diff options
author | Weizhen Huang <itsnotrj@gmail.com> | 2022-11-03 16:52:37 +0300 |
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committer | Weizhen Huang <itsnotrj@gmail.com> | 2022-11-03 19:30:55 +0300 |
commit | 4a43a148934fb97641c490a202fe3a1c76a3016b (patch) | |
tree | 290eb9e827e681a00e00e8d7b4bc8b33c4ded7d9 /intern | |
parent | bde57b3a858c27a93ece6d1b02252132f34241e8 (diff) |
Choosing between the light tree and the distant light group based on the total importance
Differential Revision: https://developer.blender.org/D16381
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/scene/light.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/intern/cycles/scene/light.cpp b/intern/cycles/scene/light.cpp index 20650759c29..65d4c76fa8c 100644 --- a/intern/cycles/scene/light.cpp +++ b/intern/cycles/scene/light.cpp @@ -386,7 +386,6 @@ void LightManager::device_update_distribution(Device *device, KernelLightTreeNode *light_tree_nodes = dscene->light_tree_nodes.alloc(linearized_bvh.size()); KernelLightTreeEmitter *light_tree_emitters = dscene->light_tree_emitters.alloc( light_prims.size()); - float max_light_tree_energy = 0.0f; for (int index = 0; index < linearized_bvh.size(); index++) { const PackedLightTreeNode &node = linearized_bvh[index]; @@ -415,9 +414,6 @@ void LightManager::device_update_distribution(Device *device, float energy = prim.calculate_energy(scene); light_tree_emitters[emitter_index].energy = energy; - if (energy > max_light_tree_energy) { - max_light_tree_energy = energy; - } for (int i = 0; i < 3; i++) { light_tree_emitters[emitter_index].bounding_box_min[i] = bbox.min[i]; @@ -473,12 +469,6 @@ void LightManager::device_update_distribution(Device *device, } } - /* We set the parent node's energy to be the average energy, - * which is used for deciding between the tree and distant lights. */ - if (max_light_tree_energy > 0.0f) { - light_tree_nodes[0].energy = max_light_tree_energy; - } - /* We also add distant lights to a separate group. */ KernelLightTreeDistantEmitter *light_tree_distant_group = dscene->light_tree_distant_group.alloc(num_distant_lights + 1); |