diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-24 08:28:07 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-24 08:28:07 +0400 |
commit | 15aed4127b3537f2efd6265acab8d73c26136754 (patch) | |
tree | 012b173a001f2fb091be350170638451be5292f6 /intern | |
parent | dbec3af9944c7cf0448b17221dc915ce44a3dc09 (diff) |
Fix [#35852], hide Cycles sampling pattern menu, when using GPU.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 273b099a99d..dc632b9bb2c 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -85,7 +85,7 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel): sub.prop(cscene, "mesh_light_samples", text="Mesh Light") sub.prop(cscene, "subsurface_samples", text="Subsurface") - if cscene.feature_set == 'EXPERIMENTAL': + if cscene.feature_set == 'EXPERIMENTAL' and (device_type == 'NONE' or cscene.device == 'CPU'): layout.row().prop(cscene, "sampling_pattern", text="Pattern") for rl in scene.render.layers: |