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authorMichel Selten <michel@mselten.demon.nl>2004-02-23 19:18:28 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-02-23 19:18:28 +0300
commitd4b27baa2b56cc56fdef0618eb779326a2c4d9f2 (patch)
treeed9cfe0c884a4385c5ca01f141a05272dcbac445 /intern
parent8134398de4994091bed1c7a4a4b200ebb3e60333 (diff)
SCons updates
* OpenAL support is now available on Linux. By default this feature is disabled since it is only necessary when building the game engine. And the game engine is disabled by default as well, so... * Added 3 configurable options to config.opts. These apply to OpenAL settings. NOTE: remove your current config.opts file to get the new options. (remember your current settings though ;) ) 2nd NOTE: All options* are now configurable via the config.opts file. If the default settings for your platform are not correct, you should be able to only update the config.opts file. * FMOD is still not available - and I do not know if it is necessary to enable this feature.
Diffstat (limited to 'intern')
-rw-r--r--intern/SoundSystem/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/SoundSystem/SConscript b/intern/SoundSystem/SConscript
index 16f4e4b8a3a..89a0716dc85 100644
--- a/intern/SoundSystem/SConscript
+++ b/intern/SoundSystem/SConscript
@@ -36,6 +36,7 @@ soundsys_env.Append (CPPPATH = ['.',
if user_options_dict['USE_OPENAL'] == 1:
source_files += ['openal/SND_OpenALDevice.cpp',
'openal/pthread_cancel.cpp']
+ soundsys_env.Append (CPPPATH=user_options_dict['OPENAL_INCLUDE'])
if sys.platform=='win32':
defines += ['_LIB']
soundsys_env.Append(CPPDEFINES = defines)