diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-14 16:35:12 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-14 16:48:56 +0300 |
commit | 5a63edb92952aac9b754baffc99a91b975959576 (patch) | |
tree | ef5d325b14769d498842888ebf3f513aaea6676b /intern | |
parent | 33439626f12f84c0f0cc588644d8bf0fce86573a (diff) |
Cycles: Use special _auto versions of transform function in motion blur code
Doing this as a separate commit so it's easier to revert in the future, once
OpenCL 2.0 is becoming our requirement.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/geom/geom_object.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h index d75a9bb15ba..2fc137880e8 100644 --- a/intern/cycles/kernel/geom/geom_object.h +++ b/intern/cycles/kernel/geom/geom_object.h @@ -123,7 +123,7 @@ ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg ccl_device_inline void object_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P) { #ifdef __OBJECT_MOTION__ - *P = transform_point(&ccl_fetch(sd, ob_tfm), *P); + *P = transform_point_auto(&ccl_fetch(sd, ob_tfm), *P); #else Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM); *P = transform_point(&tfm, *P); @@ -135,7 +135,7 @@ ccl_device_inline void object_position_transform(KernelGlobals *kg, const Shader ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P) { #ifdef __OBJECT_MOTION__ - *P = transform_point(&ccl_fetch(sd, ob_itfm), *P); + *P = transform_point_auto(&ccl_fetch(sd, ob_itfm), *P); #else Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM); *P = transform_point(&tfm, *P); @@ -147,7 +147,7 @@ ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, cons ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N) { #ifdef __OBJECT_MOTION__ - *N = normalize(transform_direction_transposed(&ccl_fetch(sd, ob_tfm), *N)); + *N = normalize(transform_direction_transposed_auto(&ccl_fetch(sd, ob_tfm), *N)); #else Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM); *N = normalize(transform_direction_transposed(&tfm, *N)); @@ -159,7 +159,7 @@ ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N) { #ifdef __OBJECT_MOTION__ - *N = normalize(transform_direction_transposed(&ccl_fetch(sd, ob_itfm), *N)); + *N = normalize(transform_direction_transposed_auto(&ccl_fetch(sd, ob_itfm), *N)); #else Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM); *N = normalize(transform_direction_transposed(&tfm, *N)); @@ -171,7 +171,7 @@ ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderDa ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D) { #ifdef __OBJECT_MOTION__ - *D = transform_direction(&ccl_fetch(sd, ob_tfm), *D); + *D = transform_direction_auto(&ccl_fetch(sd, ob_tfm), *D); #else Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_TRANSFORM); *D = transform_direction(&tfm, *D); @@ -183,7 +183,7 @@ ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D) { #ifdef __OBJECT_MOTION__ - *D = transform_direction(&ccl_fetch(sd, ob_itfm), *D); + *D = transform_direction_auto(&ccl_fetch(sd, ob_itfm), *D); #else Transform tfm = object_fetch_transform(kg, ccl_fetch(sd, object), OBJECT_INVERSE_TRANSFORM); *D = transform_direction(&tfm, *D); |