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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:29:32 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:38:56 +0300
commit71641ab56d0f0cb52c301b83ff499699029fa032 (patch)
tree18029c373c2ec777e8c151e888bc708aa2537988 /intern
parentaef08fda3ade2d0223b77d4c9c0dd5e9fcabe7b2 (diff)
Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input value from a range to another. This node is similar to the compositor's Map Range node. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5471
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_shader.cpp3
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_map_range.osl25
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_map_range.h54
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/nodes.cpp69
-rw-r--r--intern/cycles/render/nodes.h11
9 files changed, 169 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index f952b3025f0..dc0563c3bb8 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -315,6 +315,9 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeRGBToBW)) {
node = new RGBToBWNode();
}
+ else if (b_node.is_a(&RNA_ShaderNodeMapRange)) {
+ node = new MapRangeNode();
+ }
else if (b_node.is_a(&RNA_ShaderNodeMath)) {
BL::ShaderNodeMath b_math_node(b_node);
MathNode *math = new MathNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index a8b5b077ece..2078b1a8f4e 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -198,6 +198,7 @@ set(SRC_SVM_HEADERS
svm/svm_invert.h
svm/svm_light_path.h
svm/svm_magic.h
+ svm/svm_map_range.h
svm/svm_mapping.h
svm/svm_math.h
svm/svm_math_util.h
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index b42b9b2fe64..2a84d89f9be 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -46,6 +46,7 @@ set(SRC_OSL
node_light_falloff.osl
node_light_path.osl
node_magic_texture.osl
+ node_map_range.osl
node_mapping.osl
node_math.osl
node_mix.osl
diff --git a/intern/cycles/kernel/shaders/node_map_range.osl b/intern/cycles/kernel/shaders/node_map_range.osl
new file mode 100644
index 00000000000..417d2ae50a8
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_map_range.osl
@@ -0,0 +1,25 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_map_range(float Value = 1.0, float FromMin = 0.0, float FromMax = 1.0,
+ float ToMin = 0.0, float ToMax = 1.0, output float Result = 0.0)
+{
+ if (FromMax != FromMin) {
+ Result = ToMin + ((Value - FromMin) / (FromMax - FromMin)) * (ToMax - ToMin);
+ }
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 4a386afa5de..e0c2c8b56dc 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -192,6 +192,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_vector_transform.h"
#include "kernel/svm/svm_voxel.h"
#include "kernel/svm/svm_bump.h"
+#include "kernel/svm/svm_map_range.h"
#ifdef __SHADER_RAYTRACE__
# include "kernel/svm/svm_ao.h"
@@ -486,6 +487,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
case NODE_BLACKBODY:
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
+ case NODE_MAP_RANGE:
+ svm_node_map_range(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
# endif /* __EXTRA_NODES__ */
# if NODES_FEATURE(NODE_FEATURE_VOLUME)
case NODE_TEX_VOXEL:
diff --git a/intern/cycles/kernel/svm/svm_map_range.h b/intern/cycles/kernel/svm/svm_map_range.h
new file mode 100644
index 00000000000..5d542e959d1
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_map_range.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Map Range Node */
+
+ccl_device void svm_node_map_range(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint value_stack_offset,
+ uint parameters_stack_offsets,
+ uint result_stack_offset,
+ int *offset)
+{
+ uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset;
+ decode_node_uchar4(parameters_stack_offsets,
+ &from_min_stack_offset,
+ &from_max_stack_offset,
+ &to_min_stack_offset,
+ &to_max_stack_offset);
+
+ uint4 defaults = read_node(kg, offset);
+
+ float value = stack_load_float(stack, value_stack_offset);
+ float from_min = stack_load_float_default(stack, from_min_stack_offset, defaults.x);
+ float from_max = stack_load_float_default(stack, from_max_stack_offset, defaults.y);
+ float to_min = stack_load_float_default(stack, to_min_stack_offset, defaults.z);
+ float to_max = stack_load_float_default(stack, to_max_stack_offset, defaults.w);
+
+ float result;
+ if (from_max != from_min) {
+ result = to_min + ((value - from_min) / (from_max - from_min)) * (to_max - to_min);
+ }
+ else {
+ result = 0.0f;
+ }
+ stack_store_float(stack, result_stack_offset, result);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index ea92fd7ce59..82e7e94d438 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -138,6 +138,7 @@ typedef enum ShaderNodeType {
NODE_VECTOR_DISPLACEMENT,
NODE_PRINCIPLED_VOLUME,
NODE_IES,
+ NODE_MAP_RANGE,
} ShaderNodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 8e7969cfbaf..0f054b42088 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5259,6 +5259,75 @@ void OutputNode::compile(OSLCompiler &compiler)
compiler.add(this, "node_output_displacement");
}
+/* Map Range Node */
+
+NODE_DEFINE(MapRangeNode)
+{
+ NodeType *type = NodeType::add("map_range", create, NodeType::SHADER);
+
+ SOCKET_IN_FLOAT(value, "Value", 1.0f);
+ SOCKET_IN_FLOAT(from_min, "From Min", 0.0f);
+ SOCKET_IN_FLOAT(from_max, "From Max", 1.0f);
+ SOCKET_IN_FLOAT(to_min, "To Min", 0.0f);
+ SOCKET_IN_FLOAT(to_max, "To Max", 1.0f);
+
+ SOCKET_OUT_FLOAT(result, "Result");
+
+ return type;
+}
+
+MapRangeNode::MapRangeNode() : ShaderNode(node_type)
+{
+}
+
+void MapRangeNode::constant_fold(const ConstantFolder &folder)
+{
+ if (folder.all_inputs_constant()) {
+ float result;
+ if (from_max != from_min) {
+ result = to_min + ((value - from_min) / (from_max - from_min)) * (to_max - to_min);
+ }
+ else {
+ result = 0.0f;
+ }
+ folder.make_constant(result);
+ }
+}
+
+void MapRangeNode::compile(SVMCompiler &compiler)
+{
+ ShaderInput *value_in = input("Value");
+ ShaderInput *from_min_in = input("From Min");
+ ShaderInput *from_max_in = input("From Max");
+ ShaderInput *to_min_in = input("To Min");
+ ShaderInput *to_max_in = input("To Max");
+ ShaderOutput *result_out = output("Result");
+
+ int value_stack_offset = compiler.stack_assign(value_in);
+ int from_min_stack_offset = compiler.stack_assign_if_linked(from_min_in);
+ int from_max_stack_offset = compiler.stack_assign_if_linked(from_max_in);
+ int to_min_stack_offset = compiler.stack_assign_if_linked(to_min_in);
+ int to_max_stack_offset = compiler.stack_assign_if_linked(to_max_in);
+ int result_stack_offset = compiler.stack_assign(result_out);
+
+ compiler.add_node(
+ NODE_MAP_RANGE,
+ value_stack_offset,
+ compiler.encode_uchar4(
+ from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset),
+ result_stack_offset);
+
+ compiler.add_node(__float_as_int(from_min),
+ __float_as_int(from_max),
+ __float_as_int(to_min),
+ __float_as_int(to_max));
+}
+
+void MapRangeNode::compile(OSLCompiler &compiler)
+{
+ compiler.add(this, "node_map_range");
+}
+
/* Math */
NODE_DEFINE(MathNode)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 6b21be88663..13c096a00c2 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1228,6 +1228,17 @@ class BlackbodyNode : public ShaderNode {
float temperature;
};
+class MapRangeNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(MapRangeNode)
+ void constant_fold(const ConstantFolder &folder);
+ virtual int get_group()
+ {
+ return NODE_GROUP_LEVEL_3;
+ }
+ float value, from_min, from_max, to_min, to_max;
+};
+
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)