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authorSergey Sharybin <sergey.vfx@gmail.com>2017-03-23 14:53:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-23 19:45:19 +0300
commitaa0602130bef65a11d068db7f3641a6f51fd3427 (patch)
tree1b991708a23fb02073d1bba22c42346af199a478 /intern
parent1c5cceb7afef2666e937cc880bd206efebd0f044 (diff)
Cycles: Cleanup, code style and comments
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/util/util_math_intersect.h154
1 files changed, 77 insertions, 77 deletions
diff --git a/intern/cycles/util/util_math_intersect.h b/intern/cycles/util/util_math_intersect.h
index 0cf3cbcff97..870f33cee0c 100644
--- a/intern/cycles/util/util_math_intersect.h
+++ b/intern/cycles/util/util_math_intersect.h
@@ -22,63 +22,60 @@ CCL_NAMESPACE_BEGIN
/* Ray Intersection */
ccl_device bool ray_sphere_intersect(
- float3 ray_P, float3 ray_D, float ray_t,
- float3 sphere_P, float sphere_radius,
- float3 *isect_P, float *isect_t)
+ float3 ray_P, float3 ray_D, float ray_t,
+ float3 sphere_P, float sphere_radius,
+ float3 *isect_P, float *isect_t)
{
- float3 d = sphere_P - ray_P;
- float radiussq = sphere_radius*sphere_radius;
- float tsq = dot(d, d);
-
- if(tsq > radiussq) { /* ray origin outside sphere */
- float tp = dot(d, ray_D);
-
- if(tp < 0.0f) /* dir points away from sphere */
+ const float3 d = sphere_P - ray_P;
+ const float radiussq = sphere_radius*sphere_radius;
+ const float tsq = dot(d, d);
+
+ if(tsq > radiussq) {
+ /* Ray origin outside sphere. */
+ const float tp = dot(d, ray_D);
+ if(tp < 0.0f) {
+ /* Ray points away from sphere. */
return false;
-
- float dsq = tsq - tp*tp; /* pythagoras */
-
- if(dsq > radiussq) /* closest point on ray outside sphere */
+ }
+ const float dsq = tsq - tp*tp; /* pythagoras */
+ if(dsq > radiussq) {
+ /* Closest point on ray outside sphere. */
return false;
-
- float t = tp - sqrtf(radiussq - dsq); /* pythagoras */
-
+ }
+ const float t = tp - sqrtf(radiussq - dsq); /* pythagoras */
if(t < ray_t) {
*isect_t = t;
*isect_P = ray_P + ray_D*t;
return true;
}
}
-
return false;
}
ccl_device bool ray_aligned_disk_intersect(
- float3 ray_P, float3 ray_D, float ray_t,
- float3 disk_P, float disk_radius,
- float3 *isect_P, float *isect_t)
+ float3 ray_P, float3 ray_D, float ray_t,
+ float3 disk_P, float disk_radius,
+ float3 *isect_P, float *isect_t)
{
- /* aligned disk normal */
+ /* Aligned disk normal. */
float disk_t;
- float3 disk_N = normalize_len(ray_P - disk_P, &disk_t);
- float div = dot(ray_D, disk_N);
-
- if(UNLIKELY(div == 0.0f))
+ const float3 disk_N = normalize_len(ray_P - disk_P, &disk_t);
+ const float div = dot(ray_D, disk_N);
+ if(UNLIKELY(div == 0.0f)) {
return false;
-
- /* compute t to intersection point */
- float t = -disk_t/div;
- if(t < 0.0f || t > ray_t)
+ }
+ /* Compute t to intersection point. */
+ const float t = -disk_t/div;
+ if(t < 0.0f || t > ray_t) {
return false;
-
- /* test if within radius */
+ }
+ /* Test if within radius. */
float3 P = ray_P + ray_D*t;
- if(len_squared(P - disk_P) > disk_radius*disk_radius)
+ if(len_squared(P - disk_P) > disk_radius*disk_radius) {
return false;
-
+ }
*isect_P = P;
*isect_t = t;
-
return true;
}
@@ -87,69 +84,72 @@ ccl_device_inline bool ray_triangle_intersect_uv(
float3 v0, float3 v1, float3 v2,
float *isect_u, float *isect_v, float *isect_t)
{
- /* Calculate intersection */
- float3 e1 = v1 - v0;
- float3 e2 = v2 - v0;
- float3 s1 = cross(ray_D, e2);
+ /* Calculate intersection. */
+ const float3 e1 = v1 - v0;
+ const float3 e2 = v2 - v0;
+ const float3 s1 = cross(ray_D, e2);
const float divisor = dot(s1, e1);
- if(UNLIKELY(divisor == 0.0f))
+ if(UNLIKELY(divisor == 0.0f)) {
return false;
+ }
+ const float inv_divisor = 1.0f/divisor;
- const float invdivisor = 1.0f/divisor;
-
- /* compute first barycentric coordinate */
+ /* Compute first barycentric coordinate. */
const float3 d = ray_P - v0;
- const float u = dot(d, s1)*invdivisor;
- if(u < 0.0f)
+ const float u = dot(d, s1)*inv_divisor;
+ if(u < 0.0f) {
return false;
-
- /* Compute second barycentric coordinate */
+ }
+ /* Compute second barycentric coordinate. */
const float3 s2 = cross(d, e1);
- const float v = dot(ray_D, s2)*invdivisor;
- if(v < 0.0f)
+ const float v = dot(ray_D, s2)*inv_divisor;
+ if(v < 0.0f) {
return false;
-
+ }
const float b0 = 1.0f - u - v;
- if(b0 < 0.0f)
+ if(b0 < 0.0f) {
return false;
-
- /* compute t to intersection point */
- const float t = dot(e2, s2)*invdivisor;
- if(t < 0.0f || t > ray_t)
+ }
+ /* Compute distance to intersection point. */
+ const float t = dot(e2, s2)*inv_divisor;
+ if(t < 0.0f || t > ray_t) {
return false;
-
+ }
*isect_u = u;
*isect_v = v;
*isect_t = t;
-
return true;
}
-ccl_device bool ray_quad_intersect(float3 ray_P, float3 ray_D, float ray_mint, float ray_maxt,
- float3 quad_P, float3 quad_u, float3 quad_v, float3 quad_n,
- float3 *isect_P, float *isect_t, float *isect_u, float *isect_v)
+ccl_device bool ray_quad_intersect(float3 ray_P, float3 ray_D,
+ float ray_mint, float ray_maxt,
+ float3 quad_P,
+ float3 quad_u, float3 quad_v, float3 quad_n,
+ float3 *isect_P, float *isect_t,
+ float *isect_u, float *isect_v)
{
+ /* Perform intersection test. */
float t = -(dot(ray_P, quad_n) - dot(quad_P, quad_n)) / dot(ray_D, quad_n);
- if(t < ray_mint || t > ray_maxt)
+ if(t < ray_mint || t > ray_maxt) {
return false;
-
- float3 hit = ray_P + t*ray_D;
- float3 inplane = hit - quad_P;
-
- float u = dot(inplane, quad_u) / dot(quad_u, quad_u) + 0.5f;
- if(u < 0.0f || u > 1.0f)
+ }
+ const float3 hit = ray_P + t*ray_D;
+ const float3 inplane = hit - quad_P;
+ const float u = dot(inplane, quad_u) / dot(quad_u, quad_u) + 0.5f;
+ if(u < 0.0f || u > 1.0f) {
return false;
-
- float v = dot(inplane, quad_v) / dot(quad_v, quad_v) + 0.5f;
- if(v < 0.0f || v > 1.0f)
+ }
+ const float v = dot(inplane, quad_v) / dot(quad_v, quad_v) + 0.5f;
+ if(v < 0.0f || v > 1.0f) {
return false;
-
- if(isect_P) *isect_P = hit;
- if(isect_t) *isect_t = t;
- if(isect_u) *isect_u = u;
- if(isect_v) *isect_v = v;
-
+ }
+ /* Store the result. */
+ /* TODO(sergey): Check whether we can avoid some checks here. */
+ if(isect_P != NULL) *isect_P = hit;
+ if(isect_t != NULL) *isect_t = t;
+ if(isect_u != NULL) *isect_u = u;
+ if(isect_v != NULL) *isect_v = v;
return true;
}