tag value for the primitive
- *
- * void
- * SetOpenTag(int bla) --- set the persistent tag value for this primitive to bla.
- *
- * bool
- * SelectTag() --- return a persistent boolean tag for this primitive
- *
- * void
- * SetSelectTag(bool bla) --- set the persistent boolean tag for this primitive to bla.
- *
- * Here persistent means that the tag should be associated with the object for the
- * entire lifetime of the primitive. Again none of this stuff is enforced you have
- * to make sure that your primitives do the right thing. Often these tags can be
- * cunningly stowed away inside some of the spare bits in the primitive. See
- * CTR_TaggedIndex for such a class.
- *
- */
-
-template
-<class IndexType, class ObjectType>
-class CTR_TaggedSetOps : public MEM_NonCopyable {
-
-public :
-
- static
- void
- Intersect(
- const std::vector< std::vector<IndexType> > &index_list,
- std::vector<ObjectType> &primitives,
- std::vector<IndexType> &output,
- unsigned int mask,
- unsigned int shift
- ) {
-
- /* iterate through vectors in index_list
- * iterate through individual members of each vector
- * mark each obejct that the index points to */
-
- typename std::vector< std::vector<IndexType> >::const_iterator
- last_vector = index_list.end();
- typename std::vector< std::vector<IndexType> >::const_iterator
- start_vector = index_list.begin();
-
- /* FIXME some temporary space */
-
- std::vector<IndexType> temp_union;
- temp_union.reserve(64);
-
- int tag_num = 0;
-
- for (; start_vector != last_vector; ++start_vector) {
-
- typename std::vector<IndexType>::const_iterator
- last_index = start_vector->end();
- typename std::vector<IndexType>::const_iterator
- start_index = start_vector->begin();
-
- for (; start_index != last_index; ++start_index) {
-
- ObjectType & prim = primitives[*start_index];
-
- if (!prim.OpenTag()) {
- /* compute the union */
- temp_union.push_back(*start_index);
- }
- int tag = prim.OpenTag();
- tag = (tag & mask) >> shift;
- tag += 1;
- prim.SetOpenTag((prim.OpenTag() & ~mask)| ((tag << shift) & mask));
- }
-
- ++tag_num;
- }
-
- /* now iterate through the union and pull out all those with the right tag */
-
- typename std::vector<IndexType>::const_iterator last_index =
- temp_union.end();
- typename std::vector<IndexType>::const_iterator start_index =
- temp_union.begin();
-
- for (; start_index != last_index; ++start_index) {
-
- ObjectType & prim = primitives[*start_index];
-
- if (prim.OpenTag() == tag_num) {
- /* it's part of the intersection! */
-
- output.push_back(*start_index);
- /* because we're iterating through the union
- * it's safe to remove the tag at this point */
-
- prim.SetOpenTag(prim.OpenTag() & ~mask);
- }
- }
- };
-
- /* note not a strict set intersection!
- * if x appears twice in b and is part of the intersection
- * it will appear twice in the intersection */
-
- static
- void
- IntersectPair(
- const std::vector<IndexType> &a,
- const std::vector<IndexType> &b,
- std::vector<ObjectType> &primitives,
- std::vector<IndexType> &output
- ) {
-
- typename std::vector<IndexType>::const_iterator last_index =
- a.end();
- typename std::vector<IndexType>::const_iterator start_index =
- a.begin();
-
- for (; start_index != last_index; ++start_index) {
- ObjectType & prim = primitives[*start_index];
- prim.SetSelectTag(true);
- }
- last_index = b.end();
- start_index = b.begin();
-
- for (; start_index != last_index; ++start_index) {
- ObjectType & prim = primitives[*start_index];
- if (prim.SelectTag()) {
- output.push_back(*start_index);
- }
- }
- /* deselect */
- last_index = a.end();
- start_index = a.begin();
-
- for (; start_index != last_index; ++start_index) {
- ObjectType & prim = primitives[*start_index];
- prim.SetSelectTag(false);
- }
- };
-
-
- static
- void
- Union(
- std::vector< std::vector<IndexType> > &index_list,
- std::vector<ObjectType> &primitives,
- std::vector<IndexType> &output
- ) {
-
- /* iterate through vectors in index_list
- * iterate through individual members of each vector
- * mark each obejct that the index points to */
-
- typename std::vector< std::vector<IndexType> >::const_iterator
- last_vector = index_list.end();
- typename std::vector< std::vector<IndexType> >::iterator
- start_vector = index_list.begin();
-
- for (; start_vector != last_vector; ++start_vector) {
-
- typename std::vector<IndexType>::const_iterator
- last_index = start_vector->end();
- typename std::vector<IndexType>::iterator
- start_index = start_vector->begin();
-
- for (; start_index != last_index; ++start_index) {
-
- ObjectType & prim = primitives[*start_index];
-
- if (!prim.SelectTag()) {
- /* compute the union */
- output.push_back(*start_index);
- prim.SetSelectTag(true);
- }
- }
- }
-
- /* now iterate through the union and reset the tags */
-
- typename std::vector<IndexType>::const_iterator last_index =
- output.end();
- typename std::vector<IndexType>::iterator start_index =
- output.begin();
-
- for (; start_index != last_index; ++start_index) {
-
- ObjectType & prim = primitives[*start_index];
- prim.SetSelectTag(false);
- }
- }
-
-
- static
- void
- Difference(
- std::vector< IndexType> &a,
- std::vector< IndexType> &b,
- std::vector<ObjectType> &primitives,
- std::vector< IndexType> &output
- ) {
-
- /* iterate through b mark all
- * iterate through a and add to output all unmarked */
-
- typename std::vector<IndexType>::const_iterator last_index =
- b.end();
- typename std::vector<IndexType>::iterator start_index =
- b.begin();
-
- for (; start_index != last_index; ++start_index) {
-
- ObjectType & prim = primitives[*start_index];
- prim.SetSelectTag(true);
- }
-
- last_index = a.end();
- start_index = a.begin();
-
- for (; start_index != last_index; ++start_index) {
-
- ObjectType & prim = primitives[*start_index];
- if (!prim.SelectTag()) {
- output.push_back(*start_index);
- }
- }
-
- /* clean up the tags */
-
- last_index = b.end();
- start_index = b.begin();
-
- for (; start_index != last_index; ++start_index) {
-
- ObjectType & prim = primitives[*start_index];
- prim.SetSelectTag(false);
- }
- };
-
-private :
-
- /* private constructor - this class is not meant for
- * instantiation */
-
- CTR_TaggedSetOps();
-
-};
-
-#endif /* __CTR_TAGGEDSETOPS_H__ */