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authorKévin Dietrich <kevin.dietrich@mailoo.org>2020-08-19 16:46:50 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2020-08-19 16:47:09 +0300
commitaa1e4baa22b3393dc723d48061c9781f4b8b42c7 (patch)
treeabef7319b60e2a1faa5ce227ed8c73ac2d37e1f4 /intern
parent3e56dd8fd9210735c654661c8ada5a5f92623826 (diff)
Cycles : add a Volume Geometry Node
This splits the volume related data (properties for rendering and attributes) of the Mesh node into a new `Volume` node type. This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation. However such code should still check for the geometry type of the object to be `MESH` or `VOLUME` which may be bug prone if this is forgotten. This is part of T79131. Reviewed By: brecht Maniphest Tasks: T79131 Differential Revision: https://developer.blender.org/D8538
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_geometry.cpp29
-rw-r--r--intern/cycles/blender/blender_sync.h2
-rw-r--r--intern/cycles/blender/blender_volume.cpp49
-rw-r--r--intern/cycles/bvh/bvh_build.cpp4
-rw-r--r--intern/cycles/bvh/bvh_embree.cpp6
-rw-r--r--intern/cycles/bvh/bvh_optix.cpp2
-rw-r--r--intern/cycles/bvh/bvh_split.cpp2
-rw-r--r--intern/cycles/device/device_optix.cpp2
-rw-r--r--intern/cycles/render/CMakeLists.txt3
-rw-r--r--intern/cycles/render/attribute.cpp29
-rw-r--r--intern/cycles/render/geometry.cpp31
-rw-r--r--intern/cycles/render/geometry.h4
-rw-r--r--intern/cycles/render/light.cpp2
-rw-r--r--intern/cycles/render/mesh.cpp11
-rw-r--r--intern/cycles/render/mesh.h7
-rw-r--r--intern/cycles/render/object.cpp71
-rw-r--r--intern/cycles/render/volume.cpp (renamed from intern/cycles/render/mesh_volume.cpp)64
-rw-r--r--intern/cycles/render/volume.h38
18 files changed, 232 insertions, 124 deletions
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index f7e4623024d..9a82c5e9371 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -19,6 +19,7 @@
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
+#include "render/volume.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
@@ -27,6 +28,19 @@
CCL_NAMESPACE_BEGIN
+static Geometry::Type determine_geom_type(BL::Object &b_ob, bool use_particle_hair)
+{
+ if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ return Geometry::HAIR;
+ }
+
+ if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
+ return Geometry::VOLUME;
+ }
+
+ return Geometry::MESH;
+}
+
Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
BL::Object &b_ob_instance,
@@ -40,9 +54,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::Material material_override = view_layer.material_override;
Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume :
scene->default_surface;
- Geometry::Type geom_type = (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) ?
- Geometry::HAIR :
- Geometry::MESH;
+ Geometry::Type geom_type = determine_geom_type(b_ob, use_particle_hair);
/* Find shader indices. */
vector<Shader *> used_shaders;
@@ -73,6 +85,9 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (geom_type == Geometry::HAIR) {
geom = new Hair();
}
+ else if (geom_type == Geometry::VOLUME) {
+ geom = new Volume();
+ }
else {
geom = new Mesh();
}
@@ -121,13 +136,13 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
geom->name = ustring(b_ob_data.name().c_str());
- if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ if (geom_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair(b_depsgraph, b_ob, hair, used_shaders);
}
- else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
- Mesh *mesh = static_cast<Mesh *>(geom);
- sync_volume(b_ob, mesh, used_shaders);
+ else if (geom_type == Geometry::VOLUME) {
+ Volume *volume = static_cast<Volume *>(geom);
+ sync_volume(b_ob, volume, used_shaders);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index a551ec31e04..62fd1ac2351 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -148,7 +148,7 @@ class BlenderSync {
bool *use_portal);
/* Volume */
- void sync_volume(BL::Object &b_ob, Mesh *mesh, const vector<Shader *> &used_shaders);
+ void sync_volume(BL::Object &b_ob, Volume *volume, const vector<Shader *> &used_shaders);
/* Mesh */
void sync_mesh(BL::Depsgraph b_depsgraph,
diff --git a/intern/cycles/blender/blender_volume.cpp b/intern/cycles/blender/blender_volume.cpp
index d0e1e4d6131..e039d8a4895 100644
--- a/intern/cycles/blender/blender_volume.cpp
+++ b/intern/cycles/blender/blender_volume.cpp
@@ -17,8 +17,8 @@
#include "render/colorspace.h"
#include "render/image.h"
#include "render/image_vdb.h"
-#include "render/mesh.h"
#include "render/object.h"
+#include "render/volume.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
@@ -181,7 +181,7 @@ class BlenderSmokeLoader : public ImageLoader {
AttributeStandard attribute;
};
-static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float frame)
+static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Volume *volume, float frame)
{
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
if (!b_domain) {
@@ -198,13 +198,13 @@ static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Mesh *mesh, float
for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) {
AttributeStandard std = attributes[i];
- if (!mesh->need_attribute(scene, std)) {
+ if (!volume->need_attribute(scene, std)) {
continue;
}
- mesh->volume_clipping = b_domain.clipping();
+ volume->clipping = b_domain.clipping();
- Attribute *attr = mesh->attributes.add(std);
+ Attribute *attr = volume->attributes.add(std);
ImageLoader *loader = new BlenderSmokeLoader(b_ob, std);
ImageParams params;
@@ -228,7 +228,7 @@ class BlenderVolumeLoader : public VDBImageLoader {
if (b_volume_grid.name() == grid_name) {
const bool unload = !b_volume_grid.is_loaded();
- Volume *volume = (Volume *)b_volume.ptr.data;
+ ::Volume *volume = (::Volume *)b_volume.ptr.data;
VolumeGrid *volume_grid = (VolumeGrid *)b_volume_grid.ptr.data;
grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
@@ -252,16 +252,19 @@ class BlenderVolumeLoader : public VDBImageLoader {
BL::Volume b_volume;
};
-static void sync_volume_object(BL::BlendData &b_data, BL::Object &b_ob, Scene *scene, Mesh *mesh)
+static void sync_volume_object(BL::BlendData &b_data,
+ BL::Object &b_ob,
+ Scene *scene,
+ Volume *volume)
{
BL::Volume b_volume(b_ob.data());
b_volume.grids.load(b_data.ptr.data);
BL::VolumeRender b_render(b_volume.render());
- mesh->volume_clipping = b_render.clipping();
- mesh->volume_step_size = b_render.step_size();
- mesh->volume_object_space = (b_render.space() == BL::VolumeRender::space_OBJECT);
+ volume->clipping = b_render.clipping();
+ volume->step_size = b_render.step_size();
+ volume->object_space = (b_render.space() == BL::VolumeRender::space_OBJECT);
/* Find grid with matching name. */
BL::Volume::grids_iterator b_grid_iter;
@@ -289,11 +292,11 @@ static void sync_volume_object(BL::BlendData &b_data, BL::Object &b_ob, Scene *s
std = ATTR_STD_VOLUME_VELOCITY;
}
- if ((std != ATTR_STD_NONE && mesh->need_attribute(scene, std)) ||
- mesh->need_attribute(scene, name)) {
+ if ((std != ATTR_STD_NONE && volume->need_attribute(scene, std)) ||
+ volume->need_attribute(scene, name)) {
Attribute *attr = (std != ATTR_STD_NONE) ?
- mesh->attributes.add(std) :
- mesh->attributes.add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL);
+ volume->attributes.add(std) :
+ volume->attributes.add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL);
ImageLoader *loader = new BlenderVolumeLoader(b_data, b_volume, name.string());
ImageParams params;
@@ -317,28 +320,30 @@ static vector<int> get_voxel_image_slots(Mesh *mesh)
return slots;
}
-void BlenderSync::sync_volume(BL::Object &b_ob, Mesh *mesh, const vector<Shader *> &used_shaders)
+void BlenderSync::sync_volume(BL::Object &b_ob,
+ Volume *volume,
+ const vector<Shader *> &used_shaders)
{
- vector<int> old_voxel_slots = get_voxel_image_slots(mesh);
+ vector<int> old_voxel_slots = get_voxel_image_slots(volume);
- mesh->clear();
- mesh->used_shaders = used_shaders;
+ volume->clear();
+ volume->used_shaders = used_shaders;
if (view_layer.use_volumes) {
if (b_ob.type() == BL::Object::type_VOLUME) {
/* Volume object. Create only attributes, bounding mesh will then
* be automatically generated later. */
- sync_volume_object(b_data, b_ob, scene, mesh);
+ sync_volume_object(b_data, b_ob, scene, volume);
}
else {
/* Smoke domain. */
- sync_smoke_volume(scene, b_ob, mesh, b_scene.frame_current());
+ sync_smoke_volume(scene, b_ob, volume, b_scene.frame_current());
}
}
/* Tag update. */
- bool rebuild = (old_voxel_slots != get_voxel_image_slots(mesh));
- mesh->tag_update(scene, rebuild);
+ bool rebuild = (old_voxel_slots != get_voxel_image_slots(volume));
+ volume->tag_update(scene, rebuild);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index 86ab7b00815..360cac59e9b 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -270,7 +270,7 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
void BVHBuild::add_reference_geometry(BoundBox &root, BoundBox &center, Geometry *geom, int i)
{
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
add_reference_triangles(root, center, mesh, i);
}
@@ -299,7 +299,7 @@ static size_t count_curve_segments(Hair *hair)
static size_t count_primitives(Geometry *geom)
{
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
return mesh->num_triangles();
}
diff --git a/intern/cycles/bvh/bvh_embree.cpp b/intern/cycles/bvh/bvh_embree.cpp
index 4ef873634f0..d5c442516c7 100644
--- a/intern/cycles/bvh/bvh_embree.cpp
+++ b/intern/cycles/bvh/bvh_embree.cpp
@@ -306,7 +306,7 @@ thread_mutex BVHEmbree::rtc_shared_mutex;
static size_t count_primitives(Geometry *geom)
{
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
return mesh->num_triangles();
}
@@ -531,7 +531,7 @@ void BVHEmbree::add_object(Object *ob, int i)
{
Geometry *geom = ob->geometry;
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->num_triangles() > 0) {
add_triangles(ob, mesh, i);
@@ -979,7 +979,7 @@ void BVHEmbree::refit_nodes()
if (!params.top_level || (ob->is_traceable() && !ob->geometry->is_instanced())) {
Geometry *geom = ob->geometry;
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->num_triangles() > 0) {
update_tri_vertex_buffer(rtcGetGeometry(scene, geom_id), mesh);
diff --git a/intern/cycles/bvh/bvh_optix.cpp b/intern/cycles/bvh/bvh_optix.cpp
index ccb7ae08625..0527c0eeda8 100644
--- a/intern/cycles/bvh/bvh_optix.cpp
+++ b/intern/cycles/bvh/bvh_optix.cpp
@@ -95,7 +95,7 @@ void BVHOptiX::pack_blas()
}
}
}
- else if (geom->type == Geometry::MESH) {
+ else if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *const mesh = static_cast<Mesh *const>(geom);
if (mesh->num_triangles() > 0) {
const size_t num_triangles = mesh->num_triangles();
diff --git a/intern/cycles/bvh/bvh_split.cpp b/intern/cycles/bvh/bvh_split.cpp
index 4b21f852d7a..2f1960d664e 100644
--- a/intern/cycles/bvh/bvh_split.cpp
+++ b/intern/cycles/bvh/bvh_split.cpp
@@ -458,7 +458,7 @@ void BVHSpatialSplit::split_object_reference(
{
Geometry *geom = object->geometry;
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
for (int tri_idx = 0; tri_idx < mesh->num_triangles(); ++tri_idx) {
split_triangle_primitive(mesh, &object->tfm, tri_idx, dim, pos, left_bounds, right_bounds);
diff --git a/intern/cycles/device/device_optix.cpp b/intern/cycles/device/device_optix.cpp
index 1cc45983565..43b1fb30baf 100644
--- a/intern/cycles/device/device_optix.cpp
+++ b/intern/cycles/device/device_optix.cpp
@@ -1389,7 +1389,7 @@ class OptiXDevice : public CUDADevice {
return false;
}
}
- else if (geom->type == Geometry::MESH) {
+ else if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
// Build BLAS for triangle primitives
Mesh *const mesh = static_cast<Mesh *const>(ob->geometry);
if (mesh->num_triangles() == 0) {
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index 6a1335dc5dd..46d9b503c03 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -34,7 +34,6 @@ set(SRC
mesh.cpp
mesh_displace.cpp
mesh_subdivision.cpp
- mesh_volume.cpp
nodes.cpp
object.cpp
osl.cpp
@@ -48,6 +47,7 @@ set(SRC
svm.cpp
tables.cpp
tile.cpp
+ volume.cpp
)
set(SRC_HEADERS
@@ -86,6 +86,7 @@ set(SRC_HEADERS
svm.h
tables.h
tile.h
+ volume.h
)
set(LIB
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 4c26d5e8365..cdef1036647 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -167,7 +167,7 @@ size_t Attribute::element_size(Geometry *geom, AttributePrimitive prim) const
size = 1;
break;
case ATTR_ELEMENT_VERTEX:
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
size = mesh->verts.size() + mesh->num_ngons;
if (prim == ATTR_PRIM_SUBD) {
@@ -185,7 +185,7 @@ size_t Attribute::element_size(Geometry *geom, AttributePrimitive prim) const
}
break;
case ATTR_ELEMENT_FACE:
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
if (prim == ATTR_PRIM_GEOMETRY) {
size = mesh->num_triangles();
@@ -485,6 +485,25 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_GENERATED_TRANSFORM:
attr = add(name, TypeDesc::TypeMatrix, ATTR_ELEMENT_MESH);
break;
+ case ATTR_STD_POINTINESS:
+ attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
+ break;
+ case ATTR_STD_RANDOM_PER_ISLAND:
+ attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_FACE);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ else if (geometry->type == Geometry::VOLUME) {
+ switch (std) {
+ case ATTR_STD_VERTEX_NORMAL:
+ attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_VERTEX);
+ break;
+ case ATTR_STD_FACE_NORMAL:
+ attr = add(name, TypeDesc::TypeNormal, ATTR_ELEMENT_FACE);
+ break;
case ATTR_STD_VOLUME_DENSITY:
case ATTR_STD_VOLUME_FLAME:
case ATTR_STD_VOLUME_HEAT:
@@ -497,12 +516,6 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_VOLUME_VELOCITY:
attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_VOXEL);
break;
- case ATTR_STD_POINTINESS:
- attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
- break;
- case ATTR_STD_RANDOM_PER_ISLAND:
- attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_FACE);
- break;
default:
assert(0);
break;
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index 145b1fa492c..71540dc9c7b 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -31,6 +31,7 @@
#include "render/scene.h"
#include "render/shader.h"
#include "render/stats.h"
+#include "render/volume.h"
#include "subd/subd_patch_table.h"
#include "subd/subd_split.h"
@@ -796,7 +797,7 @@ void GeometryManager::mesh_calc_offset(Scene *scene)
size_t optix_prim_size = 0;
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
mesh->vert_offset = vert_size;
@@ -854,7 +855,7 @@ void GeometryManager::device_update_mesh(
size_t patch_size = 0;
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
vert_size += mesh->verts.size();
@@ -888,7 +889,7 @@ void GeometryManager::device_update_mesh(
* really use same semantic of arrays.
*/
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
for (size_t i = 0; i < mesh->num_triangles(); ++i) {
tri_prim_index[i + mesh->prim_offset] = 3 * (i + mesh->prim_offset);
@@ -916,7 +917,7 @@ void GeometryManager::device_update_mesh(
float2 *tri_patch_uv = dscene->tri_patch_uv.alloc(vert_size);
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
mesh->pack_shaders(scene, &tri_shader[mesh->prim_offset]);
mesh->pack_normals(&vnormal[mesh->vert_offset]);
@@ -992,7 +993,7 @@ void GeometryManager::device_update_mesh(
if (for_displacement) {
float4 *prim_tri_verts = dscene->prim_tri_verts.alloc(tri_size * 3);
foreach (Geometry *geom, scene->geometry) {
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
for (size_t i = 0; i < mesh->num_triangles(); ++i) {
Mesh::Triangle t = mesh->get_triangle(i);
@@ -1122,18 +1123,16 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro
}
}
- if (need_update && geom->has_volume && geom->type == Geometry::MESH) {
+ if (need_update && geom->type == Geometry::VOLUME) {
/* Create volume meshes if there is voxel data. */
- if (geom->has_voxel_attributes()) {
- if (!volume_images_updated) {
- progress.set_status("Updating Meshes Volume Bounds");
- device_update_volume_images(device, scene, progress);
- volume_images_updated = true;
- }
-
- Mesh *mesh = static_cast<Mesh *>(geom);
- create_volume_mesh(mesh, progress);
+ if (!volume_images_updated) {
+ progress.set_status("Updating Meshes Volume Bounds");
+ device_update_volume_images(device, scene, progress);
+ volume_images_updated = true;
}
+
+ Volume *volume = static_cast<Volume *>(geom);
+ create_volume_mesh(volume, progress);
}
if (geom->type == Geometry::HAIR) {
@@ -1238,7 +1237,7 @@ void GeometryManager::device_update(Device *device,
geom->need_update = true;
}
- if (geom->need_update && geom->type == Geometry::MESH) {
+ if (geom->need_update && (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME)) {
Mesh *mesh = static_cast<Mesh *>(geom);
/* Update normals. */
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h
index b0284304843..bcadb3a8051 100644
--- a/intern/cycles/render/geometry.h
+++ b/intern/cycles/render/geometry.h
@@ -40,6 +40,7 @@ class RenderStats;
class Scene;
class SceneParams;
class Shader;
+class Volume;
/* Geometry
*
@@ -52,6 +53,7 @@ class Geometry : public Node {
enum Type {
MESH,
HAIR,
+ VOLUME,
};
Type type;
@@ -166,7 +168,7 @@ class GeometryManager {
protected:
bool displace(Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress);
- void create_volume_mesh(Mesh *mesh, Progress &progress);
+ void create_volume_mesh(Volume *volume, Progress &progress);
/* Attributes */
void update_osl_attributes(Device *device,
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 567a53afc98..5f586f98b13 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -250,7 +250,7 @@ void LightManager::test_enabled_lights(Scene *scene)
bool LightManager::object_usable_as_light(Object *object)
{
Geometry *geom = object->geometry;
- if (geom->type != Geometry::MESH) {
+ if (geom->type != Geometry::MESH && geom->type != Geometry::VOLUME) {
return false;
}
/* Skip objects with NaNs */
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index c262d770331..3015ac5e569 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -135,7 +135,8 @@ NODE_DEFINE(Mesh)
return type;
}
-Mesh::Mesh() : Geometry(node_type, Geometry::MESH), subd_attributes(this, ATTR_PRIM_SUBD)
+Mesh::Mesh(const NodeType *node_type_, Type geom_type_)
+ : Geometry(node_type_, geom_type_), subd_attributes(this, ATTR_PRIM_SUBD)
{
vert_offset = 0;
@@ -145,10 +146,6 @@ Mesh::Mesh() : Geometry(node_type, Geometry::MESH), subd_attributes(this, ATTR_P
num_subd_verts = 0;
- volume_clipping = 0.001f;
- volume_step_size = 0.0f;
- volume_object_space = false;
-
num_ngons = 0;
subdivision_type = SUBDIVISION_NONE;
@@ -157,6 +154,10 @@ Mesh::Mesh() : Geometry(node_type, Geometry::MESH), subd_attributes(this, ATTR_P
patch_table = NULL;
}
+Mesh::Mesh() : Mesh(node_type, Geometry::MESH)
+{
+}
+
Mesh::~Mesh()
{
delete patch_table;
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index d0cf4d557aa..c8286a01e2c 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -52,6 +52,9 @@ struct PackedPatchTable;
/* Mesh */
class Mesh : public Geometry {
+ protected:
+ Mesh(const NodeType *node_type_, Type geom_type_);
+
public:
NODE_DECLARE
@@ -133,10 +136,6 @@ class Mesh : public Geometry {
array<int> triangle_patch; /* must be < 0 for non subd triangles */
array<float2> vert_patch_uv;
- float volume_clipping;
- float volume_step_size;
- bool volume_object_space;
-
array<SubdFace> subd_faces;
array<int> subd_face_corners;
int num_ngons;
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index f200e409b9e..9396ae49288 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -24,6 +24,7 @@
#include "render/mesh.h"
#include "render/particles.h"
#include "render/scene.h"
+#include "render/volume.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
@@ -270,7 +271,7 @@ uint Object::visibility_for_tracing() const
float Object::compute_volume_step_size() const
{
- if (geometry->type != Geometry::MESH) {
+ if (geometry->type != Geometry::MESH && geometry->type != Geometry::VOLUME) {
return FLT_MAX;
}
@@ -299,37 +300,41 @@ float Object::compute_volume_step_size() const
/* Compute step size from voxel grids. */
float step_size = FLT_MAX;
- foreach (Attribute &attr, mesh->attributes.attributes) {
- if (attr.element == ATTR_ELEMENT_VOXEL) {
- ImageHandle &handle = attr.data_voxel();
- const ImageMetaData &metadata = handle.metadata();
- if (metadata.width == 0 || metadata.height == 0 || metadata.depth == 0) {
- continue;
- }
+ if (geometry->type == Geometry::VOLUME) {
+ Volume *volume = static_cast<Volume *>(geometry);
- /* User specified step size. */
- float voxel_step_size = mesh->volume_step_size;
+ foreach (Attribute &attr, volume->attributes.attributes) {
+ if (attr.element == ATTR_ELEMENT_VOXEL) {
+ ImageHandle &handle = attr.data_voxel();
+ const ImageMetaData &metadata = handle.metadata();
+ if (metadata.width == 0 || metadata.height == 0 || metadata.depth == 0) {
+ continue;
+ }
- if (voxel_step_size == 0.0f) {
- /* Auto detect step size. */
- float3 size = make_float3(
- 1.0f / metadata.width, 1.0f / metadata.height, 1.0f / metadata.depth);
+ /* User specified step size. */
+ float voxel_step_size = volume->step_size;
- /* Step size is transformed from voxel to world space. */
- Transform voxel_tfm = tfm;
- if (metadata.use_transform_3d) {
- voxel_tfm = tfm * transform_inverse(metadata.transform_3d);
+ if (voxel_step_size == 0.0f) {
+ /* Auto detect step size. */
+ float3 size = make_float3(
+ 1.0f / metadata.width, 1.0f / metadata.height, 1.0f / metadata.depth);
+
+ /* Step size is transformed from voxel to world space. */
+ Transform voxel_tfm = tfm;
+ if (metadata.use_transform_3d) {
+ voxel_tfm = tfm * transform_inverse(metadata.transform_3d);
+ }
+ voxel_step_size = min3(fabs(transform_direction(&voxel_tfm, size)));
+ }
+ else if (volume->object_space) {
+ /* User specified step size in object space. */
+ float3 size = make_float3(voxel_step_size, voxel_step_size, voxel_step_size);
+ voxel_step_size = min3(fabs(transform_direction(&tfm, size)));
}
- voxel_step_size = min3(fabs(transform_direction(&voxel_tfm, size)));
- }
- else if (mesh->volume_object_space) {
- /* User specified step size in object space. */
- float3 size = make_float3(voxel_step_size, voxel_step_size, voxel_step_size);
- voxel_step_size = min3(fabs(transform_direction(&tfm, size)));
- }
- if (voxel_step_size > 0.0f) {
- step_size = fminf(voxel_step_size, step_size);
+ if (voxel_step_size > 0.0f) {
+ step_size = fminf(voxel_step_size, step_size);
+ }
}
}
}
@@ -365,14 +370,14 @@ static float object_surface_area(UpdateObjectTransformState *state,
const Transform &tfm,
Geometry *geom)
{
- if (geom->type != Geometry::MESH) {
+ if (geom->type != Geometry::MESH && geom->type != Geometry::VOLUME) {
return 0.0f;
}
Mesh *mesh = static_cast<Mesh *>(geom);
- if (mesh->has_volume) {
+ if (mesh->has_volume || geom->type == Geometry::VOLUME) {
/* Volume density automatically adjust to object scale. */
- if (mesh->volume_object_space) {
+ if (geom->type == Geometry::VOLUME && static_cast<Volume *>(geom)->object_space) {
const float3 unit = normalize(make_float3(1.0f, 1.0f, 1.0f));
return 1.0f / len(transform_direction(&tfm, unit));
}
@@ -527,7 +532,9 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.dupli_uv[1] = ob->dupli_uv[1];
int totalsteps = geom->motion_steps;
kobject.numsteps = (totalsteps - 1) / 2;
- kobject.numverts = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom)->verts.size() : 0;
+ kobject.numverts = (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) ?
+ static_cast<Mesh *>(geom)->verts.size() :
+ 0;
kobject.patch_map_offset = 0;
kobject.attribute_map_offset = 0;
uint32_t hash_name = util_murmur_hash3(ob->name.c_str(), ob->name.length(), 0);
@@ -819,7 +826,7 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
bool apply = (geometry_users[geom] == 1) && !geom->has_surface_bssrdf &&
!geom->has_true_displacement();
- if (geom->type == Geometry::MESH) {
+ if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
apply = apply && mesh->subdivision_type == Mesh::SUBDIVISION_NONE;
}
diff --git a/intern/cycles/render/mesh_volume.cpp b/intern/cycles/render/volume.cpp
index 567ed7738f3..89777d8669b 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/volume.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2016 Blender Foundation
+ * Copyright 2020 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -14,9 +14,9 @@
* limitations under the License.
*/
+#include "render/volume.h"
#include "render/attribute.h"
#include "render/image_vdb.h"
-#include "render/mesh.h"
#include "render/scene.h"
#ifdef WITH_OPENVDB
@@ -34,6 +34,33 @@
CCL_NAMESPACE_BEGIN
+NODE_DEFINE(Volume)
+{
+ NodeType *type = NodeType::add("volume", create, NodeType::NONE, Geometry::node_base_type);
+
+ SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());
+ SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>());
+ SOCKET_INT_ARRAY(shader, "Shader", array<int>());
+
+ SOCKET_FLOAT(clipping, "Clipping", 0.001f);
+ SOCKET_FLOAT(step_size, "Step Size", 0.0f);
+ SOCKET_BOOLEAN(object_space, "Object Space", false);
+
+ return type;
+}
+
+Volume::Volume() : Mesh(node_type, Geometry::VOLUME)
+{
+ clipping = 0.001f;
+ step_size = 0.0f;
+ object_space = false;
+}
+
+void Volume::clear()
+{
+ Mesh::clear(true);
+}
+
struct QuadData {
int v0, v1, v2, v3;
@@ -458,15 +485,15 @@ static openvdb::GridBase::ConstPtr openvdb_grid_from_device_texture(device_textu
/* ************************************************************************** */
-void GeometryManager::create_volume_mesh(Mesh *mesh, Progress &progress)
+void GeometryManager::create_volume_mesh(Volume *volume, Progress &progress)
{
- string msg = string_printf("Computing Volume Mesh %s", mesh->name.c_str());
+ string msg = string_printf("Computing Volume Mesh %s", volume->name.c_str());
progress.set_status("Updating Mesh", msg);
VolumeMeshBuilder builder;
#ifdef WITH_OPENVDB
- foreach (Attribute &attr, mesh->attributes.attributes) {
+ foreach (Attribute &attr, volume->attributes.attributes) {
if (attr.element != ATTR_ELEMENT_VOXEL) {
continue;
}
@@ -491,20 +518,20 @@ void GeometryManager::create_volume_mesh(Mesh *mesh, Progress &progress)
if (image_memory->data_elements == 1) {
grid = openvdb_grid_from_device_texture<openvdb::FloatGrid>(
- image_memory, mesh->volume_clipping, handle.metadata().transform_3d);
+ image_memory, volume->clipping, handle.metadata().transform_3d);
}
else if (image_memory->data_elements == 3) {
grid = openvdb_grid_from_device_texture<openvdb::Vec3fGrid>(
- image_memory, mesh->volume_clipping, handle.metadata().transform_3d);
+ image_memory, volume->clipping, handle.metadata().transform_3d);
}
else if (image_memory->data_elements == 4) {
grid = openvdb_grid_from_device_texture<openvdb::Vec4fGrid>(
- image_memory, mesh->volume_clipping, handle.metadata().transform_3d);
+ image_memory, volume->clipping, handle.metadata().transform_3d);
}
}
if (grid) {
- builder.add_grid(grid, do_clipping, mesh->volume_clipping);
+ builder.add_grid(grid, do_clipping, volume->clipping);
}
}
#endif
@@ -517,7 +544,7 @@ void GeometryManager::create_volume_mesh(Mesh *mesh, Progress &progress)
Shader *volume_shader = NULL;
int pad_size = 0;
- foreach (Shader *shader, mesh->used_shaders) {
+ foreach (Shader *shader, volume->used_shaders) {
if (!shader->has_volume) {
continue;
}
@@ -544,7 +571,8 @@ void GeometryManager::create_volume_mesh(Mesh *mesh, Progress &progress)
* volumes or meshes. The proper solution would be to improve intersection in
* the kernel to support robust handling of multiple overlapping faces or use
* an all-hit intersection similar to shadows. */
- const float face_overlap_avoidance = 0.1f * hash_uint_to_float(hash_string(mesh->name.c_str()));
+ const float face_overlap_avoidance = 0.1f *
+ hash_uint_to_float(hash_string(volume->name.c_str()));
/* Create mesh. */
vector<float3> vertices;
@@ -552,20 +580,20 @@ void GeometryManager::create_volume_mesh(Mesh *mesh, Progress &progress)
vector<float3> face_normals;
builder.create_mesh(vertices, indices, face_normals, face_overlap_avoidance);
- mesh->clear(true);
- mesh->reserve_mesh(vertices.size(), indices.size() / 3);
- mesh->used_shaders.push_back(volume_shader);
- mesh->need_update_rebuild = true;
+ volume->clear();
+ volume->reserve_mesh(vertices.size(), indices.size() / 3);
+ volume->used_shaders.push_back(volume_shader);
+ volume->need_update_rebuild = true;
for (size_t i = 0; i < vertices.size(); ++i) {
- mesh->add_vertex(vertices[i]);
+ volume->add_vertex(vertices[i]);
}
for (size_t i = 0; i < indices.size(); i += 3) {
- mesh->add_triangle(indices[i], indices[i + 1], indices[i + 2], 0, false);
+ volume->add_triangle(indices[i], indices[i + 1], indices[i + 2], 0, false);
}
- Attribute *attr_fN = mesh->attributes.add(ATTR_STD_FACE_NORMAL);
+ Attribute *attr_fN = volume->attributes.add(ATTR_STD_FACE_NORMAL);
float3 *fN = attr_fN->data_float3();
for (size_t i = 0; i < face_normals.size(); ++i) {
diff --git a/intern/cycles/render/volume.h b/intern/cycles/render/volume.h
new file mode 100644
index 00000000000..05157eb948f
--- /dev/null
+++ b/intern/cycles/render/volume.h
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "graph/node.h"
+
+#include "render/mesh.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Volume : public Mesh {
+ public:
+ NODE_DECLARE
+
+ Volume();
+
+ float clipping;
+ float step_size;
+ bool object_space;
+
+ virtual void clear() override;
+};
+
+CCL_NAMESPACE_END