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authorDaniel Genrich <daniel.genrich@gmx.net>2009-07-31 02:11:28 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-07-31 02:11:28 +0400
commitda4ab9b14b24f8dca873441ba8a842acdbb60098 (patch)
tree1422bb13bff7371cbfec1f8983e3ba04ab225cee /intern
parent9561d34dbb1adf3c1f6ef3d0f3811171e792a071 (diff)
Smoke:
a) Crash fixed when loading files with smoke b) changed presets to be more low-cpu friendly c) smoke looks thicker Unsolved: a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
Diffstat (limited to 'intern')
-rw-r--r--intern/smoke/intern/VEC3.h2
-rw-r--r--intern/smoke/intern/smoke_API.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/intern/smoke/intern/VEC3.h b/intern/smoke/intern/VEC3.h
index cc89b234e5a..607f68279a2 100644
--- a/intern/smoke/intern/VEC3.h
+++ b/intern/smoke/intern/VEC3.h
@@ -937,12 +937,14 @@ std::ostream&
operator<<( std::ostream& os, const BasicVector::Vector3Dim<Scalar>& i )
{
char buf[256];
+#if 0
#if _WIN32
sprintf(buf,globVecFormatStr, (double)i[0],(double)i[1],(double)i[2]);
#else
snprintf(buf,256,globVecFormatStr, (double)i[0],(double)i[1],(double)i[2]);
#endif
os << std::string(buf);
+#endif
return os;
}
diff --git a/intern/smoke/intern/smoke_API.cpp b/intern/smoke/intern/smoke_API.cpp
index cacd58fce13..9c835cf87ee 100644
--- a/intern/smoke/intern/smoke_API.cpp
+++ b/intern/smoke/intern/smoke_API.cpp
@@ -49,7 +49,6 @@ extern "C" void smoke_free(FLUID_3D *fluid)
extern "C" void smoke_step(FLUID_3D *fluid)
{
- // fluid->addSmokeColumn();
fluid->step();
}